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[Done] Sphere with weird displacements?

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  • B Offline
    brknbrkn
    last edited by brknbrkn 28 Jul 2012, 10:23

    Hello all,

    I created this 'mushroom' model and by looking at the model you can see its showing weird displacements, even in the render.
    Is this normal and if so, how can I make it disappear. Applying a smooth/soften edges on this object isnt possible for some reason.

    http://www.efpp.nl/mush1.jpg

    http://www.efpp.nl/mush2.jpg

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    • T Offline
      TIG Moderator
      last edited by 28 Jul 2012, 12:05

      How big is the object?
      Do you have any internal 'partitions' ?
      Are edges hidden rather than smoothed?
      Switch on View > Hidden Geometry and select one, and use Entity Info to see...
      Use a section-cut to get 'inside' and erase any 'partition' faces.
      Unsmooth everything and unhide any hidden edges etc.
      Then smooth again to see if that helps... πŸ˜•

      TIG

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      • R Online
        Rich O Brien Moderator
        last edited by 28 Jul 2012, 13:01

        You simply need more geometry. Also most sketchup render apps require you to group/component geometry to apply a smoothing in the render.

        But if your initial geometry is incredibly lo poly then then smooth will only get so far.

        Download the free D'oh Book for SketchUp πŸ“–

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        • G Offline
          Gaieus
          last edited by 28 Jul 2012, 13:45

          @rich o brien said:

          You simply need more geometry.

          Yes, the initial shape looks rather low poly fora really smooth render (especially for a close-up)

          @unknownuser said:

          Also most sketchup render apps require you to group/component geometry to apply a smoothing in the render.

          πŸ‘ πŸ‘ πŸ‘ This is also very important for many rendering apps.

          Gai...

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          • B Offline
            brknbrkn
            last edited by 28 Jul 2012, 16:45

            Thanks for the replies, here is a screen of the geometry. It is grouped btw but after smoothing nothing changes.

            [xxl-img:139mev01]http://www.efpp.nl/mush3.jpg[/xxl-img:139mev01]

            How would one create more geometry?

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            • C Offline
              cotty
              last edited by 28 Jul 2012, 17:29

              It is often possible to define the subdivision (=smoothing) while exporting for the renderer...
              render_subdivision.jpg

              my SketchUp gallery

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              • G Offline
                gilles
                last edited by 28 Jul 2012, 18:35

                @unknownuser said:

                How would one create more geometry?

                when you select arc tool, circle tool or polygone tool you can type the amount of segment then Enter.
                if your arc.. is already drawn and not connected to other geometry you can change the amount of segment in entity window.
                if you draw an arc... type 24s ( for example) + Enter before doing another action.

                note: you must have an inner face in your shape

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • B Offline
                  brknbrkn
                  last edited by 28 Jul 2012, 19:06

                  Thanks Gilles, really helpfull that.

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                  • A Offline
                    ArCAD-UK
                    last edited by 28 Jul 2012, 21:30

                    I've just mocked up a half sphere and scaled it to be similar to your object with the same number of faces and it looks totally smooth. Couple of things to check...

                    1 Go to window>Soften Edges and make sure "smooth normals" is checked and the "Angle between normals" is at a suitable figure of typically between 20 - 30 degrees.

                    1. Look at the object in "Monochrome" mode and check all your faces are the correct orientation. If not they could be affecting the rendering.

                    The only other aspect would be your construction method. Could something have distorted the geometery?

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                    • B Offline
                      brknbrkn
                      last edited by 28 Jul 2012, 22:00

                      I fixed it by using more segments. Thanks for the comments and help!

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                      • N Offline
                        notareal
                        last edited by 29 Jul 2012, 10:07

                        This is a known problem; "terminator* artifact". It's Really Not a Rendering Bug, You See…

                        @unknownuser said:

                        The terminator problem results from improper selfshadowing due to planar-polygon approximation of smooth
                        surfaces. This problem extends to mirror reflection, refraction, and Gouraud shading,

                        Fortunately some render engines can handle these models πŸ˜‰

                        Issue with commonly used fix; polygon count increases from left to right.

                        http://www.thearender.com/forum/download/file.php?id=5513

                        Treatment by Thea Render, no need to increase polygon count.

                        http://www.thearender.com/forum/download/file.php?id=5512

                        Link Preview Image
                        Page not found - Thea Render

                        favicon

                        Thea Render (www.thearender.com)

                        *A terminator is an area on a surface separating lit and selfshadowed
                        areas.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • G Offline
                          Gaieus
                          last edited by 29 Jul 2012, 10:40

                          @notareal said:

                          Treatment by Thea Render, no need to increase polygon count.

                          This is indeed a great feature of Thea πŸ‘ I remember when it was introduced and can help a lot with low poly models - howeve note that th perimeter f the shape can still give a low poly onject away so there should still be a good balance between poly count and applying such advanced technology.

                          Gai...

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                          • N Offline
                            notareal
                            last edited by 30 Jul 2012, 00:58

                            True, low polygon model is "faceted" with the silhouette. Like in examples... there is nothing that can be done for it with selfshadowing. Only subdivision will help for that.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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