[Plugin][$] Vertex Tools
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@unknownuser said:
Sorry where is the link for load the new beta ?
No beta. Just log in to your account on the Vertex Tools website.
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It is possible to change the position of the screen text (top left) in a simple manner? It conflicts with the outputof the On Screen Rooling Reel plugin...
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Did you try moving it?
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@rich o brien said:
Did you try moving it?
I thought of a not so simple solution
Thank you! I will use this perfect solution until there is a complicated one... -
@cotty said:
Thank you! I will use this perfect solution until there is a complicated one...
Complicated solution:
- Hack the RBS encryption and decode the original source.
- Find the code for the default position.
- Recompile.
- Bob is you uncle!
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Hi, ThomThom:
I just finished trolling through this entire thread, and I know I am missing something. In my first experiments with the tool, I make a random selection on the model and test the Gizmo. I orbit to the other side and see that I have also made a selection on the back side and deformed this in the same way. I thought there was a technique to select only that visible to the camera? -
Enable "Ignore Backfaces" - where the vertices of every face with its backface facing the camera will not be selected.
Note this is not the same as what you see - it's entirely the relationship between the face normal and the camera.To get true selection of only visible, Make your selection, then right click and choose "Select Only Visible".
http://www.thomthom.net/software/vertex_tools/manual/tools#select_only_visible -
Thank you very much for this hint and thank you very much for an excellent tool.
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@mitcorb said:
Hi, ThomThom:
I just finished trolling through this entire thread, and I know I am missing something. In my first experiments with the tool, I make a random selection on the model and test the Gizmo. I orbit to the other side and see that I have also made a selection on the back side and deformed this in the same way. I thought there was a technique to select only that visible to the camera?pokes nose in Unless something has changed, right click on the tool bar.. ignore backfaces, or access the controls from the tools menu.. same selection, ignore backfaces
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Just purchased this very useful tool. Didn't had time to play with it but I'm shure I will like it.
Thank you for your useful work. -
@jo-ke said:
Just purchased this very useful tool. Didn't had time to play with it but I'm shure I will like it.
Thank you for your useful work. -
I was using VT the other day to align some vertices one at a time to a straight edge and all of a sudden a small circle appeared in place of the cursor and I could move a vertex and just click on the next one and move it without having to go back to the select-tool/move-tool each time. I've not been able to find out how to get that little circle tool back.
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If you have no verts selected and then activate the Move tool it goes into Hover Select mode and a little circle appears when you are over a vert to indicate it is selected.
A shortcut to drop any selected verts is to right click and choose Select None. Now change to the move tool and this hover method is active.
See you next month Bob
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Thanks, Rich. Such a great tool The merge vertices: oh yes. The gizmo
Have tickets. Have reservations. Raring to go
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Best tool ever, it's completely changed sketchup forever, thanks TT
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Thanks guys!
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Would it make sense for "Merge Close Vertices" to default to the last user setting? I always get it reverting 3/8", even in the same session, which is pretty small for what I do.
I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.
In this example the setting was 36", run a couple times (plus a Make Planar in one spot) and the ditch in this area is still "intact". -
@pbacot said:
Would it make sense for "Merge Close Vertices" to default to the last user setting?
Ah! I can see it's hard-coded to 10mm. One setting that slipped past me. I'll add it to the next bug-fix release. (I'm going away this week - will be gone most of it. Not sure if I get time to sort it out until after I get back.)
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Thanks ! Well have fun, wherever you're off to!
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@pbacot said:
I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.
That could be due to small edges that's got a distinct different angle then the rest of the geometry. The shader computes a normal for each vertex based on its connected faces. Each face obtains a shading which is a gradient between each vertex normal. If just on is off by a sharp angle you get that harsh shading difference.
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