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    Sculpt using UVs and displacement maps

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks for visiting this thread Pilou.
      This is a forum, closer to architectural design I guess.
      So, people didn't get my message right.
      Well, I constructed a workaround, a design engine.
      Here, testing the method, in 20 minutes. Using panels for spaceships. Now, I started building panels from Fletcher's book.

      https://dl.dropbox.com/u/24090090/goth1H.jpg

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      • olisheaO Offline
        olishea
        last edited by

        Christ Michalis! These are glorious images! 10-20 mins each?! The detail is just staggering, mind boggling!!

        Oh, and the happy ending! ๐Ÿ˜† funny one!

        No need to leave Michalis, you are an inspiration on this forum.

        oli

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thank you Oli.
          I'm really introducing a design engine.
          Model your panels anywhere, in SU it's fine. Reliefs full of elements horizontals and verticals as possible.
          Bring it into blender or elsewhere, bake a depth map from this. As 32bit exr (this is important).
          Start constructing very simple forms, like boxmodelling, evenly vertically subdivided cylinders, quite the basics.
          Then use the UVunwrapping and the UV editor to start placing them. A similar workaround, like texturing in SU. Subdivide and displace in blender.
          I posted a small tut on blenderartists forum.
          You can export the mesh, have baked low poly version with one click, base topology is very clean, the whole construction is a true precise 3d model,with right scale.
          I thought that people here could be interested.
          Anyway.

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          • pilouP Offline
            pilou
            last edited by

            Thx for info about MealeaYing! โ˜€

            Ah damned! ๐Ÿ˜ฎ
            You don't use any more Zbrush too?

            So we go to Blender artists for follow you for the following story art! ๐Ÿ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @michaliszissiou said:

              And a very blendish way to say good bye to all of you.
              Meet me in blenderartists forum if you like to. I doubt but thats ok.

              who gave you permission to leave? ๐Ÿ˜‰

              It's a great tut and I for one am really looking for to the next Blender release ๐Ÿ‘ the new decimation looks great.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                OK Rich
                It was one of these days. Sorry for this.
                I don't have your permission to leave. Understood.

                BTW the new decimator (though irrelevant to this method) is "almost" great.
                ZBrush still remains the best app on this. (decimator master), (rebuild subdivisions)

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                • olisheaO Offline
                  olishea
                  last edited by

                  ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                  Call off the search party! He came back!

                  oli

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Somehow my last post didn't go on or stay on. Michalis:

                    I find these tools and your art very inspiring. It's so far beyond what I do at present, or what would really relate to my work, not sure what to say...but you have me wanting to explore Blender. I've DL'd and "looked" at it so far... Thanks for posting these fantastic images!

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Mealea is a girl who loves the sea. She lives on a boat.
                      Another one, hr giger like.

                      https://dl.dropbox.com/u/24090090/chair.jpg

                      Because SpaceOdysseys must have a happy end ๐Ÿ˜†

                      https://dl.dropbox.com/u/24090090/the12H.jpg

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        @Oli
                        You came back, not me LOL
                        (just watched this movie with arnold saying that he's back, lol, what a crap)
                        @pbacot
                        Thanks, what I tried to demonstrate here is a way to sculpt via displacements. A nice UV editor is needed and seems that only few apps have such a tool. (LOL)
                        Let's say, an epidermal and a subdermal sculpting.
                        DO your basic box modeling, UV it, the rest is sculpt on epidermal subdivided surface. As Zb, Mb, or Mode (recently) do. Any sculpting on a base mesh is a displacement.
                        Exceptions come from SCulptris, 3dcoat, zbrush(dyntopo), blender (Dynamesh experimental builds) Such apps produce realtime, real topology to describe a sculpted mesh.

                        A more semi-organic attempt, closer to the alien HRGiger like thing.

                        https://dl.dropbox.com/u/24090090/organics1.jpg

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                        • olisheaO Offline
                          olishea
                          last edited by

                          Yeah that film is pretty terrible, apart from Chuck Norris!! You can't go wrong! ๐Ÿ˜† I can't believe you actually watched it ๐Ÿ˜†

                          I've been working on a sci-fi scene on the side and this is really inspiring stuff, each panel looks like an entire landscape, a whole SU model per panel ๐Ÿ˜ฒ great stuff,the ship's got sinews! ๐Ÿ˜Ž

                          oli

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @unknownuser said:

                            I can't believe you actually watched it

                            I was sleeping, most of the time. LOL
                            But, I was lucky, saw Arnold's part.
                            wow, tell me more about this scifi scene.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              A funny space ship. ๐Ÿ˜†

                              https://dl.dropbox.com/u/24090090/GshipLoops1.jpg

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                              • pilouP Offline
                                pilou
                                last edited by

                                A stone star ship very detailed! ๐Ÿ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  LOL, Pilou
                                  What about this one? I can't figure out what it is. ๐Ÿ˜†

                                  https://dl.dropbox.com/u/24090090/goAlGr1.jpg

                                  And one of MealeaYing's sculpts, rendered in cycles by me.

                                  https://dl.dropbox.com/u/24090090/MelY.jpg

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                                  • majidM Offline
                                    majid
                                    last edited by

                                    Michalis , I like your sculps and also the trick you use. but am really confused with unwrapping (I;ve only tested 3ds max,...... Blender is almost horrible to me,... I scare the interface... )

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      The sci-fi scene was just something I'm playing with, trying to push SU to breaking point basically!! These sculpts are fantastic ๐Ÿ‘

                                      oli

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Thanks
                                        Oli, Majid.
                                        Blender UV editor is among the best around.
                                        All my recent "panels" for baking them into a depth map, are, now, made in SU. Maybe the best tool for this job. As, topology is irrelevant to this method. Then obj export and bake depth in blender. Fast, precise and effective.

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          A friend from blenderartists made a tutorial on this method.
                                          It's only the basics, plus a nice compositing tut in the end.
                                          Many more to say on the UV editor but you can see the idea behind such technics.
                                          It's the old displacement method, but indicates the need of clean topology as base and the use of a UV editor.
                                          All the trick is to align the unwrapping to the geometry of the pattern. Horizontals and verticals on the pattern, only. Any curves are coming from curving the topology. Loops etc.
                                          http://www.youtube.com/watch?v=VY9vHdwUo98

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            excellent tutorial, you are famous!

                                            in fact it's probably the only blender video that breaks it down quite nicely, got me intrigued now!

                                            oli

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