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    [Plugin] CameraControls

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    • JClementsJ Offline
      JClements
      last edited by

      @unknownuser said:

      For these maybe some logarithmic/non linear curve for the slider so when sliding a little it would be small values and when sliding towards the extremes it would be larger/faster movement.
      Just a thought.

      Good suggestion, Pixero.
      Moving sliders with the mouse with any accuracy has often been an issue for me (ie., in Goggle Earth dialogs).

      Perhaps Arrow keys could be active. Shift-Arrow = large movement, Ctrl-Arrow small movement, and what I have available in a 2D app for closeup work, Alt-Arrow = One Pixel no matter what the zoom level is. Getting a bit complicated isn't it. 😒

      John | Illustrator | Beaverton, Oregon

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      • bagateloB Offline
        bagatelo
        last edited by

        @pixero said:

        Ok. I added the Math::atan and now it works. Still the window is huge! 😲
        I really like the way it works in realtime but please make the window much more compact.
        It would also be nice with a small reset button for each slider.

        Also would it be possible to have these as well:
        Truck (left/right)
        Pedestal (up/down)
        Dolly (in/out)
        .

        I like the idea, and if is possible to store some values, is fantastic.

        While the cat's away, the mice will play

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        • R Offline
          RickW
          last edited by

          Pixero: Not sure when you downloaded, but the current download has the corrected script (though I see you did get yours fixed).

          John: Yes, I was using more "conventional" (as far as I could find) terminology for camera motion, rather than corresponding SU terminology. Also, I added text entry so you don't have to rely solely on slider accuracy - if you get it close and find the approximate angle, you can type the one you want.

          All: I can add a preset size for the window to get it a bit smaller at startup, though as noted above, it can be resized and should remember that size in the future. Also, I'm noting the requests, and will see what can be added.

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • R Offline
            RickW
            last edited by

            There are some challenges there with JavaScript/HTML in where I allow selection. I'll try to clean that up if possible.

            RickW
            [www.smustard.com](http://www.smustard.com)

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            • L Offline
              lexmonteiro
              last edited by

              Thank you RickW!
              Works fine here!

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              • JClementsJ Offline
                JClements
                last edited by

                Thanks for the reply, Rick.

                One thing. I did notice that you can NOT "swipe" the values in the dialog; you have to click and use the Delete Key or Backspace Key first, then type in new values.

                Any chance to allow "swiping"?

                John | Illustrator | Beaverton, Oregon

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                • bagateloB Offline
                  bagatelo
                  last edited by

                  It's Amazing!!!

                  https://docs.google.com/document/d/1_0fv5qouSpGEJtkj3vJ2OPuXtCl3IZwv60DDWFNLbPo/edit?hl=en&authkey=CIbeqrsC&ndplr=1&pli=1#bookmark=id.gup48zy13yvo


                  ACT Figures 1_Camera-Moves_1.png_1.png_1.png

                  While the cat's away, the mice will play

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                  • B Offline
                    bentleykfrog
                    last edited by

                    Nice Plugin Rick,

                    Its really helpful when aligning the camera to a face in parallel projection and then rotating so the view is "upright". One problem I found is that in parallel projection the camera zooms out to the extents when adjusting the values. I had a look at the code and the simple solution is to store and maintain the camera.height value for non-perspective views, ie:

                    maintaining:

                    if (!perspective)
                      @view.camera.height = @height
                    end
                    

                    storing:

                    @height = @camera.height if set == "all" || set == "camera"
                    
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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      Iv downloaded the files directly into plugins folder, but nothing appears in camera tab relating to the plugin, have i done something wrong, help please

                      Bring on the Rain...

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        lol i got it, its in my plugin tab and not the camera tab

                        Bring on the Rain...

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                        • dereiD Offline
                          derei
                          last edited by

                          It seems this plugin is no longer maintained... the thing is it worked ok for me until short time ago (couldn't tell when), since then it doesn't respond to commands. I don't know if there is a new/better one to do the same thing, but if it is, would be great to know about.

                          Thank you very much.

                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                          • E Offline
                            Einstein
                            last edited by

                            Seems like this plugin is no longer compatible with newer versions of SketchUp? It would be so cool to see it still working! In SU 2018 the toolbar is unresponsive too.
                            For me it is one of the best plugins ever.

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