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How to do this?

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  • A Offline
    Anarchist86ed
    last edited by 22 Feb 2012, 16:43

    See the picture. I need to take that piece and put a duplicate on the bottom. Is to make a copy of it and rotate it the only answer? Because rotate is unbelievably frustrating to get to work.


    shuttle.jpg

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    • P Offline
      pilou
      last edited by 22 Feb 2012, 16:58

      Maybe you can use Mirror by TIG πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • D Offline
        Dave R
        last edited by 22 Feb 2012, 17:11

        I expect you probably could use some training on the use of the Rotate tool because it shouldn't be frustrating if you are using it correctly. In that particular case I wouldn't use Rotate, though. I would use Flip Along. If it isn't already set up, I would make it a component. The component axes should be aligned to the global axis with blue being up. I would then copy the component (Move/Copy) and then use Flip Along>Component's Blue. TIG's plugin would work too but I actually think the Flip command would be faster in this case.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • A Offline
          Anarchist86ed
          last edited by 22 Feb 2012, 18:33

          I've only been using it for a few days.

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          • A Offline
            Alan Fraser
            last edited by 22 Feb 2012, 19:04

            Copy it vertically upwards, flip that copy along the Blue axis, then drag it down until it locates on the lower surface.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • A Offline
              Anarchist86ed
              last edited by 22 Feb 2012, 22:48

              well flipping it works, but it feels dirty.

              Anyway, new problem. I have half my model mirrored, but I need to make changes to one side and not have it on the other. How do I keep the mirroring, but disable making changes on the opposite side of the model?

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              • D Offline
                Dave R
                last edited by 23 Feb 2012, 03:30

                Right click on one of the components and choose Make Unique.

                I don't understand why you think Flipping "feels dirty." It a very useful operation in a great number of situations.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • A Offline
                  Alan Fraser
                  last edited by 23 Feb 2012, 07:25

                  I don't understand the aversion to flipping either. Assuming that the lower surface is a mirror of the upper one, and therefore at the same angle, then Flip is absolutely accurate and will allow you to inference lock the unit perfectly onto the underside.
                  Rotating is no use; the unit would end up the wrong way round...with the fins towards the centre, or the 'prongs' towards the back, depending on which axis you used. It would then need to be flipped twice in order to orient it correctly.

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • H Offline
                    harnstein
                    last edited by 23 Feb 2012, 11:53

                    @anarchist86ed said:

                    well flipping it works, but it feels dirty.

                    Anyway, new problem. I have half my model mirrored, but I need to make changes to one side and not have it on the other. How do I keep the mirroring, but disable making changes on the opposite side of the model?

                    As Dave stated you could make one side unique, but then it won't be mirrored (as an instance) anymore.
                    (The result are two independent components)

                    If there are some changes like adding elements to only one side, you'd have to exit the mirrored component and add these outside to the component.

                    If you want to make changes to one side itself, then you have to make it unique.

                    still sketchin'

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                    • A Offline
                      Anarchist86ed
                      last edited by 23 Feb 2012, 16:44

                      I know a lot of my questions seem stupid, but keep in mind I've only been using sketchup since sunday. And searches for answers often prove fruitless. As for flipping, it feels dirty because I have OCD and I want everything to be perfectly clean.

                      For only using it a few days, I think I'm doing OK. I can't get solid tools to work, rotate is a nightmare, follow me is useless. And I can't figure out how to make bended pipes, but as I said, I haven't had much experience with any of it. I've tried modelling in lightwave ten and haven't accomplished in a month what I have in less then a week with sketchup. Also didn't have as much fun figuring things out on my own.

                      Making the instance works, but losing that mirror sucks. πŸ˜’


                      shuttle2.jpg

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                      • M Offline
                        mac1
                        last edited by 23 Feb 2012, 17:19

                        I missed some thing. Component definitions are invariant under move, rotate and scaling operations. If I scale by -1 this is mirroring and I can have two instances of the same component but mirrored. The one not mirrored ( make copy first ) has to be pasted in place to restore it and you have to watch the axis location

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                        • B Offline
                          brookefox
                          last edited by 23 Feb 2012, 18:33

                          Well, looks like you've done nice job for a fairly experienced user, much less a since-Sunday user. I don't know how you got so far without using the above mentioned tools (component, rotate, mirror, etc.), but they would doubtless make your life easier and more fun. And after SU's basic tools come the mind-blowing plugins that these lads have come up with...

                          ~ Brooke

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                          • L Offline
                            ledisnomad
                            last edited by 23 Feb 2012, 19:16

                            Just to add to the discussion (and perhaps your confusion), you could also look into making that initial piece a hosted component. Then insert another instance of it and it will stick to any face you place it on. That might alleviate your feeling of self-loathing when you flip it. πŸ˜‰

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                            • A Offline
                              Alan Fraser
                              last edited by 23 Feb 2012, 21:41

                              It is possible to retain the mirroring of the two sides...yet still have one side different from the other. You just need to determine the highest common denominator...the most that both sides have in common. Once you've done that you can add separate bits of eye candy to each side, yet still retain the option to edit the base model, keeping both sides symmetrical.

                              3D Figures
                              Were you required to walk 500 miles? Were you advised to walk 500 more?
                              You could be entitled to compensation. Call the Pro Claimers now!

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                              • M Offline
                                mac1
                                last edited by 23 Feb 2012, 22:24

                                @anarchist86ed said:

                                See the picture. I need to take that piece and put a duplicate on the bottom. Is to make a copy of it and rotate it the only answer? Because rotate is unbelievably frustrating to get to work.

                                Rotation frustration is not just you. The attitude you arrive at is a function of the sequence it is done.( You can get a differnt answer if you rotate x,y,z vs x,z,y. If you ever heard the word quaternion that is a method that avoids that problem and is often used in space craft attitude control for avoid problems like that.

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                                • A Offline
                                  Anarchist86ed
                                  last edited by 24 Feb 2012, 03:57

                                  I think it's going OK. Given my inferior level of knowledge. Anyway...

                                  See the blue line? I don't like it. I messed up along the way and can't figure out how to straighten it up. Short of rebuilding the whole thing...


                                  shuttle3.jpg


                                  shuttle4.jpg

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                                  • M Offline
                                    mac1
                                    last edited by 24 Feb 2012, 04:25

                                    @anarchist86ed said:

                                    I think it's going OK. Given my inferior level of knowledge. Anyway...

                                    See the blue line? I don't like it. I messed up along the way and can't figure out how to straighten it up. Short of rebuilding the whole thing...

                                    Look at some of your earlier pics. It is not the line ( plane edge) but the flat area you have added some way and obviously the two will not be planar. You can hide that edge.

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