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    Interior Lounge Tips Please

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    • B Offline
      bhbarchitects
      last edited by

      Never bother changing the gi from 1 and use standard vray sky.

      Camera set between 30 and 60

      No lights used in this scene, just make sure you get the sun coming through the window.

      hope this helps

      Matthew


      Scene using no lights just sun

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      • J Offline
        junior_architect
        last edited by

        @ stefanq - could you send it again please...im getting a corrupt file - thanks

        @ bhbarchitects - WOW thats the type of render i am looking to achieve! Is the furniture rendered in VRay or Added via Photoshop? Oh and excuse my basic knowledge, on the camera drop-down which do i change to between 30-60?

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        • V Offline
          valerostudio
          last edited by

          We should note that @bhbarchitects rendering is fantastic and is so because it follows the 3 rules of a good rendering 1. Detailed model 2. correct materials 3. good lighting
          Now I am all for natural lighting, but from the looks of the model, I think @bhbarchitects has a lot more openings letting light into his view. @ bhbarchitects,are there windows behind the camera? A room can be lit solely with GI, but only if the model and room setupo allow for it.

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          • soloS Offline
            solo
            last edited by

            @unknownuser said:

            We should note that @bhbarchitects rendering is fantastic and is so because it follows the 3 rules of a good rendering 1. Detailed model 2. correct materials 3. good lighting

            If I may add to this....

            1. Good model, not necessarily detailed, as one can get away with extreme detail with clever texturing and UV mapping.

            2. Textures/materials, this can make and break a render, no point in a good model without good textures, correct UV's, right reflections, subtle bumps, etc.

            3. Lighting, faked lighting is the first thing that makes a render look like a render and not a photo, IMO less is more, not saying less light, but less light sources. I shake my head when I see a great render ruined by too much lighting, day time renders with lights on inside, not every light in the house needs to be on, let there be some dark areas.

            4. Composition, a great render can be ruined by a stupid camera position or extreme FOV.

            5. Talent...you either got it or not.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • StinkieS Offline
              Stinkie
              last edited by

              These may come in handy: http://www.youtube.com/results?search_query=%22The+Complete+V-Ray+Rendering+Process+%22&aq=f

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              • V Offline
                valerostudio
                last edited by

                Solo is 110% correct. There is a huge difference between a rendering and a great visualization.

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                • B Offline
                  bhbarchitects
                  last edited by

                  @valerostudio said:

                  bhbarchitects,are there windows behind the camera? A room can be lit solely with GI, but only if the model and room setupo allow for it.

                  The scene is only lit by the natural doors and windows in the scene, there is a door behind the camera and bi-fold doors in the kitchen/diner.

                  Most of my work has to be more photoreal than overly artistic (booo!!!) I have to work with the building i am supplied so no false openings or missing walls.

                  junior-architect shutter speed is 30-60, 90% of the time i try and keep the default on all the other camera settings.

                  Thanks all for the nice comments, it's only through feedback and advice from you that i have progressed.

                  Keep up the good work

                  Matthew

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                  • B Offline
                    bhbarchitects
                    last edited by

                    @junior-architect if it's not too late, post the model or section you want to render on the site and maybe some of us can have a look and try and give some tips.

                    Matthew

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                    • J Offline
                      junior_architect
                      last edited by

                      Thanks for all your help here is my latest render...what do you all think? be as honest as possible please, constructive criticism welcomed!


                      LIVING ROOM 16 SHUTTER CHANGE 200 TO 50.jpg

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                      • J Offline
                        junior_architect
                        last edited by

                        @unknownuser said:

                        @junior-architect if it's not too late, post the model or section you want to render on the site and maybe some of us can have a look and try and give some tips.

                        Matthew

                        My model is about 90 mb lol! how do i decrease the fil size...Rendering Time is taking ages (about 30 mins per render) most times it takes ages to respond of even rotate when not rendering.

                        Here are the details under Model info - Statistics -

                        Edges----------------------1715497
                        Faces----------------------717820
                        Component Instances--------37201
                        Guide Points---------------31
                        Groups---------------------37141
                        Component Definitions------165
                        Layers----------------------27
                        Materials-------------------345

                        Im guessing I have to decrease Edges and Faces to increase the Rendering speed.

                        Is there a way to do this?

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                        • R Offline
                          Roger
                          last edited by

                          WTF, over 37000 component instances. Are we counting every stitch in the fabric or what? Is there a whole house connected to this room?

                          If you are dealing with the whole house, you might want to copy the file, rename it living room and the knock out everything but the one room. If you have 37000 components in that room alone, then something is wrong. Have you purged unused components?

                          http://www.azcreative.com

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                          • J Offline
                            junior_architect
                            last edited by

                            Yes actually it was the whole house I was referring to. I have purged unused components....just found out a few of tips which were to :

                            1. Use wire frame mode when rotating/editing a large object as this works much quicker.
                            2. Use smaller bitmaps/jpegs for materials when rendering.
                            3. Use classes (cant believe I didnt use this before!).
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                            • V Offline
                              vidy
                              last edited by

                              @junior_architect said:

                              1. Use classes (cant believe I didnt use this before!).

                              can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby?

                              thanks

                              still so much to learn..

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                              • R Offline
                                Roger
                                last edited by

                                @vidy said:

                                @junior_architect said:

                                1. Use classes (cant believe I didnt use this before!).

                                can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby?

                                thanks

                                I am the last person to speak to about programming, but I will give it a try. The concept of classes in programing is to organize things by shared characteristics. For instance all lumber is rectangular and long. So you can define a class called lumber. Now each time you want a board in your drawing you refer back to your class definition and just add the unique elements like length and type of wood. By storing that in the class and not in each individual instance of a board your code become much shorter and more concise. This decreases the program overhead that has to be handled by your computer. If your not a coder, then just remember class is an inherited characteristic that can be used by subclasses.

                                http://www.azcreative.com

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