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[Plugin] Super Drape

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  • S Offline
    seven.sides
    last edited by 5 Oct 2011, 10:58

    Thanks TIG, this will be very usefull.

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    • T Offline
      TIG Moderator
      last edited by 5 Oct 2011, 12:25

      Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=358314#p358314 β˜€

      Face 'pairing' of materials between the groups is now more robust, consistent and very unlikely to fail.
      Only topmost faces now usually gets draped onto - if you have overlapping faces in the groups the drape should not now 'punch through' onto lower faces, unless the faces are with ~5mm of each other vertically - still it's best to have single-skin meshes to super-drape...

      The splat/error reported by Dave_R is now avoided by recoding... BUT it doesn't fix his mesh itself, which had two quad-faces that appeared coplanar but caused splats because when the mesh was intersecting with other entities they made the result unstable - after erasing those two faces they would no reface with 'find_faces', but adding a diagonal fixes the issue as they two triangles are just on the cusp of the difference between a viable quad and two triangular faces that are not coplanar. I await for Dave to re-break this version πŸ˜•

      TIG

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      • C Offline
        charly2008
        last edited by 5 Oct 2011, 13:35

        Hi TIG,

        I've tried it with no success. I do not know if that's my fault. See Picture below.

        Charly


        2011-10-05_145910.jpg


        Untitled.skp

        He who makes no mistakes, makes nothing

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        • T Offline
          TIG Moderator
          last edited by 5 Oct 2011, 13:52

          Charly πŸ˜’

          I can't get any error messages, BUT I don't get a good result either!
          BUT if I explode each group in turn and immediately regroup the highlighted entities... and then use SuperDrape with them it works just fine πŸ˜•
          I suspect that there's some duplicate/tiny faces or similar 'errors' is the group[s] that cause issues - but the explode+regroup fixes them...
          I'll see what I can come up with - in the meanwhile use the explode+regroup trick and it seems fine again...Capture.PNG

          TIG

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          • C Offline
            charly2008
            last edited by 5 Oct 2011, 14:24

            Thanks for the tip. Your plugin has a great potential as always.


            2011-10-05_170820.jpg

            He who makes no mistakes, makes nothing

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            • M Offline
              MALAISE
              last edited by 5 Oct 2011, 15:48

              Simply, thanks πŸ˜„

              MALAISE

              La Connaissance n'a de valeur que partagΓ©e

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              • W Offline
                wolfy
                last edited by 5 Oct 2011, 16:34

                VERY COOL! Thanks TIG this will come in extremely handy. β˜€

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                • N Offline
                  numbthumb
                  last edited by 5 Oct 2011, 16:49

                  Where would we be without all this stuff... thanks!

                  Comfortably numb...

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                  • D Offline
                    Dave R
                    last edited by 5 Oct 2011, 17:15

                    Thanks TIG.

                    So the splats occurred because those two quad faces barely qualified as quads? It sounds like SU let Fredo's skinning tool make quad faces but wouldn't let your tool work. Sounds like a double standard to me. πŸ˜„

                    I'll give it a try as soon as I can and let you know how it goes.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • C Offline
                      charly2008
                      last edited by 5 Oct 2011, 17:20

                      As always with new tools, I need to experiment with.


                      2011-10-05_173422.jpg


                      2011-10-05_174624.jpg


                      2011-10-05_182406.jpg


                      2011-10-05_191215.jpg

                      He who makes no mistakes, makes nothing

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                      • T Offline
                        TIG Moderator
                        last edited by 5 Oct 2011, 18:23

                        Charly

                        Glad you're enjoying it πŸ˜„

                        One of the issues [but not all] about your original problem was that you applied the material to the draped group and not the faces with in it...
                        I plan to spot this in the next version and ask what you want to do...
                        Also your sphere had a convoluted transformation - removed after the explode+regroup... I looking at ways of trapping/sorting this too... πŸ˜’

                        TIG

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                        • T Offline
                          TIG Moderator
                          last edited by 6 Oct 2011, 14:37

                          Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=358314#p358314 β˜€

                          Following Charly's feedback it now spots if you have a material applied to the draped group and that there are some faces inside the group without a material [they will appear to have the group's material, even when they are actually in the default-material] - you can then choose Yes|No to use that group.material for any draped faces that would otherwise have the default-material.
                          The intersecting is even more robust.
                          All underlying faces inside the same group should now be unaffected by the draping [i.e. any faces below the draped-on topmost faces].
                          Draped faces that partially overlap the edges of the draped-on group's faces are now neatly trimmed to them.
                          Groups with convoluted transformations [rotated in 3d, scaled etc] should no longer cause issues with the draping.

                          Feedback please...

                          TIG

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                          • W Offline
                            wyatt
                            last edited by 6 Oct 2011, 15:52

                            TIG, this version doesn't work for me. It calculates forever.

                            Error: #<NoMethodError: undefined method entities' for nil:NilClass> C:/PROGRA~2/Google/GOOGLE~1/Plugins/TIG-Superdrape.rb:152:in drape'
                            C:/PROGRA~2/Google/GOOGLE~1/Plugins/TIG-Superdrape.rb:114:in `onLButtonDown'

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                            • T Offline
                              TIG Moderator
                              last edited by 6 Oct 2011, 17:16

                              I suspect you have SketchyPhysics or DrivingDimensions [or something similar] installed that cause a problem with copying groups [the use of the standard-method 'group.copy' was added in this version] - I had forgotten that these 'rogue-tools' still need fixing by their authors... 😲 πŸ˜’
                              I am making some other minor tweaks anyway... so I will try and get rid of the 'group.copy' code to avoid the issue at the same time...
                              Watch this space... πŸ˜„

                              TIG

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                              • T Offline
                                TIG Moderator
                                last edited by 6 Oct 2011, 17:32

                                Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=358314#p358314 β˜€
                                The new group.copy code introduced in v1.2 is now recast to avoid clashes with rogue-scripts that might mess it up.
                                Multi-level/overlapping faces in the draped-group are now allowed [previously only one level was draped].
                                πŸ˜„

                                The earlier v1.2 changes were...
                                Following Charly's feedback it now spots if you have a material applied to the draped group and that there are some faces inside the group without a material [they will appear to have the group's material, even when they are actually in the default-material] - you can then choose Yes|No to use that group.material for any draped faces that would otherwise have the default-material.
                                The intersecting is even more robust.
                                All underlying faces inside the same group should now be unaffected by the draping [i.e. any faces below the draped-on topmost faces].
                                Draped faces that partially overlap the edges of the draped-on group's faces are now neatly trimmed to them.
                                Groups with convoluted transformations [rotated in 3d, scaled etc] should no longer cause issues with the draping.

                                Feedback please...

                                TIG

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                                • W Offline
                                  wyatt
                                  last edited by 6 Oct 2011, 18:43

                                  I do have Sketchy Physics, and 1.3 works now. Thank you.

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                                  • A Offline
                                    AcesHigh
                                    last edited by 7 Oct 2011, 03:08

                                    Thanks a lot TIG, since it was me who asked for this tool.

                                    You know, there is another use for this tool that I thought just now. Since you now can drape materials onto the mesh, it makes it REALLY EASY to select the faces with the new material! No more pain selecting all the faces that you just draped!

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                                    • P Offline
                                      pep75
                                      last edited by 7 Oct 2011, 13:15

                                      β˜€ πŸ‘ !!!

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                                      • A Offline
                                        AcesHigh
                                        last edited by 7 Oct 2011, 22:49

                                        TIG, interested in adding functionalities for making a Super Ultra Drape??? πŸ’š πŸ’š

                                        basically:

                                        1 - when drapeing, you simply projects the line of a surface over a 3d mesh. The ending result COMPLETELY follows the curvature of the mesh, just adding those lines over the mesh.

                                        2 - when stamping, you add a completely flat shape to a mesh. The mesh adapts to the stamp and becomes flat.

                                        What if you want a compromise? Like for example, to project a road over a mesh? Lets say you have a road, and the road is 20cm below the curbs/sidewalk level.

                                        Why not project that 3d road over the mesh, and the mesh ALREADY has the road areas becoming 20cm lower than the curb/sidewalks areas?

                                        What if you want the road to climb a small hill (that exists on the mesh) but you dont want the road to be as steep as the mesh? You already have the road steepness. Normal drape would be useless. It would just project the road lines over the existing (very steep) mesh. Drape would make the road flat. Ideal solution would be to project the road onto the mesh, but KEEP the road Y axis curvature, making the mesh adapt (like when stamping) to the road.

                                        So, TIG, do you think something like that would be possible? Thanks very much!

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                                        • Bob JamesB Offline
                                          Bob James
                                          last edited by 8 Oct 2011, 01:40

                                          @AcesHigh

                                          Why not just use InstantRoad.rbs?

                                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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