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    Anybody good at creating cartoon heads?

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    sketchup
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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Alan's spot on there. Going OTT on components does more harm than good. It's a balancing act at times.

      Is it something like this that you're modelling?
      Mannequin.png

      Download the free D'oh Book for SketchUp πŸ“–

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      • S Offline
        spogadog
        last edited by

        I'm actually modelling the cartoon form itself, i.e: a 3D Mickey Mouse, Donald Duck, etc. As previously mentioned, this saves so much time I'm sure I can't be the only person doing this?

        Apologies for not being able to show this stuff, but I'm having major problems accessing the Sketchup Warehouse. Having screwed up+++ with the password/username malarkey I now don't know what to do. I was using this facility on an almost daily basis about 8 months ago and could really do with it now. Can anyone help me to start over with it?

        @unknownuser said:

        Alan's spot on there. Going OTT on components does more harm than good. It's a balancing act at times.

        Is it something like this that you're modelling?
        [attachment=0:3slleag8]<!-- ia0 -->Mannequin.png<!-- ia0 -->[/attachment:3slleag8]

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        • soloS Offline
          solo
          last edited by

          Something like this?

          http://img135.imageshack.us/img135/8439/cartoons1.png

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • S Offline
            spogadog
            last edited by

            Exactly, but these are characters I've designed myself.

            @solo said:

            Something like this?

            http://img135.imageshack.us/img135/8439/cartoons1.png

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            • S Offline
              spogadog
              last edited by

              I'm staring to make pretty good progress now, but am finding sketchup slows alarmingly if I import a scanned profile to follow. Should that be happening?

              @alan fraser said:

              @jgb said:

              Using SU to do what you are attempting is akin to using a screwdriver to hammer nails. Doable, but not well. SU will frustrate you in short order trying to model/manipulate life shapes.
              Trust me, I tried.... πŸ‘Š

              On the contrary, I've just spent most of this thread so far demonstrating exactly the opposite. πŸ˜‰
              The figure 5th post down was constructed entirely in SketchUp. Sure it takes time if you're constructing it from scratch...but it does in Max or Maya too. Daz or Poser models...even if exported at low-res are MBs in size and almost unusable unless you go in for serious poly-reduction and cleaning up(which can take as long as actually building them yourself.)

              I've already demonstrated how to make a head. Justin Chin demonstrates here how to make the rest of the body. This is exactly the way I do it...but with fewer polys. It's basically just a series of layered cylinders which are then manipulated to the correct proportion and angle.

              [flash=640,390:29gjob29]http://www.youtube.com/v/ZzDM_JrHCGM?version=3[/flash:29gjob29]

              [flash=640,390:29gjob29]http://www.youtube.com/v/8pz7IXpTMMk?version=3[/flash:29gjob29]

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              • soloS Offline
                solo
                last edited by

                Some of my characters are also created from images I got from a client for a theme park in Japan. Do you first draw the characters before modeling them? If yes, got an image to show?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • S Offline
                  spogadog
                  last edited by

                  At the moment I can't get sketchup to work above crawling speed as soon as import an image to trace. This is despite cropping the shite out of the scanned image and pulling the resolution right down to the lowest setting. Is this common?

                  @solo said:

                  Some of my characters are also created from images I got from a client for a theme park in Japan. Do you first draw the characters before modeling them? If yes, got an image to show?

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                  • soloS Offline
                    solo
                    last edited by

                    @unknownuser said:

                    Is this common?

                    Nope.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • C Offline
                      Charlie__V
                      last edited by

                      @spogadog said:

                      At the moment I can't get sketchup to work above crawling speed as soon as import an image to trace. This is despite cropping the shite out of the scanned image and pulling the resolution right down to the lowest setting.
                      Is this common?

                      Have you ever "purged unused"

                      Window....Model info.....Statistics.....Purge Unused button is at the bottom of the window.

                      Unused images can really Bog things down for you.

                      Best,
                      Charlie

                      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                      • S Offline
                        spogadog
                        last edited by

                        I added some meaningless lines (unconnected to the model), hit purge unused and it did nowt. This was with the model fully selected as well. Tried this three times.

                        Also, still can't attach a drawing to this thing, 'browse' has nothing in it, and you can't type b*gger all in the box!

                        Can't for the life of me 'lathe' a 12 sided circle either. Not a good SU day!

                        @unknownuser said:

                        @spogadog said:

                        At the moment I can't get sketchup to work above crawling speed as soon as import an image to trace. This is despite cropping the shite out of the scanned image and pulling the resolution right down to the lowest setting.
                        Is this common?

                        Have you ever "purged unused"

                        Window....Model info.....Statistics.....Purge Unused button is at the bottom of the window.

                        Unused images can really Bog things down for you.

                        Best,
                        Charlie

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                        • S Offline
                          spogadog
                          last edited by

                          I couldn't get 'purge unused' to do anything! BTW, is there a quick way of removing unwanted construction lines from a model? After I've done a few 'follow me's and intersections I seem to be spending hours going in and 'pin-boning'/filleting out thousands of lines. Takes ages

                          Also, how do you DE-select unwanted lines/faces from an area you have clicked and dragged out for, say, re-scaling?

                          @unknownuser said:

                          @spogadog said:

                          At the moment I can't get sketchup to work above crawling speed as soon as import an image to trace. This is despite cropping the shite out of the scanned image and pulling the resolution right down to the lowest setting.
                          Is this common?

                          Have you ever "purged unused"

                          Window....Model info.....Statistics.....Purge Unused button is at the bottom of the window.

                          Unused images can really Bog things down for you.

                          Best,
                          Charlie

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                          • jgbJ Offline
                            jgb
                            last edited by

                            spogadog asked: Also, how do you DE-select unwanted lines/faces from an area you have clicked and dragged out for, say, re-scaling?

                            Use the Select pointer/tool but hold both SHIFT and CTRL keys down as you click on unwanted lines or objects. Using only CTRL adds items to selection set, just SHIFT toggles items in selection set.


                            jgb

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                            • S Offline
                              spogadog
                              last edited by

                              Many thanks, jgb. Don't suppose you can help with the 'filleting' question? 😲

                              @jgb said:

                              spogadog asked: Also, how do you DE-select unwanted lines/faces from an area you have clicked and dragged out for, say, re-scaling?

                              Use the Select pointer/tool but hold both SHIFT and CTRL keys down as you click on unwanted lines or objects. Using only CTRL adds items to selection set, just SHIFT toggles items in selection set.

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