[Plugin] LSS Toolbar 2.0 Beta
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@unknownuser said:
Hello When I select the "make 3D Mesh" I get this error.
file:///C:/Program%20Files/Google/Google%20SketchUp%208/Resources/en-US/lss_toolbar/pnts2mesh.html
Is this a bug or conflict with other plugins?
Did you follow the instructions of extracting the different content to the correct folders?
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This tool has an unusual set of files - one set that go into the Sketchup.../Plugins folder and another set that go into the Sketchup.../Resources folder...
It could have been contrived more appropriately...
However, it is clearly spelled out in the tool's download page...
Incidentally, you'll need to have FULL security-permissions to write files into both of these folders for this installation to be effective... -
Just an observation, note or a bug ? with the Follow Edges tool ...
I was continually getting this message [below] with the units format (in Model Info) set to 'Architectural'.
It works much better with the units format set to 'Decimal' ...
My unit measurement is set to inches. -
@sherwood11 said:
Just an observation, note or a bug ? with the Follow Edges tool ...
It is a bug... And I'm afraid this error will raise in other tools as well with the units format (in Model Info) set to 'Architectural'. Thanks for reporting
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WOW! Looks like an awsome addition!
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Thanks so much Great stuff
now i can easy create my coral reef -
Seems a new true geometric gem
fractal plugin is not so frequent -
thank you very much
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All the tools are great. The voxel tool is really cool, albeit buggy. I love that you can pick a component instance and fill a volume with it. It essentially becomes a scatter tool. Will be great for making plants, etc.
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Impressive work!
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is there any conflict by Fredo06's truepaint?.... it is not working anymore...
Edit: removed the LSS toolbar and it;s components and fredo06 truepaint works again -
Again a nice work Thanks for the hard work
Itis possible switch off parts of the tool like voxelizer -
Уважаемый kirill2008, высокая оценка за труды на благо сообщества!
скажите есть-ли русская версия вашего LSS Toolbar, Вы ведь владеете русским?!
Благодарю.
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kirill 2008 Hello:
First, thank you for your hard work, the development of such a good tool.
There is a problem:
The joint can not be changed, thank you!
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@guanjin said:
There is a problem:
The joint can not be changed, thank you!Looks like it caused by localization. Please open ruby console and send an error message from it, so I'll be able to find the problem.
@schnydix said:
скажите есть-ли русская версия вашего LSS Toolbar, Вы ведь владеете русским?!
Русской версии пока что нет. Планирую исправить те недочеты, которые выявятся в ходе тестирования бета-версии, после этого приступить к локализации.
@majid said:
is there any conflict by Fredo06's truepaint?.... it is not working anymore...
Edit: removed the LSS toolbar and it;s components and fredo06 truepaint works againThat's strange. LSS Toolbar does not override any methods, so it may be blocked itself by other plugins (like SketchyPhysics, which overrides 'copy' method of 'Group') but it's very unlikely that LSS Toolbar blocks other plugins...
Anyway, you may temporarily disable LSS Toolbar without uninstalling it. LSS Toolbar is an extension (you can assume that extension is a kind of manageable plugin), so you may uncheck it in 'System Preferences' dialog instead of removing of all files and folders:
It is a temporary solution, of course. Please, send report from ruby console when truepaint refuses to work with LSS Toolbar enabled, so it will be possible to find out what is the problem.Good news: here is a bit fixed version https://dl.dropbox.com/u/44695539/lss_toolbar/lss_toolbar_2_0_beta_1.zip
It works better with non-decimal model units plus it has some new functionality:
[flash=560,315:dx5szeyq]http://www.youtube.com/v/zuNA_Lr5gyQ?version=3&hl=ru_RU[/flash:dx5szeyq] -
Thank:kirill2008
Simple and convenient tool, I will continue to test!
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Hi Kirill,
left a note on your blog, but thought I write here as well.
Webkit reported errors so I changed lss_common.js, just syntax
function apply_defaults(){ for (i=0; i<settings_arr.length; i++) { var img_btn=document.images[settings_arr[i][0]]; if (img_btn) { if (settings_arr[i][1]=="true") { img_btn.setAttribute("className", "btn_checked"); } else { img_btn.setAttribute("className", "btn_unchecked"); } } var input_ctrl=document.getElementById(settings_arr[i][0]); if (input_ctrl) { if (input_ctrl.type == 'text') { input_ctrl.value=settings_arr[i][1]; } if (input_ctrl.type == 'checkbox') { if (settings_arr[i][1]=='true'){ input_ctrl.checked=true; } else{ input_ctrl.checked=false; } } } } }
also
@index_path="file://#{@resource_dir}/lss_toolbar/instruct/index.html"
was needed to open help in Safari.Changed
show()
toshow_modal()
for mac use.Seems to be a couple of other minor glitches that I'm finding, but they may be me not being familiar with the process.
The other major problem is SU crashes on quit with this activated in 'Extensions' but not when it's not... No other plugins/extensions active when testing.
When it's activated, SU asks to 'Save Changes' on quit, whether I used it or not, then crashes as it closes it's windows.
If I first close a drawing, I get the save dialog, which I can close without saving. after that SU will quit without a crash report.
john
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Kirill
Here is a method I use that allows me to use instructor content wihtout placing the files in the SU folder. It basically resolves a relative path from the instructor folder to the folder where the content actually is. This only works when the content is on the same drive as SU though.<span class="syntaxdefault"><br /> </span><span class="syntaxcomment"># Get Instructor Path<br /> #<br /> # +Tool.getInstructorContentDirectory+ expects a path relative to SketchUp's<br /> # +Resource/<locale>/helpcontent/+ folder, despite the documentations use an<br /> # absolute path.<br /> #<br /> # This method is a wrapper that generates a path to the actual help content<br /> # which SketchUp can use.<br /> #<br /> # The given path must be under the same drive as SketchUp's help content.<br /> #<br /> # This quick exist in all current SketchUp versions.<br /> #<br /> # Current SketchUp version; SketchUp 8 M1<br /> #<br /> # @param [String] path<br /> #<br /> # @return [String,Nil]<br /> # @since 1.0.0<br /> </span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">get_instructor_path</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">path </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxdefault">path </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">expand_path</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">path </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxdefault">origin </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">get_resource_path</span><span class="syntaxkeyword">( </span><span class="syntaxstring">'helpcontent' </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxcomment"># Check if drive matches<br /> </span><span class="syntaxdefault">origin_drive </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">origin</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">match</span><span class="syntaxkeyword">( /^(</span><span class="syntaxdefault">w</span><span class="syntaxkeyword">);/ )<br /> if </span><span class="syntaxdefault">origin_drive<br /> origin_drive </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">origin_drive</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">downcase<br /> end<br /> path_drive </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">path</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">match</span><span class="syntaxkeyword">( /^(</span><span class="syntaxdefault">w</span><span class="syntaxkeyword">);/ )<br /> if </span><span class="syntaxdefault">path_drive<br /> path_drive </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">path_drive</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">downcase<br /> path </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">path</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2.</span><span class="syntaxkeyword">..</span><span class="syntaxdefault">path</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">size</span><span class="syntaxkeyword">] </span><span class="syntaxcomment"># Trim drive letter<br /> </span><span class="syntaxdefault">end<br /> </span><span class="syntaxkeyword">if </span><span class="syntaxdefault">path_drive </span><span class="syntaxkeyword">&& </span><span class="syntaxdefault">origin_drive<br /> </span><span class="syntaxkeyword">return </span><span class="syntaxdefault">nil unless origin_drive </span><span class="syntaxkeyword">== </span><span class="syntaxdefault">path_drive<br /> end<br /> </span><span class="syntaxcomment"># Build relative path<br /> </span><span class="syntaxdefault">parts </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">origin</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">split</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">File</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">SEPARATOR </span><span class="syntaxkeyword">).</span><span class="syntaxdefault">size<br /> path_to_root </span><span class="syntaxkeyword">= </span><span class="syntaxstring">"..#{File;;SEPARATOR}" </span><span class="syntaxkeyword">* </span><span class="syntaxdefault">parts<br /> relative_path </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">join</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">path_to_root</span><span class="syntaxkeyword">, </span><span class="syntaxdefault">path </span><span class="syntaxkeyword">)<br /> return </span><span class="syntaxdefault">relative_path<br /> end<br /></span>
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Thanks for great plug-in.
I have tested your LLS toolbar and have few questions and suggestions.
Sometimes when I partially configure a tool settings, then I abort it because I need to select group or to make group, then I select the group, and then I select the tool - and in this moment it suddenly starts performing actions (calculations), so I must wait some time... but I wanted to configure and then to apply. It would be good to prevent this, but I don't remember which tool it were, but it sometimes happens with different tools.
Voxelate tool - did not work to me. I did not succeed to change the object when I have selected group or defined voxel.
Make recursive tool– I do not understand sense too much of this tool. If I can create groups recursivly, what is it good for? I should have posibility to regroup all groups into one level or explode them all (don’t know if SU or any plug-in supports this).
LSS Matrix observer
This one did not work to me. I created group, created clones with recursive tool and then copied the group. Then I enabled observer and made changes to one group. But the changes did not appear on the instances... Probably I did something wrong...Chaining - idea
I did a test with a simple circle shape (3D circle). I had made a structure with recursive tool which looks like chain. And my idea is, this. I would delete the faces of the chain and now what I would like to see: to have a tool, which can find intersection points, and use these points as joins of chain. Move with the chain, like it is real chain, which you can drag in any direction, you can twist with it or turn around, and so on. Maybe just to define several ways what you want to do with the model/object and where you want to go in the space. With dragging control point or mouse cursor, the chain will follow mouse cursor like a snake. It will twist, and so on… So you could create interesting structures from objects, which are connected like chain. You could probably create more wide chains (multiple chains) and then to form them into “linen” or “iron coat”…
This is the structure what I mean:
http://farm3.static.flickr.com/2352/2253469472_883ed1e28f.jpg
http://farm6.staticflickr.com/5260/5451334833_a0b40f665e.jpg
Just one more thing this would need: the object must not create new intersections, because if it would join somewhere, you could not move it like before. Then if one will finish his object, he can coat it to any surface, so maybe he will create a snake from this shape, or some cloths, armour or some different things? If you would like to deform the linen maid from chains, than you would use wider circular shape to tell it where the part should be deformed.Other tools:
“Click to activate 2 faces + path”:
You could add here these features:- color gradient
- color gradient position
- color gradient type
- color gradient curve
(similar like in Photoshop you can define type of gradient, which is linear, radial, angle, reflected and diamond) - shape curve - this curve should define the transition, the way how the transition from one shape to another will apply on model. For example - you probably use linear “curve” now. But I am not sure, because when I tested the tool, so the result seemed unbalanced to me so this curve should keep a balance to transition. So one could make a curve which top (vertex?) should be in the middle. Then the transition would be most visible in the middle of transition.
Something like this:
http://www.civitas.org.uk/wordpress/wp-content/uploads/2011/03/Laffer-curve.JPG
There is a lot of different curves. So for example with this one:
http://etc.usf.edu/clipart/35200/35204/sine_curves_35204_lg.gif
you could reverse the object to different side, and then back.
Or like this curve:
http://www.weibull.com/hotwire/issue21/ht21_1.gif
So if you would have triangle on a start, and rectangle on end, when according this curve, there would be triangle on start, rectangle in middle and triangle on end.
This is the base idea, but I did not see all tools yet, so I will write here some other ideas later. Good luck.
Coating - idea
Or maybe you could make a tool (if that one is not in your toolbar yet), which could make some object get close to another object (as close as possible) but did not join with it. It would copy shape of the object. For example. If you have 3D person, and would you like to put real clothes on him/her, which you did, then you would like the font part of clothes to copy shape of the body. Similarly, if you would have some object like a jar and you would like to put some decoration to it, so you would create the doze, create the decoration separately on a flat surface, and then you would just send/project the decoration onto the surface of the jar. By the way, why not to make tools like this, which could deform surface with an object? But this idea is maybe more related to Control points... that you could use a jar to deform surface... and possibly to leave print in the surface.
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