Museum in Possagno
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great render!
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loving the proportions of the 5th image by the way, just perfect poetry!
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Hello massimo, great set of images
John -
wow
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Thanks a lot guys.
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@massimo said:
Thanks guys.
@unknownuser said:
I like all images except first one, bad composition ant too much dark area I think.
Really? It's one of my favourite...
@unknownuser said:
That black splashes on the walls make all interiors not clean, walls are dirty.
So? What's wrong with not perfectly clean walls? Here's a pic of the real thing anyway. Not so clean as you can see.
[attachment=0:1ger5z0p]<!-- ia0 -->4982994864_bf97b4c29f_o.jpg<!-- ia0 -->[/attachment:1ger5z0p]I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect. -
@edenux said:
I agree that in a pic of real thing is not so clean. But it is because of texture and dirt. In your renders it is not a dirt map, or texture, but its a bad GI. And it did not convince me, because you never get bad GI in real life. If I were you, I would try to avoid that in future works.
I gave you some critics which might help you improve rendering quality, while others just tell that is perfect and increadible. But it is never perfect.Sorry I have to disagree with GI part, for what I see it's just how wall material is set. I know that massimo mostly uses Thea's unbiased engine (and for me this does not look like biased render result), with that blotches or similar effects that biased rendering generates sometimes (photon-mapping and so) are not possible.
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edenux, of course I'm open to all constructive criticism, different tastes etc. and I'm always glad when I can learn something. However Pentti (notareal) is right: this is Thea's TR1, an unbiased engine.
The wall material uses a reflectance map and has a coating stacked layer with a roughness map besides two normal maps: one for the base and one for the coating. Also the diffuse map was obtained from a series of photos of the real thing. I must admit that the renders show exactly the effect that I tried to get.@unknownuser said:
But it is never perfect.
Now I have to agree with you...
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Beautiful renders! Keep them coming.
_KN
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Thank you Ken.
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Looks great, do you have a link to the model file ?
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@chedda said:
...do you have a link to the model file ?
http://www.peterguthrie.net/blog/category/tutorial/page/3/
At the bottom of the page.
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