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[Plugin] SectionCutFace

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  • T Offline
    toddbg
    last edited by 31 Dec 2011, 01:33

    @tig said:

    If you have non-solids, with overlapping 'volumes' sometimes it can't decide which is solid and which is void, so no faces get made.
    Repeat - this time 'keeping all edges' [option].
    Then you can see what's the complexity you've generated...
    and then manually face/color the required parts that you want as solids...

    I'm still having no luck.

    I've posted my model to my dropbox.

    Link Preview Image
    Dropbox - 404

    favicon

    (dl.dropbox.com)

    The currently active scene is the one I am having a hard time with. The last scene is the one that seemed to work correctly.
    NOTE: I've told the section plane to hide.

    If you have any insights I would appreciate it.

    Thank you.

    Todd

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    • T Offline
      TIG Moderator
      last edited by 31 Dec 2011, 15:14

      Right!
      One look at your SKP showed the issue.
      It's tiny ! 😲
      Sketchup/OpenGL have problems coping with tiny faces [<~1mm/0.001sq"] - and also enormous faces.
      Sketchup is designed as a tool to model objects within a range of 'normal sizes' - doorhandles/doors/walls/buildings/blocks etc [but not tiny screws or giant cities].

      Your SKP is at the level of something like the parts of a wristwatch !
      There are some faces/edges <0.4mm across in the part that has the issues - the one that succeeded is just large enough to exist.
      So all tools like this will fail to make the desired geometry, because Sketchup itself simply can't create it. I'm surprised you haven't had problems with the geometry before...

      However, a workaround is to group the object, edit the group, select-all and scale your groups' entities by say x10 or x100, and then make the faces using this tool [or others like it] and then scale everything [including the section-cut-face] back down by 0.1 or 0.01 - the tiny faces can 'exist' it's just the 'making' of them that fails...
      πŸ€“

      TIG

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      • T Offline
        toddbg
        last edited by 31 Dec 2011, 19:57

        @tig said:

        Right!
        One look at your SKP showed the issue.
        It's tiny ! 😲
        Sketchup/OpenGL have problems coping with tiny faces [<~1mm/0.001sq"] - and also enormous faces.
        Sketchup is designed as a tool to model objects within a range of 'normal sizes' - doorhandles/doors/walls/buildings/blocks etc [but not tiny screws or giant cities].

        Your SKP is at the level of something like the parts of a wristwatch !
        There are some faces/edges <0.4mm across in the part that has the issues - the one that succeeded is just large enough to exist.
        So all tools like this will fail to make the desired geometry, because Sketchup itself simply can't create it. I'm surprised you haven't had problems with the geometry before...

        However, a workaround is to group the object, edit the group, select-all and scale your groups' entities by say x10 or x100, and then make the faces using this tool [or others like it] and then scale everything [including the section-cut-face] back down by 0.1 or 0.01 - the tiny faces can 'exist' it's just the 'making' of them that fails...
        πŸ€“

        That worked! Thanks TIG.
        I'm still learning the limits of what Sketchup can do and find myself modeling what would be real world parts for projects I am working on.
        Unfortunately these do tend to be screws that are 0-80 in size or in this case, walls that are ~1/16" thick. (model train and steam engine parts...)

        I'll have to keep the scaling trick in mind and work at a larger scale and then back down to real size for production documents.

        Thanks again!

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        • T Offline
          TIG Moderator
          last edited by 1 Jan 2012, 12:36

          If you work in decimal inches why not switch Model Info > Units, displayed units = 'off', change to 'meters' and work as if you are in inches.
          If you want to display units on dims etc later [at the end after small face modeling is done] - change the units back to inches etc as desired, and then draw a line typing in 1m+enter in the model-context [you add the 'm' so whatever the units it will be 1 'meter' long], use the Tapemeasure tool and pick the two ends of that 1m long line and type in 1"+enter, when prompted answer Yes to rescale the model. The model shrinks to be in inches, with dims etc now displaying in inches etc as set...

          TIG

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          • N Offline
            nickdk
            last edited by 12 Jan 2012, 03:07

            Thank you for this great tool!! πŸ˜„
            Sometimes when I use it it's very slow, it can take 10mins on a large model, is there any tips on speeding things up?
            I have a current model with many round shapes and circles with 500 sides and so on, it takes forever.
            I'm not trying to sound non-thankful, I just wondering if I can do something to make it go faster πŸ˜„

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            • D Offline
              Dave R
              last edited by 12 Jan 2012, 03:14

              I think the answer is in your question. Circles with 500 sides? Whatever for? Surely you don't need that many.

              Etaoin Shrdlu

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              • N Offline
                nickdk
                last edited by 12 Jan 2012, 03:19

                @dave r said:

                I think the answer is in your question. Circles with 500 sides? Whatever for? Surely you don't need that many.

                Hehe πŸ˜„ yeah 500 sides might be a lot, the reason for the many sides is that I just recently found out how to make smooth circles in SU and I didn't really think to much about the amount of sides I entered when model ling, I assumed that it would take a lot of sides to get a really smooth result? I need to import the SU model in 3Ds max when it's done and I wanted all circular shapes to be perfect. It might be overkill though, it is making my life hard with this complex geometry that's for sure! πŸ˜•
                thank you for the insight!

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                • D Offline
                  Dave R
                  last edited by 12 Jan 2012, 03:29

                  It's surely overkill and you've kind of shot yourself in the foot, metaphorically speaking. You can get smooth curves with far fewer sides and increase performance.

                  Etaoin Shrdlu

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                  • N Offline
                    nickdk
                    last edited by 12 Jan 2012, 03:39

                    how many sides do you think I'll need? I have attached WIP to give an idea of the shapes involved and the detailing πŸ˜„

                    I did a test with 100 sides and the polygons were visible so I guess it does require quite a lot :S


                    top073.jpg

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                    • D Offline
                      Dave R
                      last edited by 12 Jan 2012, 03:53

                      I don't know. It's kind of dark so it's hard to see.

                      Does this look like it is smooth enough?


                      http://farm7.staticflickr.com/6223/6318648290_530026a3b2_z.jpg

                      That's 50 segments going around the long way.

                      Etaoin Shrdlu

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                      • N Offline
                        nickdk
                        last edited by 12 Jan 2012, 03:57

                        yes it looks perfect:) My problem is that the circular shapes I'm using in my design are differently scaled - some of them are 20meters in diameter so the 'jagged' faces are much more visible.

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                        • D Offline
                          Dave R
                          last edited by 12 Jan 2012, 04:09

                          That ring is drawn at a bit over 5 meters in diameter but I doubt it would look any different at 20m or 200m.

                          Etaoin Shrdlu

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                          • A Offline
                            ayik37
                            last edited by 7 Feb 2012, 20:56

                            thanks sir,that plugin working very well in my sketchup πŸ‘

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                            • P Offline
                              petroulac
                              last edited by 26 Mar 2012, 11:47

                              Thanks!!!

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                              • I Offline
                                ilaliberte
                                last edited by 28 Mar 2012, 11:36

                                Hello! I've downloaded this pluggin several times and just did again with this version, and it just won't work: I don't get the context menu option at all!

                                My friends at uni are using it on the same version of SketchUp Pro (7.1.6859) without a problem... Here are some screenshots to try to explain. The context menu screenshot is from when I clicked on the section cut plane - there isn' anything missing from that menu, I only cut the screenshot a bit too close.

                                Does it make a difference that I am still on the trial version of V-Ray?

                                many thanks.
                                Best wishes
                                Isabelle


                                Screen Shot 2012-03-28 at 12.31.27.png


                                Screen Shot 2012-03-28 at 11.57.39.png

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                                • D Offline
                                  Dave R
                                  last edited by 28 Mar 2012, 12:31

                                  Looks like you've got your plugins in the incorrect folder. Plugins for SketchUp should be in Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/Plugins.

                                  If I had to guess, I'd say Zorro 2 doesn't work either.

                                  Etaoin Shrdlu

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                                  • I Offline
                                    ilaliberte
                                    last edited by 28 Mar 2012, 15:00

                                    Thank you so much for this, it works now! How embarrassing - but it's good that it was this easy to solve. Thank you, thank you, thank you!!!

                                    (And yes, of course Zorro wasn't working either!)

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                                    • C Offline
                                      chalky
                                      last edited by 29 Mar 2012, 08:25

                                      I'm sorry but am I the only one having problems..?
                                      seems like everytime I run the plugin SU freezes, tried on various projects and simple cube..same thing
                                      SU8 Pro Lion 10.7.3 latest version of plugin, any suggestions?

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 29 Mar 2012, 09:14

                                        @chalky said:

                                        I'm sorry but am I the only one having problems..?
                                        seems like everytime I run the plugin SU freezes, tried on various projects and simple cube..same thing
                                        SU8 Pro Lion 10.7.3 latest version of plugin, any suggestions?

                                        I know of no issues causing 'freezing'...
                                        Open the Ruby Console.
                                        Run the tool.
                                        Any error messages in the Console or otherwise ?
                                        Report back...
                                        πŸ˜•

                                        TIG

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                                        • C Offline
                                          chalky
                                          last edited by 30 Mar 2012, 10:45

                                          Tried what you said but no messages in ruby console reported. ❓ ❓

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