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    Museum in Possagno

    Scheduled Pinned Locked Moved Gallery
    19 Posts 11 Posters 696 Views 11 Watching
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    • olisheaO Offline
      olishea
      last edited by

      stunning massimo. I believe the gallery is richer with the textured walls, I don't think they look dirty. They are all fantastic compositions in their own right, I can not possibly find anything to criticise! πŸ‘

      oli

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      • massimoM Offline
        massimo Moderator
        last edited by

        Thanks for the kind words Oli. πŸ˜„ The texture of the walls was made based on real photos.

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        • urgenU Offline
          urgen
          last edited by

          great render! πŸ‘

          --pupil forever...------

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          • olisheaO Offline
            olishea
            last edited by

            loving the proportions of the 5th image by the way, just perfect poetry! πŸ‘

            oli

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            • tademaT Offline
              tadema
              last edited by

              Hello massimo, great set of images πŸ‘
              John

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              • jo-keJ Offline
                jo-ke
                last edited by

                wow

                http://www.zz7.de

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Thanks a lot guys. πŸ˜„

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                  • edenuxE Offline
                    edenux
                    last edited by

                    @massimo said:

                    Thanks guys. πŸ˜„

                    @unknownuser said:

                    I like all images except first one, bad composition ant too much dark area I think.

                    Really? It's one of my favourite... πŸ˜„

                    @unknownuser said:

                    That black splashes on the walls make all interiors not clean, walls are dirty.

                    So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see. πŸ˜‰
                    [attachment=0:1ger5z0p]<!-- ia0 -->4982994864_bf97b4c29f_o.jpg<!-- ia0 -->[/attachment:1ger5z0p]

                    I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                    I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                    Want to see more? Visit my facebook page: https://www.facebook.com/Edvisualisation

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                    • N Offline
                      notareal
                      last edited by

                      @edenux said:

                      I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                      I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                      Sorry I have to disagree with GI part, for what I see it's just how wall material is set. I know that massimo mostly uses Thea's unbiased engine (and for me this does not look like biased render result), with that blotches or similar effects that biased rendering generates sometimes (photon-mapping and so) are not possible.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        edenux, of course I'm open to all constructive criticism, different tastes etc. and I'm always glad when I can learn something. However Pentti (notareal) is right: this is Thea's TR1, an unbiased engine.
                        The wall material uses a reflectance map and has a coating stacked layer with a roughness map besides two normal maps: one for the base and one for the coating. Also the diffuse map was obtained from a series of photos of the real thing. I must admit that the renders show exactly the effect that I tried to get.

                        @unknownuser said:

                        But it is never perfect.

                        Now I have to agree with you...

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                        • ken28875K Offline
                          ken28875
                          last edited by

                          Beautiful renders! Keep them coming. πŸ‘ πŸ‘

                          _KN

                          Follow Your Dreams.

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            Thank you Ken. πŸ˜„

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                            • cheddaC Offline
                              chedda
                              last edited by

                              Looks great, do you have a link to the model file ?

                              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                @chedda said:

                                ...do you have a link to the model file ?

                                http://www.peterguthrie.net/blog/category/tutorial/page/3/
                                At the bottom of the page.

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