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    Museum in Possagno

    Scheduled Pinned Locked Moved Gallery
    19 Posts 11 Posters 696 Views 11 Watching
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    • BoxB Offline
      Box
      last edited by

      Stunning.

      Makes me think it's time I uninstalled my rendering plugin.

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      • Bryan KB Offline
        Bryan K
        last edited by

        Very nice, but where are the renders? πŸ˜†

        See my portfolio at https://delphiscousin.blogspot.com/

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        • edenuxE Offline
          edenux
          last edited by

          Very nice skulptures. I like all images except first one, bad composition ant too much dark area I think. But its only my opiniom. And one more thing. That black splashes on the walls make all interiors not clean, walls are dirty. Maybe this is because of bad image sampling? try to increase value and then it will be perfect πŸ˜„

          Want to see more? Visit my facebook page: https://www.facebook.com/Edvisualisation

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          • massimoM Offline
            massimo Moderator
            last edited by

            Thanks guys. πŸ˜„

            @unknownuser said:

            I like all images except first one, bad composition ant too much dark area I think.

            Really? It's one of my favourite... πŸ˜„

            @unknownuser said:

            That black splashes on the walls make all interiors not clean, walls are dirty.

            So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see. πŸ˜‰
            4982994864_bf97b4c29f_o.jpg

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            • olisheaO Offline
              olishea
              last edited by

              stunning massimo. I believe the gallery is richer with the textured walls, I don't think they look dirty. They are all fantastic compositions in their own right, I can not possibly find anything to criticise! πŸ‘

              oli

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              • massimoM Offline
                massimo Moderator
                last edited by

                Thanks for the kind words Oli. πŸ˜„ The texture of the walls was made based on real photos.

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                • urgenU Offline
                  urgen
                  last edited by

                  great render! πŸ‘

                  --pupil forever...------

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                  • olisheaO Offline
                    olishea
                    last edited by

                    loving the proportions of the 5th image by the way, just perfect poetry! πŸ‘

                    oli

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                    • tademaT Offline
                      tadema
                      last edited by

                      Hello massimo, great set of images πŸ‘
                      John

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        wow

                        http://www.zz7.de

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Thanks a lot guys. πŸ˜„

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                          • edenuxE Offline
                            edenux
                            last edited by

                            @massimo said:

                            Thanks guys. πŸ˜„

                            @unknownuser said:

                            I like all images except first one, bad composition ant too much dark area I think.

                            Really? It's one of my favourite... πŸ˜„

                            @unknownuser said:

                            That black splashes on the walls make all interiors not clean, walls are dirty.

                            So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see. πŸ˜‰
                            [attachment=0:1ger5z0p]<!-- ia0 -->4982994864_bf97b4c29f_o.jpg<!-- ia0 -->[/attachment:1ger5z0p]

                            I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                            I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                            Want to see more? Visit my facebook page: https://www.facebook.com/Edvisualisation

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                            • N Offline
                              notareal
                              last edited by

                              @edenux said:

                              I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
                              I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.

                              Sorry I have to disagree with GI part, for what I see it's just how wall material is set. I know that massimo mostly uses Thea's unbiased engine (and for me this does not look like biased render result), with that blotches or similar effects that biased rendering generates sometimes (photon-mapping and so) are not possible.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                edenux, of course I'm open to all constructive criticism, different tastes etc. and I'm always glad when I can learn something. However Pentti (notareal) is right: this is Thea's TR1, an unbiased engine.
                                The wall material uses a reflectance map and has a coating stacked layer with a roughness map besides two normal maps: one for the base and one for the coating. Also the diffuse map was obtained from a series of photos of the real thing. I must admit that the renders show exactly the effect that I tried to get.

                                @unknownuser said:

                                But it is never perfect.

                                Now I have to agree with you...

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                                • ken28875K Offline
                                  ken28875
                                  last edited by

                                  Beautiful renders! Keep them coming. πŸ‘ πŸ‘

                                  _KN

                                  Follow Your Dreams.

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thank you Ken. πŸ˜„

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                                    • cheddaC Offline
                                      chedda
                                      last edited by

                                      Looks great, do you have a link to the model file ?

                                      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        @chedda said:

                                        ...do you have a link to the model file ?

                                        http://www.peterguthrie.net/blog/category/tutorial/page/3/
                                        At the bottom of the page.

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