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The Blender Tree Generator

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  • A Offline
    andybot
    last edited by 3 Apr 2012, 20:05

    So is the tree generator a different plugin than "Sapling"? Looks like the tree is a mesh, not a curve. Is there something obvious I'm missing or is there anothter add-on that needs to be installed?

    Edit - oh, never mind - it's just converted to mesh from a curve...
    I guess I'd like to see the curve settings you have for your tree.

    http://charlottesvillearchitecturalrendering.com/

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    • M Offline
      michaliszissiou
      last edited by 3 Apr 2012, 21:15

      No, sapling is the name of the addon.
      Curves have to be converted to real geometry before unwrapping. Watch the tutorial! It's a good one.
      Go to prefs first and enable it.

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      • E Offline
        Ecuadorian
        last edited by 8 Apr 2012, 15:50

        Amazing.

        Just wondering... Why do you prefer TIG's obj-out instead of Collada? I see Blender can now import Collada.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • P Offline
          pilou
          last edited by 8 Apr 2012, 19:57

          About import obj
          There is free one here (bottom page) some biggest than the Tig one ; (11 megas against 13 kb πŸ’š
          But very more speedy, useful for the very big files!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • M Offline
            michaliszissiou
            last edited by 9 Apr 2012, 20:03

            @Pilou
            This is an obj importer, right?
            Tig's exporter is very fast and works beautifully on very dense and complicated models.
            For importing to SU, 3ds format, despite its limitations, works fine.
            (max single mesh 64 K faces, max texture name 8 digits, it is also broken in latest SU build. I use SU 7 for importing)
            Why to import? Using SU just as a modeler and export, is more interesting after all.

            @Ecuadorian
            Have you tried to import collada to latest blender 2.62? You'll get an empty space.

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            • S Offline
              sepo
              last edited by 9 Apr 2012, 20:35

              Looks great and the rendering of instances looks amazingly fast.

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              • M Offline
                michaliszissiou
                last edited by 9 Apr 2012, 21:17

                Thank you sid.
                3 mins isn't great, it's a CPU render, using NVIDIA GeForce GTX 560 Ti, CUDA render, 56 seconds!

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                • S Offline
                  simon le bon
                  last edited by 10 Apr 2012, 10:46

                  Dear Michalis, dear all,

                  what amazing trees and work πŸ‘ πŸ‘

                  As I'm finally learning Blender (!), I'm at the first level interested by this very instructive thread ++

                  (!)SU + Blender = war machine)

                  Re: The Blender Tree Generator
                  http://forums.sketchucation.com/viewtopic.php?f=179&t=44345#p395545

                  @michaliszissiou said:

                  Thanks for the kind comments.
                  About the skp file:
                  It looks heavy ~15Mb for downloading. It's not that huge though, I just don't use components.
                  I tested another skp tree, full of components ~400kb downloading. It behaves heavily in SU making rather impossible to load 10-20 such trees. It won't happen with the one a shared.
                  @andybot
                  http://forums.sketchucation.com/viewtopic.php?f=323&t=33448&p=372812#p372812
                  TIG's obj exporter thread.

                  1. SU exports non welded vertices as obj. Import in blender/edit mode, select all, delete double verts (under the [W] menu). This welds all verts.
                  2. The ruby addon, remove inner faces. Very useful to kill non manifolds at once.
                  3. be aware of the inverted faces in SU (the blue ones), you may fix it in blender but will mess the exported SU UVs.
                  4. SU uses ngons internally and exports triangulated meshes. Terrible topology for subdivisions, displacements etc. The funny thing is that new builds of blender 2.62/bmesh implemented these ngons too. You have knifes, push pulls, insets (SU F tool), arcs etc . And some terrible topology in the end. If you're going for displacements, subdivisions, sculpting.
                    So, don't subdivide SU meshes. Just render them, apply better textures, unwrapping, materials for rendering (cycles), bumps. But never subdivide, it's logically impossible. You may retopo all these but not practical for archi vis projects.
                  5. Components: Explode them before it's too late πŸ˜†

                  I've experienced some difficulty to find the Wikii Inner faces Remover you are talking about.I was remembering this inner faces remover but too vaguely to be able to find it on the forums and have found it into my downloaded plugins repertory. It is not referenced as a normal plugin but it is a reply from Wikii to a Pilou's request.

                  So here are the links :

                  Pilou _ [Plugin] Internal surfaces
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                  Wikii remove_inner_faces.zip
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                  Simon

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                  • T Offline
                    TIG Moderator
                    last edited by 10 Apr 2012, 11:24

                    My SolidSolver tool might also fix your non-manifold 'inner partition faces' issues [and small holes/flaps etc]
                    It only works on groups mind - so if it's a component you need to edit it, select all, and group temporarily... once fixed you can explode the group and the containing component should then be manifold too ?

                    TIG

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                    • S Offline
                      simon le bon
                      last edited by 10 Apr 2012, 14:14

                      Nice usage of these tools untested until now πŸ˜„

                      tt_solid_inspector.rb

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/tmtm_SolidInspector.jpg

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/tmtm_SolidInspector_menu.jpg

                      TIG-solidsolver.rb

                      @tig said:

                      Parts are based on ThomThom's 'solid_inspector' tool which can also be
                      used prior to this tool, so that you get a better understanding of what
                      is wrong with your Non-Solid Group...

                      Name: TIG-solidsolver.rb

                      Menu: 'Tools' > 'SolidSolver'

                      Usage: [Note this works on v8/Pro only]

                      Please note that all instances of the group are solved together even if only one is selected. (So I've been obliged to explode one copy of the invalid solid group to keep the errors of the group on the same picture as the one solved)

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TIG_SolidSolver.jpg

                      Wikii remove_inner_faces.zip

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/RemoveInnerFaces_2.jpg

                      😎Simon

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                      • E Offline
                        EarthMover
                        last edited by 10 Apr 2012, 15:00

                        Nice Simon. Thanks for compiling links for these great scripts! Kudos to the authors as well!

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • P Offline
                          Pixero
                          last edited by 10 Apr 2012, 17:46

                          Thanks for the link. I'm always looking for better Tree creation software. Will try.

                          Not to hijack this thread but have you seen TreeSketch for iPad?
                          If not, take a look at these videos to what an amazing (and free!) app this is.
                          http://algorithmicbotany.org/TreeSketch/
                          Especially the fourth video (Direct manipulation) shows it off well.

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                          • M Offline
                            michaliszissiou
                            last edited by 10 Apr 2012, 18:10

                            @unknownuser said:

                            Not to hijack this thread but have you seen TreeSketch for iPad?

                            Interesting! BTW you're not hijacking at all.

                            @unknownuser said:

                            SU + Blender = war machine

                            True, but not for me. I'm the peacemaker. πŸ˜†

                            I use this ruby.
                            remove_inner_faces.rb

                            In any case, to have face's normals outwards, is the more important. No blue faces.
                            Is there a plugin for this job?

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                            • A Offline
                              andybot
                              last edited by 10 Apr 2012, 18:44

                              Wow, that remove innerfaces ruby is a great find! I've always done that manually. That can help with the native SU "orient faces" command to make sure faces are oriented properly (It messes up orientation with interior faces intersections.)

                              http://charlottesvillearchitecturalrendering.com/

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                              • M Offline
                                michaliszissiou
                                last edited by 10 Apr 2012, 19:01

                                Sorry, I can't remember who's the creator of this ruby. Maybe Pilou can help us.

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                                • G Offline
                                  Gaieus
                                  last edited by 10 Apr 2012, 19:13

                                  Interesting because I also have that plugin but could not find in the plugins index (was going to link to it instead) nor in the ruby deport. The file inside says Wikii. But it is not listed under his submissions:

                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=28782#wikii

                                  nor by any search:

                                  http://forums.sketchucation.com/search.php?keywords=&terms=all&author=wikii&fid%5B%5D=323&sc=1&sf=firstpost&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

                                  Gai...

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                                  • S Offline
                                    simon le bon
                                    last edited by 10 Apr 2012, 19:55

                                    @simon le bon said:

                                    I've experienced some difficulty to find the Wikii Inner faces Remover you are talking about.I was remembering this inner faces remover but too vaguely to be able to find it on the forums and have found it into my downloaded plugins repertory. It is not referenced as a normal plugin but it is a reply from Wikii to a Pilou's request.

                                    So here are the links :

                                    Pilou _ [Plugin] Internal surfaces
                                    http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                                    Wikii remove_inner_faces.zip
                                    http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                                    Simon

                                    Excuse me sirs, It seems to me that I have given the links πŸ˜‰

                                    PS1: This is the same ruby linked by Michalis
                                    PS2: I have pmed Jim to bring this to his attention that this ruby misses to his database πŸ€“

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                                    • G Offline
                                      Gaieus
                                      last edited by 10 Apr 2012, 20:14

                                      All right, thanks, Simon. I have changed the OP now as well as the topic title and put Pilou's first post into a quote tag.

                                      I know there are some more plugins like this so they should be treated like this, too.

                                      Gai...

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                                      • P Offline
                                        pilou
                                        last edited by 10 Apr 2012, 20:54

                                        Maybe you must add "initiator" because I have not written any lines of code for this one! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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