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    Museum in Possagno

    Scheduled Pinned Locked Moved Gallery
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    • massimoM
      massimo Moderator
      last edited by massimo

      This is the new extension built by Carlo Scarpa in 1957 for Canova's works. The
      light floods the rooms and hits the white sculptures in a wonderful way. πŸ˜„

      The basic model of the building was downloaded in Peter Guthrie's blog. Then I did some changes/additions and I populated it with the sculptures. Rendered with Thea. Sun+physical sky for lighting, just Thea's darkroom and no post pro with the exception of a resize.
      Not much modeling by myself this time, sorry. πŸ˜‰

      02_finale_ridotta.jpg

      03_finale_ridotta.jpg

      04_finale_ridotta.jpg

      05_finale_ridotta.jpg

      06_finale_ridotta.jpg

      08_finale_ridotta.jpg

      07_finale_ridotta.jpg

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      • BoxB
        Box
        last edited by

        Stunning.

        Makes me think it's time I uninstalled my rendering plugin.

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        • Bryan KB
          Bryan K
          last edited by

          Very nice, but where are the renders? πŸ˜†

          See my portfolio at https://delphiscousin.blogspot.com/

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          • edenuxE
            edenux
            last edited by

            Very nice skulptures. I like all images except first one, bad composition ant too much dark area I think. But its only my opiniom. And one more thing. That black splashes on the walls make all interiors not clean, walls are dirty. Maybe this is because of bad image sampling? try to increase value and then it will be perfect πŸ˜„

            Want to see more? Visit my facebook page: https://www.facebook.com/Edvisualisation

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            • massimoM
              massimo Moderator
              last edited by

              Thanks guys. πŸ˜„

              @unknownuser said:

              I like all images except first one, bad composition ant too much dark area I think.

              Really? It's one of my favourite... πŸ˜„

              @unknownuser said:

              That black splashes on the walls make all interiors not clean, walls are dirty.

              So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see. πŸ˜‰
              4982994864_bf97b4c29f_o.jpg

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              • olisheaO
                olishea
                last edited by

                stunning massimo. I believe the gallery is richer with the textured walls, I don't think they look dirty. They are all fantastic compositions in their own right, I can not possibly find anything to criticise! πŸ‘

                oli

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                • massimoM
                  massimo Moderator
                  last edited by

                  Thanks for the kind words Oli. πŸ˜„ The texture of the walls was made based on real photos.

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                  • urgenU
                    urgen
                    last edited by

                    great render! πŸ‘

                    --pupil forever...------

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                    • olisheaO
                      olishea
                      last edited by

                      loving the proportions of the 5th image by the way, just perfect poetry! πŸ‘

                      oli

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                      • tademaT
                        tadema
                        last edited by

                        Hello massimo, great set of images πŸ‘
                        John

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                        • jo-keJ
                          jo-ke
                          last edited by

                          wow

                          http://www.zz7.de

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                          • massimoM
                            massimo Moderator
                            last edited by

                            Thanks a lot guys. πŸ˜„

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                            • edenuxE
                              edenux
                              last edited by

                              @massimo said:

                              Thanks guys. πŸ˜„

                              @unknownuser said:

                              I like all images except first one, bad composition ant too much dark area I think.

                              Really? It's one of my favourite... πŸ˜„

                              @unknownuser said:

                              That black splashes on the walls make all interiors not clean, walls are dirty.

                              So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see. πŸ˜‰
                              [attachment=0:1ger5z0p]<!-- ia0 -->4982994864_bf97b4c29f_o.jpg<!-- ia0 -->[/attachment:1ger5z0p]

                              I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                              I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                              Want to see more? Visit my facebook page: https://www.facebook.com/Edvisualisation

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                              • N
                                notareal
                                last edited by

                                @edenux said:

                                I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                                I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                                Sorry I have to disagree with GI part, for what I see it's just how wall material is set. I know that massimo mostly uses Thea's unbiased engine (and for me this does not look like biased render result), with that blotches or similar effects that biased rendering generates sometimes (photon-mapping and so) are not possible.

                                Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                                • massimoM
                                  massimo Moderator
                                  last edited by

                                  edenux, of course I'm open to all constructive criticism, different tastes etc. and I'm always glad when I can learn something. However Pentti (notareal) is right: this is Thea's TR1, an unbiased engine.
                                  The wall material uses a reflectance map and has a coating stacked layer with a roughness map besides two normal maps: one for the base and one for the coating. Also the diffuse map was obtained from a series of photos of the real thing. I must admit that the renders show exactly the effect that I tried to get.

                                  @unknownuser said:

                                  But it is never perfect.

                                  Now I have to agree with you...

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                                  • ken28875K
                                    ken28875
                                    last edited by

                                    Beautiful renders! Keep them coming. πŸ‘ πŸ‘

                                    _KN

                                    Follow Your Dreams.

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                                    • massimoM
                                      massimo Moderator
                                      last edited by

                                      Thank you Ken. πŸ˜„

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                                      • cheddaC
                                        chedda
                                        last edited by

                                        Looks great, do you have a link to the model file ?

                                        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                        • massimoM
                                          massimo Moderator
                                          last edited by

                                          @chedda said:

                                          ...do you have a link to the model file ?

                                          http://www.peterguthrie.net/blog/category/tutorial/page/3/
                                          At the bottom of the page.

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