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    Metal Gear Rex

    Scheduled Pinned Locked Moved WIP
    52 Posts 11 Posters 7.2k Views 11 Watching
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    • sh00ksS Offline
      sh00ks
      last edited by

      @ Oli: Gave it a try the other day and it's fairly easy indeed!

      Finaly round up the fine lining and rounding corners ๐Ÿ˜ฎ
      Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.

      So made some renders with basic/even materials


      http://farm9.staticflickr.com/8062/8204488724_a2ed70beed_b.jpg


      http://farm9.staticflickr.com/8063/8203398155_84dcfff67a_b.jpg


      http://farm9.staticflickr.com/8344/8203397743_53fce9828e_b.jpg

      Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.

      Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one ๐Ÿ˜„


      http://farm9.staticflickr.com/8344/8204487568_3510c0d7db_b.jpg

      What you think?

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      • Bryan KB Offline
        Bryan K
        last edited by

        Incredible! ๐Ÿ‘

        I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?

        See my portfolio at https://delphiscousin.blogspot.com/

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        • sh00ksS Offline
          sh00ks
          last edited by

          Thx dude!

          As for the pivotpoints:
          I made them with the intention to make this model a dynamic one.

          I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.

          But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.

          It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic ๐Ÿ˜„

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          • novenaN Offline
            novena
            last edited by

            wow sh00ks!!! amazing work here... what are u using to render this one???

            http://hdzarkitektur.wordpress.com/

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            • sh00ksS Offline
              sh00ks
              last edited by

              Thx Novena!!

              I'm using TheaRender ๐Ÿ˜‰

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                Good stuff!

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                • L Offline
                  liam887
                  last edited by

                  I started mocking up a hanger last night so will have some more this weekend.

                  Looking good

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • sh00ksS Offline
                    sh00ks
                    last edited by

                    ๐Ÿ˜ณ I started with one already, oh impatient me ๐Ÿ˜„

                    Had some time on my hands the last couple of days and made some progress already.
                    So before you go modeling like crazy ๐Ÿ˜„ please check my progress ๐Ÿ˜‰


                    http://farm9.staticflickr.com/8486/8227787470_91bb7def72_b.jpg


                    http://farm9.staticflickr.com/8478/8226717081_695c00a07c_b.jpg


                    http://farm9.staticflickr.com/8477/8227787802_d067814d87_b.jpg

                    Just let me know what you think!

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                    • L Offline
                      liam887
                      last edited by

                      Right ok no point me starting I am far behind.

                      Send me the mode and I will take a section, maybe the roof and doors and work on them?

                      VISIT MY ONLINE GALLERY
                      http://www.robotsvdinosaurs.com/

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                      • sh00ksS Offline
                        sh00ks
                        last edited by

                        ๐Ÿ‘

                        I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                        Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

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                        • L Offline
                          liam887
                          last edited by

                          @sh00ks said:

                          :thumb:

                          I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                          Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

                          sounds good

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • sh00ksS Offline
                            sh00ks
                            last edited by

                            A quick post of the progress:

                            As you could see, I started with the Mech Hangar. Thought it would be a quick job, but it turned out as a project on it's own ๐Ÿ˜ฎ

                            Because I don't have a clear thought on the camera angles I want the shot to render from, I build almost every seeable corner in quite some detail.
                            Also because I'm a perfectionist and don't know when enough is enough, especialy regarding detailing ๐Ÿ˜ณ

                            But we keep on learning and in this model it is UV-mapping, texture and material usage and , dirtmapping and lighting.
                            The last one is still a conundrum to me, but I'm starting to see the light ๐Ÿ˜†

                            Here some build shots

                            http://farm9.staticflickr.com/8359/8268012254_73b7a8c2e9_b.jpg


                            http://farm9.staticflickr.com/8504/8268012100_8dee2f0b95_b.jpg


                            http://farm9.staticflickr.com/8213/8268011804_25eee062da_b.jpg

                            And here some UV-mapping and texturing results

                            http://farm9.staticflickr.com/8341/8266942979_2acaa6072f_b.jpg

                            It's is starting to look something when rendering ๐Ÿ˜Ž
                            Just hoping the filesize won't bite me in the arse when nearing the end...I'm at 30% and filesize is 37 mb already ๐Ÿ˜•

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                            • adamovitaA Offline
                              adamovita
                              last edited by

                              Wow! The Metal Gear Rex looks awesome, and the Hangar's looking good as well. Keep 'em coming.

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                              • sh00ksS Offline
                                sh00ks
                                last edited by

                                Thx Adamovita!

                                The project is at itโ€™s end ๐Ÿ˜Ž

                                The Hangar is finished

                                http://farm9.staticflickr.com/8354/8321672755_440b29a28c_b.jpg


                                http://farm9.staticflickr.com/8223/8321672321_593994962f_b.jpg


                                http://farm9.staticflickr.com/8352/8322731216_b8b78f728f_b.jpg

                                I had some more ideas on the hangar, but file size and the more frequent appearance of SU bugs in the model (draw a line > bug > wtf) hold me back ๐Ÿ˜ข
                                Nevertheless, Iโ€™m pretty damn happy with the outcome!

                                See the gallery for the renders with Rex Click Me

                                Thank you all for your feedback on this WIP!

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  The hanger scenes are looking great.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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