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    Plugin to create a progress bar

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @driven said:

      john

      do you think it would possible to use osx's progress bar in sketchup? i see it everywhere else..

      (borderline off topic, i know.. just something i've wandered about in the past)

      dotdotdot

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      • D Offline
        driven
        last edited by

        @unknownuser said:

        do you think it would possible to use osx's progress bar in sketchup? i see it everywhere else..

        happy new year Jeff,
        visually, you could use it with this, drop the system image path into the html, functionally, Sketchup dosen't even know how long it will take, so theres lots of extra checking back and forth to modify the prediction, a webDialog will add less overhead then a system audit would.

        Basicly, while they keep you entertained, progress bars 'in general', if asked "How Long Will This Take" should reply "longer, now that I'm involved"

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          hny to you too!

          dunno, i'd rather stare at a cute little animation for 32 seconds than stare at a drawing for 30 seconds wondering if anything is happening. 😉

          or if someone was nerdy enough, they could probably come up with an algorithm which grabs your cpu stats then checks how many calculations the ruby is about to make then somewhat estimate the time it's going to take.

          that should be able to happen fairly quickly?

          [eDit]. well, wait... that's probably what a normal progress bar is doing anyway... 😳 😒

          dotdotdot

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          • S Offline
            Squall290586
            last edited by

            @dave r said:

            I don't know but it sounds like you've reinvented the wheel. Congratulations!

            Hi,

            I test this class,
            It's not a real progress bar it's just a update of sketchup status.
            It open not a modal dialog

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            • S Offline
              Squall290586
              last edited by

              @driven said:

              Hi

              There are at least 2 other ProgressBar.rb's around and if both are installed they mess up loads of other scripts.

              one's at smartmustard and the other came with 'VirtualWind' ruby package...

              might be wise to triple check for name and method clashes before people download it???

              even wdProgressBar would be better as it.s in a webdialog... I assume, as I haven't downloaded all the files, I'm not sure which I need.

              welcome and goodluck with the gcode...

              john

              Hi,

              despite several search, i don't found the progress bar of virtual wind.
              Now my progress bar is finish and functional 😄

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              • J Offline
                Jim
                last edited by

                Hello Voignier. Welcome to the forum and thank you for contributing to our community.

                Every SketchUp plugin must share the same work space, which means plugins must not change the environment for other plugins. This means not using global variables, enclosing your code in a namespace, and not changing SketchUp's classes or modules.

                Doing any of these will get the plugin banned from this forum. Thanks.

                
                require 'sketchup.rb'
                
                module Sketchup
                  def Sketchup.application_dir()
                    Dir.chdir(Sketchup.template_dir)
                    Dir.chdir("../../..")
                    return Dir.getwd
                  end
                end
                
                

                Hi

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                • S Offline
                  Squall290586
                  last edited by

                  @jim said:

                  Hello Voignier. Welcome to the forum and thank you for contributing to our community.

                  Every SketchUp plugin must share the same work space, which means plugins must not change the environment for other plugins. This means not using global variables, enclosing your code in a namespace, and not changing SketchUp's classes or modules.

                  Doing any of these will get the plugin banned from this forum. Thanks.

                  
                  > require 'sketchup.rb'
                  > 
                  > module Sketchup
                  >   def Sketchup.application_dir()
                  >     Dir.chdir(Sketchup.template_dir)
                  >     Dir.chdir("../../..")
                  >     return Dir.getwd
                  >   end
                  > end
                  > 
                  

                  Hi,

                  I change the module sketchup with a new method it's not an existant method.
                  It's very important?

                  If yes, i will changed my plugin immediatelly.

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                  • S Offline
                    Squall290586
                    last edited by

                    I change the plugin, i create a new module with a new method.
                    The link is be updated (version 1.02)

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                    • A Offline
                      Aerilius
                      last edited by

                      Hi,
                      we usually use an author module and then a module name of our choice ( Utils is a very generic word). Like

                      module Squall
                        module Utils
                        end
                      end
                      
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                      • S Offline
                        Squall290586
                        last edited by

                        @aerilius said:

                        Hi,
                        we usually use an author module and then a module name of our choice ( Utils is a very generic word). Like

                        module Squall
                        >   module Utils
                        >   end
                        > end
                        

                        Indeed, i change all my class and i prefixe all that by the module Squall.

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          One reason to not add methods to existing SketchUp space is because in the future, SketchUp itself might decide to add that same method. Then you'll be conflicting.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @squall290586 said:

                            I change the module sketchup with a new method it's not an existant method.
                            It's very important?

                            I recommend you read this: http://www.thomthom.net/thoughts/2012/01/golden-rules-of-sketchup-plugin-development/

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • S Offline
                              Squall290586
                              last edited by

                              @thomthom said:

                              @squall290586 said:

                              I change the module sketchup with a new method it's not an existant method.
                              It's very important?

                              I recommend you read this: http://www.thomthom.net/thoughts/2012/01/golden-rules-of-sketchup-plugin-development/

                              Thanks for this link, I will to read that carefully 😄.

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                              • S Offline
                                Squall290586
                                last edited by

                                Hi,

                                A new version of my progress bar is available (Version 1.1).
                                After severals tests, I modify the generation of the web page using jQuery JS framework.

                                And now, a processing management is available to execute the processes one by one.

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                                • L Offline
                                  LFloissac
                                  last edited by

                                  Hi Gregory,

                                  "Félicitations" (I'm French too) for your plugin.

                                  I'm using SU Pro - 8.0.14346 and your plugin ProgressBar v1.29
                                  I've tried to use your plugin and obtain the following message: "Run aborted. Error: progress_bar.rb:48:in `set_file': can't convert nil into String"
                                  the code used to call the plugin is from your example (see above). Do you have a suggestion ?

                                  require 'progress_bar.rb'

                                  pb = Squall::ProgressBar.new(200);
                                  pb.onCancel() {puts "cancel"};
                                  pb.process() {
                                  i = 0;
                                  loop{
                                  pb.progress();
                                  i += 1;
                                  break if(i == 200);
                                  sleep(0.5)
                                  };
                                  };

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                                  • G Offline
                                    glro
                                    last edited by

                                    @lfloissac said:

                                    Hi Gregory,

                                    "Félicitations" (I'm French too) for your plugin.

                                    I'm using SU Pro - 8.0.14346 and your plugin ProgressBar v1.29
                                    I've tried to use your plugin and obtain the following message: "Run aborted. Error: progress_bar.rb:48:in `set_file': can't convert nil into String"
                                    the code used to call the plugin is from your example (see above). Do you have a suggestion ?

                                    require 'progress_bar.rb'

                                    pb = Squall::ProgressBar.new(200);
                                    pb.onCancel() {puts "cancel"};
                                    pb.process() {
                                    i = 0;
                                    loop{
                                    pb.progress();
                                    i += 1;
                                    break if(i == 200);
                                    sleep(0.5)
                                    };
                                    };

                                    line 48 of progress_bar.rb is
                                    "@dialog.set_file(Sketchup.find_support_file("progressBar.html", "/Plugins/ProgressBar/html"))"

                                    maybe it is related to the "progressBar.html" file

                                    I downloaded version 1.29 too, and the code works perfectly on my computer: a progress bar does appear on my screen

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                                    • G Offline
                                      glro
                                      last edited by

                                      [quote="Squall290586"]

                                      And for finish, this is a little example:

                                      
                                      	pb = Squall;;ProgressBar.new(200); 
                                      	pb.onCancel() {puts "cancel"}; 
                                      	pb.process() {
                                      		i = 0;
                                      		loop{
                                      			pb.progress();
                                      			i += 1;
                                      	 		break if(i == 200);
                                      	 		sleep(0.5)
                                      		};
                                      	};
                                      
                                      

                                      i just downloaded v 1.29, installed it, and typed the code above in a ruby editor; it works fine

                                      I am not sure about how to use this plugin in a plugin of mine, though...

                                      I guess that i have to type this code in mine, and adjust the increase of "i" parameter according to my process; it is correct?

                                      or could you give a few words of explanation?

                                      thank you

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                                      • L Offline
                                        LFloissac
                                        last edited by

                                        Thanks, it was a path "/Plugins/ProgressBar/html" problem.
                                        It works now !

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                                        • H Offline
                                          Hooch
                                          last edited by

                                          Hey, i actually writing a plugin for SketchUp and implemented the progressbar. On windows this works fine and as expected, but now i tried to port this plugin for mac and the progressbar causes bugsplats. In my opinion the using of a second thread causes (the single threaded?) SketchUp to crash. Did anyone mentioned this before or has someone a workaround for this problem?

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            Are you using Ruby threads? Threads in Ruby 1.8 are green threads, meaning not native threads.

                                            Can you elaborate on how you implemented a progressbar?

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