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    Sculpt using UVs and displacement maps

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      OK Rich
      It was one of these days. Sorry for this.
      I don't have your permission to leave. Understood.

      BTW the new decimator (though irrelevant to this method) is "almost" great.
      ZBrush still remains the best app on this. (decimator master), (rebuild subdivisions)

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      • olisheaO Offline
        olishea
        last edited by

        ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

        Call off the search party! He came back!

        oli

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        • pbacotP Offline
          pbacot
          last edited by

          Somehow my last post didn't go on or stay on. Michalis:

          I find these tools and your art very inspiring. It's so far beyond what I do at present, or what would really relate to my work, not sure what to say...but you have me wanting to explore Blender. I've DL'd and "looked" at it so far... Thanks for posting these fantastic images!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Mealea is a girl who loves the sea. She lives on a boat.
            Another one, hr giger like.

            https://dl.dropbox.com/u/24090090/chair.jpg

            Because SpaceOdysseys must have a happy end ๐Ÿ˜†

            https://dl.dropbox.com/u/24090090/the12H.jpg

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              @Oli
              You came back, not me LOL
              (just watched this movie with arnold saying that he's back, lol, what a crap)
              @pbacot
              Thanks, what I tried to demonstrate here is a way to sculpt via displacements. A nice UV editor is needed and seems that only few apps have such a tool. (LOL)
              Let's say, an epidermal and a subdermal sculpting.
              DO your basic box modeling, UV it, the rest is sculpt on epidermal subdivided surface. As Zb, Mb, or Mode (recently) do. Any sculpting on a base mesh is a displacement.
              Exceptions come from SCulptris, 3dcoat, zbrush(dyntopo), blender (Dynamesh experimental builds) Such apps produce realtime, real topology to describe a sculpted mesh.

              A more semi-organic attempt, closer to the alien HRGiger like thing.

              https://dl.dropbox.com/u/24090090/organics1.jpg

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              • olisheaO Offline
                olishea
                last edited by

                Yeah that film is pretty terrible, apart from Chuck Norris!! You can't go wrong! ๐Ÿ˜† I can't believe you actually watched it ๐Ÿ˜†

                I've been working on a sci-fi scene on the side and this is really inspiring stuff, each panel looks like an entire landscape, a whole SU model per panel ๐Ÿ˜ฒ great stuff,the ship's got sinews! ๐Ÿ˜Ž

                oli

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @unknownuser said:

                  I can't believe you actually watched it

                  I was sleeping, most of the time. LOL
                  But, I was lucky, saw Arnold's part.
                  wow, tell me more about this scifi scene.

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    A funny space ship. ๐Ÿ˜†

                    https://dl.dropbox.com/u/24090090/GshipLoops1.jpg

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                    • pilouP Offline
                      pilou
                      last edited by

                      A stone star ship very detailed! ๐Ÿ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        LOL, Pilou
                        What about this one? I can't figure out what it is. ๐Ÿ˜†

                        https://dl.dropbox.com/u/24090090/goAlGr1.jpg

                        And one of MealeaYing's sculpts, rendered in cycles by me.

                        https://dl.dropbox.com/u/24090090/MelY.jpg

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                        • majidM Offline
                          majid
                          last edited by

                          Michalis , I like your sculps and also the trick you use. but am really confused with unwrapping (I;ve only tested 3ds max,...... Blender is almost horrible to me,... I scare the interface... )

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • olisheaO Offline
                            olishea
                            last edited by

                            The sci-fi scene was just something I'm playing with, trying to push SU to breaking point basically!! These sculpts are fantastic ๐Ÿ‘

                            oli

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks
                              Oli, Majid.
                              Blender UV editor is among the best around.
                              All my recent "panels" for baking them into a depth map, are, now, made in SU. Maybe the best tool for this job. As, topology is irrelevant to this method. Then obj export and bake depth in blender. Fast, precise and effective.

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                A friend from blenderartists made a tutorial on this method.
                                It's only the basics, plus a nice compositing tut in the end.
                                Many more to say on the UV editor but you can see the idea behind such technics.
                                It's the old displacement method, but indicates the need of clean topology as base and the use of a UV editor.
                                All the trick is to align the unwrapping to the geometry of the pattern. Horizontals and verticals on the pattern, only. Any curves are coming from curving the topology. Loops etc.
                                http://www.youtube.com/watch?v=VY9vHdwUo98

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  excellent tutorial, you are famous!

                                  in fact it's probably the only blender video that breaks it down quite nicely, got me intrigued now!

                                  oli

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    Hi Michalis,

                                    I am completely fan of these productions

                                    my best, Simon.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Thanks Oli. I believe, by all means, I have something here. So many fancy apps for just using displacing as a sculpting method. Fancy tools on such worlaround. Think about it. No real geometry. No real extrudes (push pull). Just displacing a hi subdivided mesh.
                                      @Simon.
                                      What production now? These are just 10 mins doodles.
                                      We may be more clever than others involved into 3d VideoGaming industry. You never know LOL
                                      we can understand maths, thus, we can understand what displacement, as a sculpting method, means. Though Zbrush is dedicated on this method.
                                      Sorry to say this, but I mean it.

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        @michaliszissiou said:

                                        @Simon.
                                        What production now? These are just 10 mins doodles.
                                        We may be more clever than others involved into 3d VideoGaming industry. You never know LOL
                                        we can understand maths, thus, we can understand what displacement, as a sculpting method, means. Though Zbrush is dedicated on this method.
                                        Sorry to say this, but I mean it.

                                        "What production now? These are just 10 mins doodles."
                                        I Michalis, I see you actually engaged in a certain waywardness mood. And even if I miss the context implicated I'm sure you have some good reasons for.

                                        Apart that, no matter the time passed and the effort/difficulty (I know the simple use of displacement maps ๐Ÿ˜‰ ๐Ÿ˜ž everything you touch by sculpting , by computer modelling etc comes artistically interesting / beautiful.

                                        See that Gothic/Futuristic building!!
                                        I would really like to see it constructed in a real place. I feel it

                                        https://dl.dropbox.com/u/24090090/goth1H.jpg

                                        (Well, I can also understand that it is annoying in a certain way to receive compliments too simple and direct)

                                        Staying aware of your "productions"
                                        ++ simon.

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Simon
                                          It's a nice trick, a very inspiring game if you like.
                                          One for sure.
                                          Real sculpting means real geometry. The best way is to use tris for this.
                                          After you have the basics, the rest can be just displacements. Not real sculpting though, is it doesn't change the topology, Only subdivides and displaces it.
                                          But to use random patterns around, have a full control on where to place them after... a nice tool for visualizing things.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            The Uv Video construction of the Texture remember this crazzy gallery!
                                            Have fun visit! โ˜€
                                            by Jock Cooper (I believe that you can use these textures for no commercial use - Creative Commons licence)

                                            http://www.fractal-recursions.com/fractals/fractal-02070501.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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