Can any one do this facade by SU ?
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it's make me dizzy
Aqua tower in chicago
[xxl-img:1zo64wqv]http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/10/21/1256112457245/Aqua-building-in-Chicago--001.jpg[/xxl-img:1zo64wqv]
[xxl-img:1zo64wqv]http://www.chicagoarchitecture.info/CAI/Images/User/201001/DSCN1032.jpg[/xxl-img:1zo64wqv]
[xxl-img:1zo64wqv]http://www.chicagoarchitecture.info/CAI/Images/200805/Aqua-Oct08-012a.jpg[/xxl-img:1zo64wqv] -
Normally any body can make that with SU
It's just a question of time and have the blue print for take the measures of the 86 levels!Seems it's here
but not sure that is a detailed model! -
This can be done with Sketchup, but was probably done with Rhino.
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an exploratory go at it..
conclusion(s):
-yes, you can definitely draw this in sketchup
-it's going to take a lot of work (not such a bad thing but in this case, a lot of tedious work)
-probably 2 if not 3 attempts to get the shell shape to your liking..
-i used uniform B-splines then curviloft's Loft to get solid outer shell which then was intersected with the floors.. an alternate approach could be artisan to sculpt the outer shell. -
You're sweet, Jeff, and Pilou, but there's no boulder in your future.
(Because you don't want it so, for one.)
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That is actually very easy, only looks hard beacause every floor plate has a different shape and that gives the 3D effect
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Make a big ripply box, grouped.
Smoove tool or Artisan etc will help with this from a proxy...
There's also the RandomizeTIN tool...
Use Slicer5 in Z with spacing at FFLtoFFL and thickness=FloorSlab.
[Or try the older Slicer if not a v8pro user]
Then you have the wavy edged floorplates.
Make a single floor of linear glazing for the orthogonal elements, as a component, and array copy up vertically by the FFLtoFFL value... -
I like this tower, and I asked myself how can I do it too.
Of course, you can easily do it with other soft like Rhino, MoI or Bonzai. But you can do it with SU too, and you can use plugins like Artisan (not free) or other or do without.I tried with the sand box tools to make waves on four horizontal facades and I turn them vertically. After, I intersect with floor planes and I extrude them. Finally, I made the glass block inside. The only thing hard to do without plugin its the joins between the facades, so I used Curviloft.
I cant put the file here because it's more than 5mb, but there is the result (with wave facade before the cut)
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i thought about trying this again using thomthom's bitmap to mesh but i couldn't get it to work right..
ended up doing it in rhino with it's heightfield from image command using a more turbulent water bumpmap (i'm assuming that how the building was done.. the didn't model the water shape.. they imported an image of actual water..)
[and i guess i will say.. rhino would be way better for doing this.. simply because it has superior boolean tools.. ie- a lot faster ]
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Great job, guys.
Now what will be done and why.
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