sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Suggestions for higher quality and more realistic render

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    16 Posts 5 Posters 2.2k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      decumano
      last edited by

      Hi to everybody!

      I would like to do a sort of work in progress to get my render more realistic.
      Those are 3 images of the breakfast room and the reception of a little hotel; made with Vray engine on SU. Materials were chosen by the owner, the floor is terrible but they don't want to change it.

      5.jpg
      breakfast room

      1.jpg
      reception 1

      2.jpg
      reception 2

      suggestions gor higher quality and more relism?

      Thanks to all

      1 Reply Last reply Reply Quote 0
      • dukejazzD Offline
        dukejazz
        last edited by

        Try some filters on it, by exporting render to photoshop
        bring material back and use a transpantcy to existing model material
        and render again.

        1 Reply Last reply Reply Quote 0
        • dukejazzD Offline
          dukejazz
          last edited by

          suggestions for higher quality when you print

          1. use a picture for texture

          2. use a enlarger to get more pic
            http://graphicssoft.about.com/cs/resolution/a/increasingres.htm

          1 Reply Last reply Reply Quote 0
          • dukejazzD Offline
            dukejazz
            last edited by

            some example
            bring back air space material and Then using a transpantcy to overlay existing model material

            by dukejazz » July 31st, 2012, 11:56 pm
            No rendering, everything is done in sketchup.
            Quick work adding color to objects in your model

            This here is low res but the process can be done in high res too.
            then render.

            http://sketchucation.com/forums/viewtopic.php?f=323&t=45254
            pic_0168.jpg
            pic_0169.jpg

            1 Reply Last reply Reply Quote 0
            • M Offline
              MattC
              last edited by

              Hi,
              First of all good job! You have asked for CC so few things that I noticed:

              • Geometry - some things should be more round, and in general most of your edges are sharp, in nature it is very uncommon
              • textures - Your textures are flat, ude bump maps where necesarry, and sometimes reflection, it don't have to be 100% reflexive and very sharp. Also notice how tiling and seams are apparent in Your render ( esspecially wood and sandstone (?) near mirror. The rusty tiles (?) on the lower part of wall are repeating - try to make them uniqe.
              • Lighting - well it is a mater of taste, but it also looks quite flat, You have almost no shadows.
              • Render settings - I don't know if it is ambient occlussion that makes a strange pattern near the edges , or something else.

              See attached pictures and keep them coming!

              https://lh6.googleusercontent.com/-1-oAgwouDNU/UTsC6DN-m3I/AAAAAAAABaw/xEOXDgHGkDI/s1200/5.png

              https://lh6.googleusercontent.com/-zXC6-RsROwM/UTsC6Lj2JnI/AAAAAAAABa0/6kh6Egn1k6M/s1200/2.png

              Matt

              1 Reply Last reply Reply Quote 0
              • D Offline
                decumano
                last edited by

                thanks to both of you!

                to dukejazz: the result of your example is great, but probably my english is not so good to understand how you did or probably my know how about SUP Vray is not so good..
                Yes, when I can I use picture for texture, wood-panel and iron-corten panel are taken from picture.
                About photoshop, you suggest to apply a transparency filter to the material before rendering?
                thank you!

                to Mattc: wow! It seems to have a personal tutor!Thanks for compliments, but everything you wrote is right
                please, maybe I misunderstood some of your words on the pictures, be patient.

                -geometry- I will try to correct with photoshop beacause in SU the chair seems round-curved

                -make it more round(about the cirle on theroof)-you're right, but in SU it's a circle extruded, i don't know how to get it better. I will try

                -textures_ are flat, it's true (and should try to use bump and displacement, i'm going to study) but all those are panels and they should be flat, or not? Tiling..yes, ok i'm changing it. The lowe part of the wall are corten-iron panels, they must repeat, but it's true, they sounds bad.

                -lighting.. yes, no shadows,why? Maybe because there are too much lights?

                -No, it's not ambient occlusion, is TEXTDIRT. I tried to use it to give more power to corners, but matbe is better to remove it.

                -color for the mirror ok.

                Thank you guys. After dinner I will try to get some changes and i'll post the new picture
                See you

                1 Reply Last reply Reply Quote 0
                • M Offline
                  MattC
                  last edited by

                  @decumano said:

                  maybe I misunderstood some of your words on the pictures, be patient.

                  Well english is also not mine native language, and handwriting didn't help, but it was the fastest way to express my thoughts.

                  @decumano said:

                  -geometry- I will try to correct with photoshop beacause in SU the chair seems round-curved

                  It is not exactly what I ment - chair can be round, but at the back of the chair you have one sharp edge, and also where the seat meets wyth the backrest, You can see the shape of t he chair and there it is like cut with the nife.

                  @decumano said:

                  -make it more round(about the cirle on theroof)-you're right, but in SU it's a circle extruded, i don't know how to get it better. I will try

                  I am afraid that the best option is to re-do it .You can try smothing it.

                  @decumano said:

                  -textures_ are flat, it's true (and should try to use bump and displacement, i'm going to study) but all those are panels and they should be flat, or not? Tiling..yes, ok i'm changing it. The lowe part of the wall are corten-iron panels, they must repeat, but it's true, they sounds bad.

                  They can be flat , but usually you will se a crese where they join. The same goes for the floor tiles, usualy the part between them is a bit lower, and sometimes ther is a big difference in refelctions, (tiles reflects preety good , the concrete between not) Corten-Iron, it seems that every panel looks the smae, maybe try to rotate one panel 90 degrees clockwise, it will break repetition.

                  @decumano said:

                  -lighting.. yes, no shadows,why? Maybe because there are too much lights?

                  here I cannot help, but maybe You can post a screen from Your sketchup file ?to see how the ligths are placed?

                  @decumano said:

                  -No, it's not ambient occlusion, is TEXTDIRT. I tried to use it to give more power to corners, but matbe is better to remove it.

                  I haven't tried textdirt, only used AO , but You dont want to overdrive the settings as it will looks unnatural.

                  Good luck
                  Matt

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    valerostudio
                    last edited by

                    First, I would recommend the investment of buying the 2 part series on VRay for SketchUp from Evermotion. In these vids, you will learn 3 keys to better renderings.

                    1. Modeling details. Example - practically nothing in real life has a 90 degree sharp edge on it, the way SU models. Get the round corner plugin!

                    2. Materials - Great renders need great materials. Learning the material editor is a core component to having great images.

                    3. Light - Its truly the light in the render that creates the mood. Think about what you want the render to say. Create a moment in time (to be cheesy about it).

                    Other notes-

                    Photoshop - not an option, must use it and use render channels. This is where the magic happens!

                    Aspect Ratio - think outside the constraints of the SU window. Use ThomThoms Vray Toys and try different proportions. 16:9 or 2.39:1 http://en.wikipedia.org/wiki/Aspect_ratio_(image)

                    You are creating a photography. Compose it as such. This is a great video to get your wheels turning. Watch it! Watch it now!
                    http://fstoppers.com/new-photography-rules-of-composition-by-scott-kelby

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      valerostudio
                      last edited by

                      ThomThom actually released an updated version of his V-Ray Tools Plugin this week. I highly recommend installing it. http://sketchucation.com/forums/viewtopic.php?t=15491

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        decumano
                        last edited by

                        MATT: yes, of course handwriting is fast, and infact I really appreciate your help!

                        This is what i did:

                        1_chair component modified, cut effect removed.
                        2_Ambient Occlusion. I used and I like it! Even if I saw a tutorial where the result is a black/white image to use after in postproduction, I did not get it.
                        3_The glass has a brown color. I like it, without any doubt is more realistic (the TV too)
                        4_tiling of wood settled
                        5_displacement for the flat floor
                        6_iron-corten panels rotated!
                        7_lighting. In this render I used only omni light, the shadows are enabled, maybe i should change the BIAS and RADIUS value? (even if, I don't know why) now there is a little shadow near the chairs (last picture in this post)

                        L1.jpg
                        L2.jpg

                        Valerostudio thanks for your suggestions
                        Yes, i should spend more time learning about materials and lighting
                        Photoshop, I agree. I used only for external render. Now I try for this interior one.
                        Thanks for the suggestion about proportion,now I try; and for the video, interesting.

                        So, this is the result: after and before the cure.

                        2.jpg
                        8file18.jpg

                        The changes are good but it seems darker (i will change camera settings) and a little bit blurred/out of focus (I could resolve this problem with photoshop)

                        This is with 1 minute photoshop changes
                        8file18_mod.jpg

                        This is the other one render
                        9file18.jpg

                        The cut on the floor, between the displacement(ed) texture and the other texture, how can I resolve?

                        What else do you suggest to me for the render and then for the post-production?
                        Really thanks
                        (trying, trying, trying, what a long work for little changes!)

                        1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia
                          last edited by

                          can you share some of your settings in particular those about irradiance map/light cache and also for the displaced material?
                          anyway i would rather avoid displacement at all, because in this case it will only cost many many memory and render time for a job that you can achieve with a simpler and faster bump..
                          ps. are you italian?

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            decumano
                            last edited by

                            Yes, of course. I never played with irradiance map and light cache values... so I don't know how I should change settings

                            irradiance.jpg

                            light cache.jpg

                            Yes, I had problems with displacement, now i resolved:

                            13file19.jpg

                            But your suggestion about using bump map is the same suggestion I received in a post on this forum about displacement!! So, now, I'm going to use a bump map!

                            However, those are the last render I did (I accept all your suggestions! Even about irradiance map and light cache!)

                            simple render

                            modified1

                            modified plus bloom effect

                            ps. yes, italian, did you understand it by reading italian words on the images, or by reading my macaronic english??

                            1 Reply Last reply Reply Quote 0
                            • panixiaP Offline
                              panixia
                              last edited by

                              obviousely the second one, i didn't even see the italian menu-text haahah..
                              ok quando sto un pò più libero magari ti spiego qualcosa in italiano che mi costa meno stress hahah.. comunque il muro con le "macchie" di luce dipende quasi sicuramente dai samples in irradiance map.. considera che quelle impostazioni di default vanno bene per i test ma poi ti consiglierei di alzarle per le immagini fibnali, ci mette molto di più a renderizzare, ma ne vale la pena come qualità.. occhio pure ai materiali emissivi che tendono a pisciare macchie di luce un pò ovunque..

                              1 Reply Last reply Reply Quote 0
                              • V Offline
                                valerostudio
                                last edited by

                                Looking better! I think you have a lot of splotches in your lighting though. Are you using an emissive material somewhere? If so, do not use it for lighting! This works in other render engines but not vray (currently). There is an issue with emissive materials being used as light. Stick to Planar, omni, spot, and IES light sources. Emissive is only meant to give materials the effect of being lit. It will cause a ton of noise in your scene. As for IR and LC settings, these too will affect the splotches. Look at how these settings work here - http://www.spot3d.com/vray/help/150SP1/render_params_gi.htm

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  decumano
                                  last edited by

                                  THANK YOU PANIXIA for making me feel a macaronic-english-speaker!...thank you so much! eheh
                                  A parte tutto, magari mi dessi dei consigli in italiano! Quando vuoi, ogni consiglio è ben accetto!
                                  Quindi mi dici di cambiare i samples, lo farò, a quanto?30-40?. Cos'altro da cambiare?

                                  For VALEROSTUDIO

                                  Yes, a lot of splotches, but I never used emissive material! Panixia suggessts it's a "simples value" problem. I'll try to change.

                                  Thank you for the link, really useful!

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    maybe also more than 30-40 as far as i can see the proper value changes at each renders depending of the lighting conditions.. i suspect that in your case you should raise it a lot because you have a lot of splotches.. keep testing and read soemething about the vray engine.. the link posted by valero is a very good start, look further in that site, it refers to vray for 3dsmax but it works quite the same in vray for sketchup..

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement