Make 3D Mesh...
Nodal points
 
   Tool Settings
Calculation mode
Calculate according to distance between nodal points Make preliminary rough mesh, then smooth it by Z-levels averaging Make preliminary rough mesh, then smooth it by minimizing cumulative mesh length
X-steps count
Y-steps count
Power
Averaging times
Minimizing times
Max color
Min color
Soft/smooth type
Nor soft nither smooth Soft Smooth Soft and smooth
Horizontals
Draw horizontals Draw Z-level gradient   Model 'world' origin Result surface local origin
Horizontals step

Transparency level