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    Nodetail in the texture!

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • K Offline
      kilwhan
      last edited by

      Hey everyone,

      I'm working in sketchup with vray and had a texture detail question.

      How come when I look at my texture in sketchup the wood texture is clear and precise, and when I render it out with Vray the texture just disappears and the grain is gone. I've attached a pic to explain.

      Thanks for all your help


      sketchup vs vray texture

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      • soloS Offline
        solo
        last edited by

        Moved to Vray forum.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • FrederikF Offline
          Frederik
          last edited by

          Although I haven't worked with VfSU for some years now, I assume that your issue is related to a back-face issue... 😐
          I can see that other parts of your model is showing back faces (light purple/blue color) and if you've applied a texture to a surface facing the back side, you'll get this kind of issue...

          However, it's easy to fix...
          Reverse all surfaces facing back faces to show correct with front-face... πŸ˜‰

          Cheers
          Kim Frederik

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          • ATLAStudioA Offline
            ATLAStudio
            last edited by

            If you group or component that element and paint the whole thing with the wood material that should also fix it.

            http://www.atlas-studio.co.uk

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            • andybotA Offline
              andybot
              last edited by

              @atlastudio said:

              If you group or component that element and paint the whole thing with the wood material that should also fix it.

              ...but if you want the texture to align correctly, you have to apply and position the texture directly on the surface of your model faces (preferably the front side facing the camera.) Otherwise, you might not get the proper size or orientation of your texture.

              http://charlottesvillearchitecturalrendering.com/

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              • panixiaP Offline
                panixia
                last edited by

                @andybot said:

                but if you want the texture to align correctly, you have to apply and position the texture directly on the surface of your model faces

                that's true.
                I would add that recently i noticed that when i apply different materials to different components instances of the same component from the component bunding box, material's bugs seem to appen more frequently..
                maybe a coincidence.. but lately i try to avoid doing it when possible..

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  ...and here i was.. wondering what the heck a node tail was..
                  😳 πŸ˜†

                  dotdotdot

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                  • ATLAStudioA Offline
                    ATLAStudio
                    last edited by

                    I see what you're saying, I would only tend to adjust individual textured surfaces after painting everything depending on what sort of final export/output needed, never had any bugs using this method, must be luck!

                    http://www.atlas-studio.co.uk

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