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    Sculpt using UVs and displacement maps

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    • pilouP Offline
      pilou
      last edited by

      Cool exploration! โ˜€

      MelaleaYing is very cool ! he (she (?)) has made an hommage Insert Multimesh plugin with my name "Frenchy Pilou" for the plugin! โ˜€ ๐Ÿ˜Ž
      (you can load and use it of course with Zbrush! ๐Ÿค“

      A very creative artist! Many thanks for that! ๐Ÿ‘

      http://www.zbrushcentral.com/attachment.php?attachmentid=317004

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        And a very blendish way to say good bye to all of you.
        Meet me in blenderartists forum if you like to. I doubt but thats ok.

        https://dl.dropbox.com/u/24090090/suzanne.jpg

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks for visiting this thread Pilou.
          This is a forum, closer to architectural design I guess.
          So, people didn't get my message right.
          Well, I constructed a workaround, a design engine.
          Here, testing the method, in 20 minutes. Using panels for spaceships. Now, I started building panels from Fletcher's book.

          https://dl.dropbox.com/u/24090090/goth1H.jpg

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          • olisheaO Offline
            olishea
            last edited by

            Christ Michalis! These are glorious images! 10-20 mins each?! The detail is just staggering, mind boggling!!

            Oh, and the happy ending! ๐Ÿ˜† funny one!

            No need to leave Michalis, you are an inspiration on this forum.

            oli

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thank you Oli.
              I'm really introducing a design engine.
              Model your panels anywhere, in SU it's fine. Reliefs full of elements horizontals and verticals as possible.
              Bring it into blender or elsewhere, bake a depth map from this. As 32bit exr (this is important).
              Start constructing very simple forms, like boxmodelling, evenly vertically subdivided cylinders, quite the basics.
              Then use the UVunwrapping and the UV editor to start placing them. A similar workaround, like texturing in SU. Subdivide and displace in blender.
              I posted a small tut on blenderartists forum.
              You can export the mesh, have baked low poly version with one click, base topology is very clean, the whole construction is a true precise 3d model,with right scale.
              I thought that people here could be interested.
              Anyway.

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              • pilouP Offline
                pilou
                last edited by

                Thx for info about MealeaYing! โ˜€

                Ah damned! ๐Ÿ˜ฎ
                You don't use any more Zbrush too?

                So we go to Blender artists for follow you for the following story art! ๐Ÿ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @michaliszissiou said:

                  And a very blendish way to say good bye to all of you.
                  Meet me in blenderartists forum if you like to. I doubt but thats ok.

                  who gave you permission to leave? ๐Ÿ˜‰

                  It's a great tut and I for one am really looking for to the next Blender release ๐Ÿ‘ the new decimation looks great.

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    OK Rich
                    It was one of these days. Sorry for this.
                    I don't have your permission to leave. Understood.

                    BTW the new decimator (though irrelevant to this method) is "almost" great.
                    ZBrush still remains the best app on this. (decimator master), (rebuild subdivisions)

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                    • olisheaO Offline
                      olishea
                      last edited by

                      ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                      Call off the search party! He came back!

                      oli

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Somehow my last post didn't go on or stay on. Michalis:

                        I find these tools and your art very inspiring. It's so far beyond what I do at present, or what would really relate to my work, not sure what to say...but you have me wanting to explore Blender. I've DL'd and "looked" at it so far... Thanks for posting these fantastic images!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Mealea is a girl who loves the sea. She lives on a boat.
                          Another one, hr giger like.

                          https://dl.dropbox.com/u/24090090/chair.jpg

                          Because SpaceOdysseys must have a happy end ๐Ÿ˜†

                          https://dl.dropbox.com/u/24090090/the12H.jpg

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @Oli
                            You came back, not me LOL
                            (just watched this movie with arnold saying that he's back, lol, what a crap)
                            @pbacot
                            Thanks, what I tried to demonstrate here is a way to sculpt via displacements. A nice UV editor is needed and seems that only few apps have such a tool. (LOL)
                            Let's say, an epidermal and a subdermal sculpting.
                            DO your basic box modeling, UV it, the rest is sculpt on epidermal subdivided surface. As Zb, Mb, or Mode (recently) do. Any sculpting on a base mesh is a displacement.
                            Exceptions come from SCulptris, 3dcoat, zbrush(dyntopo), blender (Dynamesh experimental builds) Such apps produce realtime, real topology to describe a sculpted mesh.

                            A more semi-organic attempt, closer to the alien HRGiger like thing.

                            https://dl.dropbox.com/u/24090090/organics1.jpg

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Yeah that film is pretty terrible, apart from Chuck Norris!! You can't go wrong! ๐Ÿ˜† I can't believe you actually watched it ๐Ÿ˜†

                              I've been working on a sci-fi scene on the side and this is really inspiring stuff, each panel looks like an entire landscape, a whole SU model per panel ๐Ÿ˜ฒ great stuff,the ship's got sinews! ๐Ÿ˜Ž

                              oli

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                @unknownuser said:

                                I can't believe you actually watched it

                                I was sleeping, most of the time. LOL
                                But, I was lucky, saw Arnold's part.
                                wow, tell me more about this scifi scene.

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  A funny space ship. ๐Ÿ˜†

                                  https://dl.dropbox.com/u/24090090/GshipLoops1.jpg

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    A stone star ship very detailed! ๐Ÿ˜„

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      LOL, Pilou
                                      What about this one? I can't figure out what it is. ๐Ÿ˜†

                                      https://dl.dropbox.com/u/24090090/goAlGr1.jpg

                                      And one of MealeaYing's sculpts, rendered in cycles by me.

                                      https://dl.dropbox.com/u/24090090/MelY.jpg

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                                      • majidM Offline
                                        majid
                                        last edited by

                                        Michalis , I like your sculps and also the trick you use. but am really confused with unwrapping (I;ve only tested 3ds max,...... Blender is almost horrible to me,... I scare the interface... )

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          The sci-fi scene was just something I'm playing with, trying to push SU to breaking point basically!! These sculpts are fantastic ๐Ÿ‘

                                          oli

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Thanks
                                            Oli, Majid.
                                            Blender UV editor is among the best around.
                                            All my recent "panels" for baking them into a depth map, are, now, made in SU. Maybe the best tool for this job. As, topology is irrelevant to this method. Then obj export and bake depth in blender. Fast, precise and effective.

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