Jean Prouvé - S.A.M. Tropique table - 1950
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You can definitely see the impact the roughness map has on the fingerprints. If find just the fresnel looks the best.
Is the tweaking of the custom curve just a hit and miss affair? I can see the presets but is there info somewhere on this?
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@unknownuser said:
I can see the presets but is there info somewhere on this?
As far as I know for Thea you have just this at the moment. But of course you can find something searching on the net.
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Thanks for that.
@everyone...
sorry for spoiling this thread with meaningless banter that should occur over on the Thea forums
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Anyway the concept is basically that at a 0° deg angle you can see reflections coming from what you have in the reflectance slot, and at 90° deg angle you'll see reflections coming from what you have in the fresnel slot. Adjusting the curve you can change this transition/balance relating to the viewing angle (in the x axes you have the degrees). Here you have the same plastic with a different curve. As you can see the transition in reflections is more abrupt from 0° to 90° deg because the curve goes from 0° to 90° deg more drastically.
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How have you the Structure box in the same area as the Scatter box?
Another off topic query....
That explanation makes perfect sense.
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@unknownuser said:
sorry for spoiling this thread with meaningless banter that should occur over on the Thea forums
Well I think that many rendering app (for example Vray & Maxwell) support something like that. So maybe interesting also for non-Thea users.
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@rich o brien said:
How have you the Structure box in the same area as the Scatter box?
Another off topic query....
That explanation makes perfect sense.
Control + Left Click (on Layer/Scatter/Struct buttons). Merge layer/scattering/structure properties listed in a single panel.
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Thanks Massimo....
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I don't have any of these renderer's and I found this post most rewarding. Massimo - thanks so much for taking the time here to explain the detail in the material, and thanks for the model as well!
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