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[Ongoing-Tutorial] How to make a car using SDS/Artisan?

Scheduled Pinned Locked Moved Organic Modelling
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  • M Offline
    mitcorb
    last edited by 31 May 2011, 11:29

    Hi, Marian:
    It's looking good. Are you keeping progress images as you proceed with the development, or did I miss that?
    Edit: I am thinking you would want to keep skp's of all the steps for future reference and/or publishing?

    I take the slow, deliberate approach in my aimless wandering.

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    • M Offline
      Marian
      last edited by 31 May 2011, 12:42

      Hi,Mitcorb. Yes I post images as I proceed. The car is now in the same state as shown above
      I normally don't keep any files up until I have the car fully stitched.
      After that I save separate files for most versions in both low poly and smoothed. Take a look at some versions of my cars here http://www.deviantart.com/download/150756465/Sunbeam_Evolution_by_Marian87.jpg or the more up to date video http://www.youtube.com/watch?v=gomKM8wGUII and here http://www.deviantart.com/download/152264013/AXA_Evolution_by_Marian87.jpg

      http://marian87.deviantart.com/

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      • M Offline
        Marian
        last edited by 31 May 2011, 14:29

        As I said above now is the best time to modify the design, it depends on each of you the direction in which you want to take the design.
        Because editing vertices is especially important for tweaking these kinds of cars I'll go over how you do that with SU in case some of you didn't know it can be done. Use the move tool over vertices until a green dot appears, then click and hold and move it in the direction you want.
        Another important aspect of modelling for SDS is the concept of "doubling" lines to have crisper lines once smoothed. In some cases you'll need to triple the lines to get an acceptably crisp line.
        Select the geometry along the line you wish to double make it into a group, then select only the lines and move them to the side a bit or up or down depending on the mesh. After doing this you can explode the group and start stitching the gap. Now you can see the difference in the smoothed mesh.


        sds13.jpg


        sds14.jpg


        sds15.jpg


        sds16.jpg


        sds17.jpg

        http://marian87.deviantart.com/

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        • D Offline
          deanlegg
          last edited by 31 May 2011, 19:47

          Here's another try, just need to add windows etc


          sds lambo.skp

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          • D Offline
            deanlegg
            last edited by 31 May 2011, 20:34

            Windows and ducts in
            Can anyone tell me the little problem on the hood?


            sds lambo.skp

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            • M Offline
              Marian
              last edited by 31 May 2011, 21:40

              @deanlegg said:

              Can anyone tell me the little problem on the hood?

              The problem on the hood is related to what I said a few posts up. Look for he NO and YES picture hope that makes it clear. You should connect all lines and not let them connect in the midlle of a face like you have on your hood.

              http://marian87.deviantart.com/

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              • M Offline
                Marian
                last edited by 1 Jun 2011, 20:43

                Today we'll be addressing the issue of how to keep edges square on ducts, inlets, concave openings etc.
                In the example I used I made opening in the back of the car. The first steps are similar to how we "doubled" the lines. Select/group/move lines/ungroup and stitch. Also remember that if you want crisp edges you'll have to double the outside and inside ones.
                In some places doubling is not enough to keep the corners crisp, or the shape square. To fix this you have to cut the corners like in my pics below. Imagine that you take a square and cut its corners and make it into a hexagon, that the process here. You'll also have to tweak, fiddle and delete some lines around the corners in order for the shape to smooth correctly. You can control how crisp those corners become after smooth by bringing the lines in the corner close together.
                That holds true in most all cases of doubling, the closer the lines are the sharper the smoothed outcome.


                SDS18.jpg


                SDS19.jpg


                SDS20.jpg


                SDS21.jpg


                SDS22.jpg


                SDS23.jpg


                SDS.skp

                http://marian87.deviantart.com/

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                • L Offline
                  lapx
                  last edited by 24 Aug 2011, 05:04

                  Marian,

                  Thanks for your tutorial! I'm following along. How do you create your double lines? Do you use a front and rear imgage as well?

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                  • M Offline
                    Marian
                    last edited by 24 Aug 2011, 08:41

                    @marian said:

                    Select the geometry along the line you wish to double make it into a group, then select only the lines and move them to the side a bit or up or down depending on the mesh. After doing this you can explode the group and start stitching the gap.

                    http://marian87.deviantart.com/

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                    • M Offline
                      Marian
                      last edited by 29 Aug 2011, 12:43

                      @lapx said:

                      Do you use a front and rear imgage as well?

                      Sorry I didn't answer this one until now, I was in hurry last time.

                      Simply put, no, I don't use anyother pictures for the front and back. That's because using this method you are not making an accurate representation of an existing car. It is meant to make it easier to start modeling a car, but nobody says you can't do it differently. This is the way it works for me but I encourage you to experiment or use other methods.

                      http://marian87.deviantart.com/

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                      • M Offline
                        Marian
                        last edited by 26 Sept 2011, 13:03

                        Some more progress. Not much to explain here. I just doubled the lines more so the shapes make more sense.


                        SDS.skp


                        SDS1.jpg


                        SDS.jpg

                        http://marian87.deviantart.com/

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                        • M Offline
                          Marian
                          last edited by 1 Apr 2012, 10:47

                          I did some more work on this, nothing big, just some tweaks.


                          SDS.skp


                          SDS.jpg

                          http://marian87.deviantart.com/

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                          • M Offline
                            Marian
                            last edited by 2 Apr 2012, 12:52

                            Some more progess.

                            I'm not sure if all of you who watch this thread understand what and how I do stuff, so please ask any questions you may have.
                            😄


                            SDS.skp


                            SDS2.jpg


                            SDS1.jpg

                            http://marian87.deviantart.com/

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                            • M Offline
                              Marian
                              last edited by 3 Apr 2012, 18:14

                              I made some more tweaks and drew in the shapes for the door, hood and trunk lid.


                              SDS3.jpg


                              SDS.skp

                              http://marian87.deviantart.com/

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                              • M Offline
                                Marian
                                last edited by 4 Apr 2012, 14:42

                                Another step forward.


                                SDS4.jpg


                                SDS5.jpg


                                SDS.skp


                                SimLab_14.jpg


                                SimLab_15.jpg

                                http://marian87.deviantart.com/

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                                • R Offline
                                  rappsnitches
                                  last edited by 18 Apr 2012, 01:38

                                  how do you make the windows so that they are colored differently??? thanks for this btw its awesome

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                                  • M Offline
                                    Marian
                                    last edited by 18 Apr 2012, 07:01

                                    @rappsnitches said:

                                    how do you make the windows so that they are colored differently??? thanks for this btw its awesome

                                    You select the paint tool, choose a color and then just clik on the surfaces you want to be colored.

                                    http://marian87.deviantart.com/

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                                    • R Offline
                                      rspierenburg
                                      last edited by 18 Apr 2012, 11:28

                                      But make sure you have 'Show Hidden' turned on.

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                                      • R Offline
                                        rappsnitches
                                        last edited by 18 Apr 2012, 21:45

                                        I don't have the new artisan, i have the old one....do you know how to do it then?

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                                        • M Offline
                                          Marian
                                          last edited by 19 Apr 2012, 08:57

                                          @rappsnitches said:

                                          I don't have the new artisan, i have the old one....do you know how to do it then?

                                          The old one is as good as the new one for this tutorial. The new one has a few more tools but are not used here.

                                          http://marian87.deviantart.com/

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