Most used plugins SU 8
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Frency, that's abuse of a perfectly good plugin! hehe
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This is my most used plugins
Selection Toys
Joint Push Pull
Subdivide and smooth
FredoScale
BezierSplineI just try to help someone who want to know which plugin to try and learn
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My TOP 6 are:
- Mirror
- Purge
- Cleanup
- Joint Push Pull
- Round Corner
- Selection Toys
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I was just going to start a thread like this as I am a beginner and would like to know what the experts use on a daily basis.
I don't really have a "top", but here are the plugins I use and work properly.
Soap, Skin and Bubble
Move to Origin
Artisan
Advanced Camera -
Vertex Tools
TGI3D
Artisan
SketchUV
KeyFrame Animation
Mirror
QuadFace
Save to DropBox/Google Drive
FredoTools -
Without knowing what you want to model (or the the other folks who posted), it's hard to know how useful such a list will be - it depends so much on the style of modelling and final application. Also, "most used" is not always the same as "most useful" - a plugin that only gets used once a year can be "essential" if it saves several hours of manual modelling on a particularly urgent job.
Pretty much all those listed so far are installed here, but here's a handful of my essentials not yet mentioned (used for designing mechanical parts for manufacture)Export face to SVG - saves me loads of dwg/dxf 'cleanup' time when exporting CAD for our laser cutting machine.
Pen Tools+ - very handy for directly drawing construction lines and points.
Hatch Faces - great for making hatched cross section drawings.
Joint Push Pull - instant "thickness" for curved parts.
Curvizard - for gluing lines into 'one-click-select' curves. -
Not yet mentioned here is Weld. I would say one of the oldest and most fundamental for me. And Recurve, a similar and more advanced tool.
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the lists could be misleading to some.
There are utility plugins that may actually be most-used, and are a great boon (default layer geometry, CleanUp, remove lonely vertices, recurve, start frontface), but then there are major tools like FredoScale, Artisan, Extrusion Tools, Tru-Paint. Vertex Tools. And it depends on if you are texturing a house or sculpting a mermaid what you are apt to "most" use on a given day. Somewhere between are joint-push-pull (JPP), follow-me and keep (FMAK), Shape bender etc.
Good to see some lists though... Mirror--I never use it, I'm a fool.
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@trogluddite said:
Without knowing what you want to model (or the the other folks who posted), it's hard to know how useful such a list will be - it depends so much on the style of modelling and final application. Also, "most used" is not always the same as "most useful" - a plugin that only gets used once a year can be "essential" if it saves several hours of manual modelling on a particularly urgent job.
Pretty much all those listed so far are installed here, but here's a handful of my essentials not yet mentioned (used for designing mechanical parts for manufacture)Export face to SVG - saves me loads of dwg/dxf 'cleanup' time when exporting CAD for our laser cutting machine.
Pen Tools+ - very handy for directly drawing construction lines and points.
Hatch Faces - great for making hatched cross section drawings.
Joint Push Pull - instant "thickness" for curved parts.
Curvizard - for gluing lines into 'one-click-select' curves.That is true And it will be good if everyone who post your most used plugins also share which plugins they use for a specific kind of modeling, because people like me who are beginning to learn new techniques will know which plugins to find and install and learn how to work and how to combine two or three plugins
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most used? i probably use these ones in every single drawing session:
3pt arc (didier)
3pt rectangle (google)
recurve (diggsy)
bezier (fredo)
mirror (TIG) -
My little list of indispensables
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