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Mini-challenge

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  • A Offline
    andybot
    last edited by 30 Apr 2012, 20:04

    Jason, I think the issue is that you are manually placing an inference where it doesn't exist in SU. Like thomthom says, that can lead to inaccuracy down the road.

    http://charlottesvillearchitecturalrendering.com/

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    • J Offline
      jason_maranto
      last edited by 30 Apr 2012, 20:05

      I got it as close the the guideline as I can (with the tolerance of the rotate tool maxed out) and then adjust using the VCB to fine tune (if needed)... I'm not very experienced with advanced math (calc and trig) so I try to keep it simple.

      I'm sure there is some math that could explain why this works and how to setup the construction point absolutely perfectly without rotating it into place -- but I'm far to math illiterate to figure that out.

      But like I say, all the dimensions in the file I just posted are completely accurate as far as SketchUp can measure -- there's no flaw that SketchUp can find (it doesn't mean one doesn't exist).

      Also for clarity, this is just my version of the same technique somebody else posted here earlier -- It's not my solution, just one that seems to work really well.

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • A Offline
        andybot
        last edited by 30 Apr 2012, 20:05

        Well, I meant was that there are lots of ways to approximate the result, but only a few ways to use internal SU inferencing to get there. Oh well, no use arguing over a thousandths of a degree is there... β˜€

        edit: sure there is! πŸ’š

        http://charlottesvillearchitecturalrendering.com/

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        • J Offline
          jason_maranto
          last edited by 30 Apr 2012, 20:09

          Absolutely -- I don't disagree, I'm waiting for somebody to give the math to make it predictable/easy... also really, open the file, there's no error you can find in SketchUp.

          We are talking rhetorical "issues" at this point because I've posted a file with no errors.

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • J Offline
            jason_maranto
            last edited by 30 Apr 2012, 20:13

            I'd just negative invert copy and connect the top and bottom middles... but I'm sure there is a better way to do it.

            I like puzzles πŸ˜„

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • J Offline
              jeff hammond
              last edited by 30 Apr 2012, 20:15

              @jason_maranto said:

              Absolutely -- I don't disagree, I'm waiting for somebody to give the math to make it predictable/easy... also really, open the file, there's no error you can find in SketchUp.

              We are talking rhetorical "issues" at this point because I've posted a file with no errors.

              Best,
              Jason.

              screen 2012-04-30 at 4.11.44 PM.jpg

              close.. no cigar πŸ˜‰

              re: the math.. i've shown one approach in the DC.. there are about 50 ways i can think of doing the math but they all involve trig to find the angle of the hypotenuse then subtracting the angle of the board's hypotenuse to arrive at the final rotation angle..

              dotdotdot

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              • J Offline
                jason_maranto
                last edited by 30 Apr 2012, 20:16

                I get 10 even -- I think you may have mis-measured.

                I'm not talking about the angle -- you don't need any math for that at all, what you need to know is how long the board should be.

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • J Offline
                  jeff hammond
                  last edited by 30 Apr 2012, 20:16

                  @unknownuser said:

                  @jason_maranto said:

                  Yes, but I am getting down into 1000ths of a degree on that rotation --

                  a 100% solution is necessary to relax the πŸ€“ in some people..

                  an example of a much easier challenge would be this:

                  example.jpg

                  there's a pure geometrical approach to finding the solution.. and finding these can actually be geeky fun instead of 'i need to build this' (or whatever)..

                  so with the challenge i've presented, sketchup has a speed bump in that we need to find this without using the rotate tool in the way we think we should be able to.. (a similar situation would occur with the example in this post if we didn't have midpoint snaps… we'd have to find another way and in that particular scenario, there is another way to do it without using a mid snap)

                  dotdotdot

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                  • J Offline
                    jeff hammond
                    last edited by 30 Apr 2012, 20:23

                    @jason_maranto said:

                    I get 10 even -- I think you may have mis-measured.

                    I'm not talking about the angle -- you don't need any math for that at all, what you need to know is how long the board should be.

                    Best,
                    Jason.

                    i upped the precision to another decimal..

                    re: your edit.. right.. knowing the length would solve it too.. (which encompasses a few of the 50 approaches i mentioned πŸ˜‰ ) but to get that length, you'll still need to use trig (and angles) albeit they may be 'behind the scenes' the dc i made arrives at a final rotation angle.. but i could switch it up to where it gives the board length.. the same underlying maths are still in action..

                    but again, i'm trying to stress finding a geometrical approach.. one that can be done within sketchup itself.. i already have a trig solution and i use it but i'm still not 100% convinced that i'm missing a key element which makes this possible with sketchup tools and no guess work..

                    dotdotdot

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                    • J Offline
                      jeff hammond
                      last edited by 30 Apr 2012, 20:25

                      @jason_maranto said:

                      @unknownuser said:

                      @jason_maranto said:

                      I get 10 even -- I think you may have mis-measured.

                      I'm not talking about the angle -- you don't need any math for that at all, what you need to know is how long the board should be.

                      Best,
                      Jason.

                      i upped the precision to another decimal..

                      I've got mine maxed out too -- maybe SketchUp is converting something upon opening the file?
                      [attachment=0:p19ezxh7]<!-- ia0 -->challenge_altfinameasurel.jpg<!-- ia0 -->[/attachment:p19ezxh7]

                      Best,
                      Jason.

                      delete the post.. i think you're measuring to the top of the post instead of the top of the diagonal board.. it's all so very close together in there that the inference gets confused..

                      dotdotdot

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                      • J Offline
                        jason_maranto
                        last edited by 30 Apr 2012, 20:26

                        @unknownuser said:

                        @jason_maranto said:

                        I get 10 even -- I think you may have mis-measured.

                        I'm not talking about the angle -- you don't need any math for that at all, what you need to know is how long the board should be.

                        Best,
                        Jason.

                        i upped the precision to another decimal..

                        I've got mine maxed out too -- maybe SketchUp is converting something upon opening the file?
                        challenge_altfinameasurel.jpg

                        I'll tell you what would make it possible to do with just the tools (no math at all), would be if the construction point would snap to the guideline as I rotate it.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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                        • J Offline
                          jason_maranto
                          last edited by 30 Apr 2012, 20:30

                          Yep, that found it -- crap... that's some serious precision. Any math would have to calculate down to those many decimal places to match it... and even then it may not be right.

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • A Offline
                            andybot
                            last edited by 30 Apr 2012, 20:31

                            @pbacot said:

                            all these methods are the same. You are either rotating a guide point or the board, to an insecure target along a line.... It is just that missing "projected arc intersection" function.

                            Which TIG's tool neatly restores β˜€

                            http://charlottesvillearchitecturalrendering.com/

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                            • pbacotP Offline
                              pbacot
                              last edited by 30 Apr 2012, 20:36

                              Jason,

                              How do you know the 1000th of degrees and upping the precision to another decimal etc.? What do you mean?

                              Peter

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • J Offline
                                jason_maranto
                                last edited by 30 Apr 2012, 20:39

                                Under Window> Model Info> Units you can set the precision of SketchUp (to its limits) -- generally I never get this precise because it's not practical for what I do, but it is there if you want it.

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • J Offline
                                  jeff hammond
                                  last edited by 30 Apr 2012, 20:56

                                  @pbacot said:

                                  all these methods are the same. You are either rotating a guide point or the board, to an insecure target along a line. SU should rotate using the projected arc intersection and that would be no issue for SU? I assume the rotate arc IS on a true curve. It is just that missing "projected arc intersection" function. In my CAD program (which does have arcs of course) a downfall is inability of lines and arcs to find (snap) that projected intersection point without using a trim tool. SU does line completion correctly why not rotation.

                                  It should be part of the SU inference tools (and toggling OFF the inference tools should also be a part! 😑 )

                                  right. I think the devs could make sketchup inferencing work the way we're expecting it to without changing the essence of sketchup.. a 'smart rotate' tool might be able to be created via ruby but for all I know, a ruby coder may end up facing the same brick wall?

                                  dotdotdot

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by 30 Apr 2012, 21:06

                                    all these methods are the same. You are either rotating a guide point or the board, to an unsecured target along a line. SU should rotate using the projected arc intersection and that would be no issue for SU? I assume the rotate arc IS on a true curve. It is just that missing "projected arc intersection" function. In my CAD program (which does have arcs of course) a downfall is inability of lines and arcs to find (snap) that projected intersection point without using a trim tool. SU does line completion correctly why not rotation.

                                    It should be part of the SU inference tools (and toggling OFF the inference tools should also be a part! 😑 )

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by 30 Apr 2012, 21:09

                                      Pilou

                                      If the 'cut' end of the rail has the same 'height' when it is flat as it does when it is angled, then the sloping rail has been distorted and it is no longer the same 'width' [i.e. the square/vertical dimension] as it was before it was rotated...

                                      TIG

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                                      • pilouP Offline
                                        pilou
                                        last edited by 30 Apr 2012, 21:10

                                        @unknownuser said:

                                        When testing I recommend you put the posts further apart as with near square shape deviances might be so small that you think you have a correct solution.

                                        I don't understand why you don't receive my test? 😲
                                        All seems perfect! πŸ˜„
                                        Where is the glitch ? (I am in decimal with maximum precision alowed by SU )

                                        test_jeff.jpg


                                        test_jeff.skp

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by 30 Apr 2012, 21:12

                                          @unknownuser said:

                                          i'm not quite sure they could give us true arcs in sketchup without entirely changing the way sketchup works.. (how would a cylinder be drawn if there were no segments in the arcs? a nurbs surface? )

                                          I do nor care for any "real" geometry. Let it me an approximated, segemented surface model.

                                          What should be here is circular guides. To let us do geometry we learnt in secondary/high school at our teen ages... That's not much but fairly enough.

                                          Gai...

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