Photoshop CS6.1 new 3D features
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I was testing this the other day with a complex model as I needed to do a composite video in After effects so I wanted to prepare the model first, I found the render awfully slow if you have high shine and reflection values. I guess it's a start, wonder what the engine behind this is.
What I really wanted was to bake all maps onto the model, but could not find that feature, what I did find and enjoy was the UV mapping tools.
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I'm pretty sure all they did was port the After Effects 3D engine into Photoshop for this.
Best,
Jason. -
Another observation, exporting from SU using Collada works perfectly, all materials and mesh export as in SU, very fast and stable, .obj also works great but I'm not sure if this is exclusive to SU pro only.
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@rich o brien said:
Learn Blender you'll soon see why it's gaining such a following.
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I really should, at moment I'm still learning Photo-shop (I was a Corel guy) and After effects, next I need to learn C4D as it plays nice with AE, especially for 3D video compositing which I really need to ace.
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In the vid the guy said he made the vase in photoshop. Is that possible or did he import it from a 3d program?
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You can do some basic modeling with new version
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THink there is loft/revolve functions etc.
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Good video and overview of some of the new 3D feature in 13.1, Rich.
I'd like to take a moment to reply to a few statements in the comments, if no one objects… No? Cool.
@Rich: Blender is quite powerful, but for a great many designers, photographers, and the like, who want to incorporate 3D into their designs/workflow, Blender is rather complicated and has a steep learning curve. Solo mentioned he found and liked playing with the (simple) UV system in Photoshop, but finding the UV system in blender, little own using it, is almost nearly impossible (user exploration learning).
@Frederick: Having 3D in Photoshop for designers makes practical sense as a lot of them have Photoshop but want to add a 3D text treatment to some wording. Looking at ads 75% or so have 3D text in them of one sort or another.
As to the rendering, there are lots of computers out there, and 3D requires a decent machine, and real-time ray-tracers require powerful video cards. Due to all of the various platforms and hardware configurations, they need to balance between performance and requirements, while still being useable. Think of it as a GL preview (draft) and a ray-traced Rendering (final) and the entire 3D system seems to get better and faster with each release for the most part.
@Solo: I I believe the engine is an internal Adobe 3D Engine (I think they're all called Mercury or something). While there isn't baking, I believe that you can export your 3D scene with some file formate and it will save out al of your textures as well.
My 3D app of choice is Cinema 4D, and I think you will like it. I jokingly refer to it as the prosumer version of Maya, cause Maya has a lot of very cool features, but complicated, like HyperTexture NLE. (I hope it's HyperTextre... or is it HyperShader?) (^_^)
@Jason: Photoshop 3D engine is not a port of After Effect 3D engine, as apparent by the inner-opp/file- compatibility fiasco in CS 6. Had they have been you would still be able to use your CS5 workflow and make (3D) things in Photoshop and import them into After Effects, etc... And there's a vast difference between the 3D systems in both application, as well as user experience. Hopefully they will all come together and fix their inner-opp issue, as it would benefit everyone involved—especially as you get the Master Collection and more with the Creative Cloud membership.
@Slimdog: Yes you can lathe objects, after a fashion. Make a closed path that is the profile of your lathed object. then 3D > Create 3D Extrusion… down in Bend Y change it to 360° and adjust the axis-widget to the side you want to rotate around. I think that's it. You then paint on the objects Extrusion material.
Okay, that's it. Thanks for the moment and I appreciate you're reading my reply. Cheers!
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Well... I do understand that 3D in Photoshop (PS) can be beneficial to a lot of users, especially - as you mention yourself - for 3D text...
However, I still don't understand why they want to walk down the render engine route...
There's already plenty of extremely good render applications in the market, introducing a new one in PS just doesn't seem logical to me...To me it would make more sense if they made a system, where the user can select his/hers preferred render application (remember most users are using more than one render app...) and the final result will be loaded in PS with various layers etc, enabling the user to continue the image manipulation...
Similar to how you can access external filter applications...I use PS on a daily basis, but I can't imagine that I would ever need to import a 3D model into PS and do all my renders from within PS... (never say never...)
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Fair enough, I dropped Photoshop and After Effects after CS2 (and switched to alternative software)... so it was just an semi-educated guess.
Best,
Jason.
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