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    Night render test

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    • eidam655E Offline
      eidam655
      last edited by

      hi all,

      i'm fooling around with night renders with SU+VRay. the test scene is simple - a VRay plane, a box with windows, a light inside the box and some environment. this is what i've come up with; putting the obvious need for post-production aside, what do you think?

      the light is VRay's Rectangular light, i kept the physical camera on and adjusted exposure accordingly (shutter speed 10, F-stop 4, ISO 100), reduced the GI and BG color multipliers to 0,1, kept the GI color on TexSky and switched the BGcolor for a HDRi.

      the render

      I'm using SketchUp 2017, V-Ray 3.4

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      • R Offline
        rspierenburg
        last edited by

        I think your rendered scene is too warm in contrast with your rather cold background. The light should be warm of course but your shadowed area needs to be a lot bluer. If I remember correctly there is somewhere in the Environment tab that can help change that. If not it will have to be done in Photoshop afterwards.

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        • V Offline
          valerostudio
          last edited by

          My suggestion for night renders is to use a low res HDRI that is blurred in your GI slot and a hi res HDRI for your background for reflections. SIBL has a nice free collection http://www.hdrlabs.com/sibl/archive.html Once you have your environment, then you can work on lighting the interior of your cube.

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          • eidam655E Offline
            eidam655
            last edited by

            thanks, HDRi probably is the way to go with night scenes... i still have to find my workflow though, so thanks for the tip 😄

            I'm using SketchUp 2017, V-Ray 3.4

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