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    [Plugin] Generate Ceiling Grid (Updated 27-Mar-2014)

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    • S Offline
      SUFractal
      last edited by

      @tomot said:

      It should be noted that not all ceiling tiles are designed to simply drop into the metal grid, some manufacturers also provide Ceiling tiles that do indeed project below the metal grid hence providing a nice rebated look to the entire ceiling.
      Regardless its great to see the option of adding real tiles or using a texture map. πŸŽ‰

      Good point tomot ... I agree with you.

      One benefit of the individual tiles being created is the ability to switch them out with a lighting fixture.

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      • gullfoG Offline
        gullfo
        last edited by

        @tomot said:

        @unknownuser said:

        Hi:
        Dear sdmitch,your plugin nice,maybe have little need to change:

        Please lets not get carried away here! whats ... next a request for the actual supporting hanger holes and hanger wires? πŸ‘Ž

        next thing people will want an algorithm to place light and vent openings πŸ‘Ώ πŸ‘Š

        Glenn

        http://www.runnel.com

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        • sdmitchS Offline
          sdmitch
          last edited by

          @sufractal said:

          Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?

          Was this a one time thing or have you had this result on other occasions. I have never seen this.

          Anyone else having this problem?

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • S Offline
            SUFractal
            last edited by

            @sdmitch said:

            @sufractal said:

            Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?

            Was this a one time thing or have you had this result on other occasions. I have never seen this.

            Anyone else having this problem?

            I tried a handful of times and kept getting the same result unfortunately. And it was a simple rectangular ceiling shape.

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            • T Offline
              tomot
              last edited by

              FYI: In several previous version I was able to add tiles sizes, see attached pic, when I do the same with the current version I get a ruby console error Ceiling Grid.rb:95:in `max'


              ceiling.jpg

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • sdmitchS Offline
                sdmitch
                last edited by

                tomat, check the case of the "x" in the options. It looks like lower case which will not match the "X" in the case statement.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • gullfoG Offline
                  gullfo
                  last edited by

                  seems to work perfect. including complex ceilings. but... if you have the face @ zero on the z-axis, you do see the inverted faces which are flush with the grid and not dropping through. so just make sure your ceiling face is above the zero plane... then again i may have spoke too soon... a complex ceiling definitely exhibits some strange results even when sitting above the 0 on z-axis...


                  ceiling tile example


                  result from face @ zero on z-axis


                  complex ceiling.skp


                  complex ceiling.jpg

                  Glenn

                  http://www.runnel.com

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                  • S Offline
                    SUFractal
                    last edited by

                    @gullfo said:

                    seems to work perfect. including complex ceilings. but... if you have the face @ zero on the z-axis, you do see the inverted faces which are flush with the grid and not dropping through. so just make sure your ceiling face is above the zero plane... then again i may have spoke too soon... a complex ceiling definitely exhibits some strange results even when sitting above the 0 on z-axis...

                    Each time I've tried (and just did again), my ceiling plane was 'elevated'. The plugin worked perfectly until this last tweak ... I'm no programmer or ruby person, but it would appear something occurred w/in the last effort?

                    I've also tried both 2 x 2 and 2 x 4 grids.

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                    • T Offline
                      tomot
                      last edited by

                      @sdmitch said:

                      tomat, check the case of the "x" in the options. It looks like lower case which will not match the "X" in the case statement.

                      YES! YES!...... I forgot to read my own Sticky note "Watch the use of case" 😳

                      (if the SU API Ruby Console was more inclusive by incorporating the entire Ruby reference perhaps this error would have been properly flagged when a script is run)

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        Apparently all my test shapes have been at Z=0. Elevation does matter. Sorry about that.

                        Well at least I thought elevation mattered. I did a move/copy on a shape and elevated it. When I ran the plugin, I got the pulled down faces without texture, but when I created a elevated shape, it didn't have the problem. I then tried to duplicate the create at Z=0 and move/copy to an elevation and results were normal! What a lovely thing an intermittent problem is!!!

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • Z Offline
                          ZFRPS
                          last edited by

                          first,I need to speak sorry,and i get carried away for this plugin,because i believe this plugin is one of "BIM" plugins,BIM need details ,if this can done , I hope !

                          However,i must thanks sdmitch and everyone again,this plugin is great.

                          sketchup is bim

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                          • gullfoG Offline
                            gullfo
                            last edited by

                            yea, being its occurring over several runs, it may be a variable scope issue where something is persisting which causes the subsequent run to make incorrect assumptions...

                            Glenn

                            http://www.runnel.com

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                            • B Offline
                              Ben Ritter
                              last edited by

                              Sam, thank you. Good stuff!

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                              • S Offline
                                SUFractal
                                last edited by

                                @sdmitch said:

                                Apparently all my test shapes have been at Z=0. Elevation does matter. Sorry about that.

                                Well at least I thought elevation mattered. I did a move/copy on a shape and elevated it. When I ran the plugin, I got the pulled down faces without texture, but when I created a elevated shape, it didn't have the problem. I then tried to duplicate the create at Z=0 and move/copy to an elevation and results were normal! What a lovely thing an intermittent problem is!!!

                                Sam, I had tried both methods you described, but still had the same issues.

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  Ok, I have done about all I can do with this plugin. I have tested numerous shapes including gullfo's and the plugin produced the expected results, with minor exceptions, without fail using all size,origin,rotation options while creating tiles.

                                  zfrps, I fixed that "gap" thing for you.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • S Offline
                                    SUFractal
                                    last edited by

                                    @sdmitch said:

                                    Ok, I have done about all I can do with this plugin. I have tested numerous shapes including gullfo's and the plugin produced the expected results, with minor exceptions, without fail using all size,origin,rotation options while creating tiles.

                                    zfrps, I fixed that "gap" thing for you.

                                    Working OK from what I can see. Thanks so much sdmitch!

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                                    • guanjinG Offline
                                      guanjin
                                      last edited by

                                      @sdmitch said:

                                      Ok, I have done about all I can do with this plugin. I have tested numerous shapes including gullfo's and the plugin produced the expected results, with minor exceptions, without fail using all size,origin,rotation options while creating tiles.

                                      zfrps, I fixed that "gap" thing for you.

                                      Create a surface option is not valid, how the choices that are surface
                                      Choose, or have surface

                                      I come from China, is to learn

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                                      • T Offline
                                        tomot
                                        last edited by

                                        @guanjin said:

                                        Create a surface option is not valid, how the choices that are surface
                                        Choose, or have surface

                                        You do have a surface now, you can place a texture on the entire surface, unfortunately I would have preferred to see the use of individual tiles as we had previously. I inadvertently over wrote and did not save the last script. Perhaps if sdsmith is not getting tired of this yet πŸ˜„ he could introduce 3 choices: none, tiles, surface.

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

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                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          You get the "surface" if you say "No" to Make Tiles. If you don't want the surface, simply delete it.

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • guanjinG Offline
                                            guanjin
                                            last edited by

                                            @sdmitch said:

                                            You get the "surface" if you say "No" to Make Tiles. If you don't want the surface, simply delete it.

                                            We asking for too much, thank you for the great plug πŸ˜‰

                                            I come from China, is to learn

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