[Plugin] Material_Maintenance v2.2 - 2013-01-13
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@tig said:
You could make a ruby hash of each material 'display-name'/'id' [rather than it's Sketchup name which will involve [], <> etc if it has been 'imported' etc; this 'display-name' is used in the dialog, and it is then linked to the material's 'id' in the hash. That 'id' is then used for the temp thumbnail png file-name. They are both already unique.
The same applies to the component-thumbnail etc.
You can then use the linked name/id to find the material/defn / id, to associate the right png with the material/defn etc...
Is there a reason I not just use the the material's
object_id.to_s()
as key and also as thumbnail file name etc. It seems unnecessary to concatenate with display_name and then hash, when object_id should be unique within one session...? -
How are you to show the display-name AND its matching thumbnail in the dialog etc ? Unless you have both to refer to ?
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@tig said:
How are you to show the display-name AND its matching thumbnail in the dialog etc ? Unless you have both to refer to ?
I pass in both the name(as is without any manipulation), and the object_id to the WebDialog. This also allows me to uniquely identify which materials to change. i.e. I only pass the object_id (key) back to Ruby.
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Great plugin...I've needed something like this for a long time.
The labels on the UI are getting reduced, regardless of window size.
See attached image. Any idea why this is?
I'm SU8 on Windows 7.
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Sorry but it didn't work to me...
Any Update!?!?!
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Looks more like an issue with SketchUp's installer feature... Can you install other plugins without problems?
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Are you trying to install this RBZ file from a location on your computer - not the Internet
Do you have read AND write access to the 'plugins' folder?
NOT the 'user' one, BUT the main one in the HD folder tree...
If not then you can't auto-add files like this... -
[mod=Split topic:1mb3nheb]Split of the last few posts into a separate topic: http://sketchucation.com/forums/viewtopic.php?f=180&t=49354
Related to using object ids for retrieving object instances.[/mod:1mb3nheb] -
How about this different approach.
Avoiding worrying about 'id' etc...You assemble a collection of every material display_name and name, sorted ['matnames'].
matnames=[]; model.materials.each{|m|matnames << [m.display_name.gsub(/[/\\?%*:|"<>.,']/, ''), m.name]} matnames.sort!
You decide on what to gsub out etc...
You then iterate that array to make another array of those materials ['mats'].
mats=[]; matnames.each{|a|mats << model.materials[a[1]]}
a[1] is the material's name used to access the material reference.
At this point each index in the two arrays' point at a display_name (as a[0]) and its matching material.
Now make the thumbnail images.
matthumbs=[]; mats.each_with_index{|m, i|p=File.join(tempfolderpath, i.to_s+'.png'); matthumbs << p; m.write_thumbnail(p, 128)}
AFTER all of the assembly, you might also want to thinkabout the '<Default>' material and always have that as item 0 in each array; e.g.
mathames=[['<Default>']]+matnames mats=[nil]+mats matthumbs=[pathToDefaultThumbnailPNGinMMsubfolder]+matthumbs
###I suggest that you make a standard PNG, unless you want to create one based on the real two default-materials' colors got from:
model.rendering_options["FaceFrontColor"] model.rendering_options["FaceBackColor"]
You can then write the PNG's [or BMP file] bits etc using those color's RGB values to match... [I think that thomthom has some snippets on that - trybitmap2mesh
etc al - there's also some good stuff here https://practicingruby.com/articles/shared/oelhlibhtlkx ]You now have three arrays of various 'matching' things to do with the SKP's materials, using the same indexing regime...
Now... you assemble the materials list for the dialog...
For example, the item under the dialog's index '**3**
', has a 'name' text-string taken from the matchingmatnames[**3**][0]
, and it displays the matching thumbnail-imagematthubs[**3**]
, and that same index then used inmats[**3**]
is the actual SKP material to be used when the Ruby does the changing, swapping etc... Because the item's 'index' is a simple integer, then converting to and then from a string, is straightforward in a 'callback', or whatever you use...The same ideas would also apply to the 'component-definitions' - the only addition would be to separate the thumbnail images use say
i.to_s+'**x**.png'
for the components... -
@cmd said:
@myhand said:
Bug fix version V2.1.1 released.
... CMD this should fix your problem also as the trace code that had the bug in is also now removed.
Myhand,
Good stuff! no more errors!
.... but I am not getting material thumbnails nor am I getting component images to display.
Is this due to the change for mac?
Sorry this took so long but have been in the middle of something else. Here is a debug version that will trace the file paths the Javascript code is trying to load into the ruby console. Same install procedure as before.
Please send me the console output.
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broken again
value = 0.0 !!!=> fromUIHandler: parameter string = 73-0__vzrefreshMaterialstruefalsefalse Error: #<NoMethodError: private method
puts' called for "73-0":String>`john
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@driven said:
broken again
value = 0.0 !!!=> fromUIHandler: parameter string = 73-0__vzrefreshMaterialstruefalsefalse Error: #<NoMethodError: private method
puts' called for "73-0":String>`john
Hi John, I suspect you have installed an older version. I have just rechecked the Material_Maintenance_thumbnail_dbg_01.rbz file (you can unzip it) and the above two puts have been commented out. You can check by looking at lines 106 and 111 in the Material_Maintenance/Material_Maintenance.rb file within the .rbz archive.
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@myhand said:
Hi John, I suspect you have installed an older version.
I used the SU installer to overwrite the old, but probably hit 'don't trust' in the setup dialog....
fresh instal
String Time = 6.0e-06 Total Entities = 0 null/Material2_150652410.png?1 String Time = 0.012297 Total Entities = 1063 null/Material2_150652410.png?2 String Time = 0.00685
I can help debug the images if you stop the width of you generated content autoresizing. or just PM instructions of where it's set so I can get a hook in for Web Inspector to check the paths.
BTW: I and Sketchup use
./tmp/*
for temp file on mac, it's so simple....
john -
@driven said:
@myhand said:
Hi John, I suspect you have installed an older version.
I used the SU installer to overwrite the old, but probably hit 'don't trust' in the setup dialog....
fresh instal
String Time = 6.0e-06 Total Entities = 0 null/Material2_150652410.png?1 String Time = 0.012297 Total Entities = 1063 null/Material2_150652410.png?2 String Time = 0.00685
Very interesting. I will add some more trace tonight. All the way through the call stack this time.
@driven said:
@myhand said:
I can help debug the images if you stop the width of you generated content autoresizing. or just PM instructions of where it's set so I can get a hook in for Web Inspector to check the paths.
I use a JS library called qooxdoo. So I cannot just change the HTML as all the html is generated and the "container" locks it down. So I need to figure out how do it through library. I tried a few minutes to manipulate the HTML directly which did not work. Will take another look tonight.
@driven said:
@myhand said:
BTW: I and Sketchup use
./tmp/*
for temp file on mac, it's so simple....
johnIs there a reliable way to determine OS in Ruby then I can change temp directory to the above when run on a MAC?
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my personal favourite [from SU's WebTextures]
# PC Load paths will have a ':' after the drive letter. @is_mac = ($LOAD_PATH[0][1..1] != ":")
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@archtrot said:
Great plugin...I've needed something like this for a long time.
The labels on the UI are getting reduced, regardless of window size.
See attached image. Any idea why this is?
I'm SU8 on Windows 7.I tried to reproduce this on one of my Windows 7 machines but the labels look fine. Which version of IE are you on?
Has anyone else seen this problem?
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@driven said:
my personal favourite [from SU's WebTextures]
# PC Load paths will have a ':' after the drive letter. @is_mac = ($LOAD_PATH[0][1..1] != ":")
Ok thanks, I will try this next but would still like to see where the current version goes wrong. Do you mind testing the attached and sending me all the output again please?
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seems to work, but I don't really use materials much, things like 'components that use this' are coming in blank, but that may be my test models fault. want to post a good working sample skp...
tempPath = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T @tempDir = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance exists!!! String Time = 0.040138 Total Entities = 3291 UI => null/[Translucent_Glass_Blue] copy_147939200.png?1 String Time = 0.053043 Total Entities = 3291 UI => null/[Translucent_Glass_Blue] copy_148426790.png?4
I also did a test and the images show in SU using set html and that path, there very small though...
> dlg2 = UI;;WebDialog.new("it works again2", true,"img", 250, 250, 400, 150, true); dlg2.set_html(%q(<img src="file;////private/var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance/Cladding_Siding_White_148435700.png" alt="test image" title="my test2" >)) dlg2.show_modal true
also I should be promoting the Boolean darwin version check
# this is mac only! if( !( RUBY_PLATFORM =~ /darwin/i) ) UI.messagebox("This code is for Mac only!")
but which ever you choose add
.show_modal
as one off you mac conditionals... -
@myhand said:
Ok thanks, I will try this next but would still like to see where the current version goes wrong. Do you mind testing the attached and sending me all the output again please?
Myhand,
Here is the ruby console output on launch of your latest MM_debug ruby:
tempPath = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T
@tempDir = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance
/var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance exists!!!
String Time = 4.0e-06
Total Entities = 0
UI => null/jean blue_173796570.png?1Here is the output after Component option=checked + RE-LOAD Materials section
String Time = 0.006283
Total Entities = 485
UI => null/jean blue_173786390.png?2Here is the output after a material from list is selected and List Components Containing Selected Materials is activated
UI => Temp dir = null
I hope this helpsCMD
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@driven said:
but which ever you choose add
.show_modal
as one off you mac conditionals...Are you sugesting I make the WebDialog modal? I have not set it as modal as I keep it open while working in the model. I flip between the model and the dialog often while cleaning up a model.
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