Metal Gear Rex
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Thx dude!
As for the pivotpoints:
I made them with the intention to make this model a dynamic one.I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.
But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.
It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic
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wow sh00ks!!! amazing work here... what are u using to render this one???
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Thx Novena!!
I'm using TheaRender
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Good stuff!
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I started mocking up a hanger last night so will have some more this weekend.
Looking good
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Right ok no point me starting I am far behind.
Send me the mode and I will take a section, maybe the roof and doors and work on them?
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I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.
Just judge the whole model then and improve what you think that could be better
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@sh00ks said:
:thumb:
I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.
Just judge the whole model then and improve what you think that could be better
sounds good
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A quick post of the progress:
As you could see, I started with the Mech Hangar. Thought it would be a quick job, but it turned out as a project on it's own
Because I don't have a clear thought on the camera angles I want the shot to render from, I build almost every seeable corner in quite some detail.
Also because I'm a perfectionist and don't know when enough is enough, especialy regarding detailingBut we keep on learning and in this model it is UV-mapping, texture and material usage and , dirtmapping and lighting.
The last one is still a conundrum to me, but I'm starting to see the lightAnd here some UV-mapping and texturing results
It's is starting to look something when rendering
Just hoping the filesize won't bite me in the arse when nearing the end...I'm at 30% and filesize is 37 mb already -
Wow! The Metal Gear Rex looks awesome, and the Hangar's looking good as well. Keep 'em coming.
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Thx Adamovita!
The project is at itโs end
I had some more ideas on the hangar, but file size and the more frequent appearance of SU bugs in the model (draw a line > bug > wtf) hold me back
Nevertheless, Iโm pretty damn happy with the outcome!See the gallery for the renders with Rex Click Me
Thank you all for your feedback on this WIP!
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The hanger scenes are looking great.
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