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    Profiles?

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    • Dave RD Offline
      Dave R
      last edited by

      I was playing around with an idea for creating heavy profile edges and here's what I came up with.

      Intermediate Workbench Model.png
      This is an image export from SketchUp with Profiles set to 2. Too many profile edges for what I wanted.

      Create Profiles_3.jpg
      Insert viewport into LayOut. Profile set to 1. Render as Vector. If you had color or textures you could leave it as Raster or render in Hybrid. Copy the viewport and paste it on a layer above the one on which the model resides. Turn off the visibility for the model's layer. Make sure the copy is rendered as Vector, explode it and delete the unneeded edges.

      Create Profiles_2.jpg
      Set the lineweight as desired.

      Create Profiles_1.jpg
      Turn the model layer back on.

      Done.

      You could trace around the model with the Line tool but if there are a lot of curves and details, that could be difficult.

      Etaoin Shrdlu

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      • A Offline
        ArCAD-UK
        last edited by

        Good suggestion Dave, it's been bugging me recently that I can't seem to get enough differentiation between lines & profiles.

        I've fingers crossed on LO 2013 improving some of these presentation niceties as I don't fancy doing that for every drawing in my project details.

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        • Dave RD Offline
          Dave R
          last edited by

          Trevor, if it helps, I've put in a feature request for something to do this more easily.

          I've been finding a number of applications for overlapping SU scenes and exploding one of some in LO. It works well enough once I got my head around it and figured out how to keep things straight but it would be nice to have an easier way.

          By the way, in the example above I now have three different line weights.

          Etaoin Shrdlu

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          • pbacotP Offline
            pbacot
            last edited by

            Thanks for the ideas Dave.

            In CAD I use a "flood" tool to create a profile outline, but haven't been able to explain or convince the developers how this needs to be simplified for profiles. It takes many steps but, in short it creates a polygon around the objects open edges. Something like this, linked with a method to define the object opposed to the background would be great.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              I used to do this quite regularly for Training Manuals but used Photoshop.

              Export image as .png from SU with Profiles off.

              Apply black Stroke to image.

              Dave_Test_1.png

              I even had an action set up to automate the process. Not sure if Elements allows you to apply strokes but it is alot faster this way.

              Download the free D'oh Book for SketchUp 📖

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              • bmikeB Offline
                bmike
                last edited by

                rich, dave - both handsome techniques.

                i've used the double window trick a few times. works great.

                mike beganyi design + consulting llc

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                • S Offline
                  sonder
                  last edited by

                  Very cool guys. I'm going to play around with this a bit as well.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    FWIW, I recently reversed this idea for another workbench project I did. I wanted to show most of the lines at a single weight but I wanted the lines showing the seams between the planks on the top to be rendered very thin. I drew the seam lines as separate from the rest of the top and put them on a separate layer. I thine had two scenes from the same camera position. One was of the bench model without the seam lines. The other was the seam lines but no bench parts. I made overlapping viewports and for the seam lines I set the line weight very thin. In that case I didn't need to explode the seam lines. I just left them as a separate SU viewport so I could make changes easily. As it turned out, I had to change the length of the top by 1/4" and the change was fairly trivial in SU.

                    Etaoin Shrdlu

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                    • P Offline
                      penumbra
                      last edited by

                      Neat technique Dave. Thanks for sharing.

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