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    Distace from Camera to object in drawing.

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    • Al HartA Offline
      Al Hart
      last edited by

      @gaieus said:

      Hi Al,

      Here is one - by Rick - and it's free!
      http://www.smustard.com/script/CameraDistance

      This one returns to distance from the camera t the eye.

      I would like to have a tool which lets you determine the distance from the camera to arbitrary objects in the drawing. I want to use it to set Focal Lengths for Depth of Field calculations.

      This is not a good example, because the eye may be in the same place as the center of focus, but if the eye were raised up a bit, then it would probably be way behind the desired focal point.

      http://wiki.renderplus.com/images/thumb/f/fa/Dof-100-1.0.jpg/350px-Dof-100-1.0.jpg

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • thomthomT Offline
        thomthom
        last edited by

        Ah - yes. That would be a good tool. And for my use, since I'd use V-Ray I'd want it to display the distance in inches as well as model units.

        Not sure if there's a tool like that out there though.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          Assuming that you have something selected then

          model=Sketchup.active_model
          eye=model.active_view.camera.eye
          ss=model.selection[0]
          distance=eye.distance(ss.bounds.center)
          

          returns the distance from the camera's 'eye' to the 'center' of the selection's bounding-box...
          You can of course improve this - another way to get the distance to the 'face' of a selection would be to get the vector between the 'eye' and the 'center' and then do a 'raytest' to find the first point hit and get that distance...

          model=Sketchup.active_model
          eye=model.active_view.camera.eye
          ss=model.selection[0]
          distance=(model.raytest[eye, eye.vector_to(ss.bounds.center)])[0].distance(eye)
          
          

          This then returns the 'distance'...
          You can improve it further by testing if the second item in the returned raytest array contains the selected object and if not redo the raytest from the first item [point] in its array along the same vector...

          model=Sketchup.active_model
          eye=model.active_view.camera.eye
          ss=model.selection[0]
          vector=eye.vector_to(ss.bounds.center)
          rayt=model.raytest[eye,vector]
          pt=rayt[0]
          while not rayt[1].include?(ss)
            rayt=model.raytest[pt,vector]
            pt=rayt[0]
          end#while
          pt=rayt[0]
          distance=eye.distance(pt)
          
          

          Hope this helps... 😕

          TIG

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          • Al HartA Offline
            Al Hart
            last edited by

            I took the utilitiestools.rb script in SketchUp, which displays an X,Y location as you move the mouse and changed it to display the distance from the camera instead.

            get_focal_length.jpg

            The heart of the change is this routine to display the camera distance:

            
            	# get camera distance from the eye to a point at (x,y,0)
            	def get_distance(target)
            		model = Sketchup.active_model
            		eye = model.active_view.camera.eye
            		distance = eye.distance(target)
            		# display in drawing units and inches
            		slength = Sketchup.format_length(distance) + sprintf(" (%g\")", distance)
            		return slength
            	end#def
            
            

            Try the attached script: get_camera_distance.rb

            [Edit: I uploaded a new version of get_camera_distance.rb]


            get_camera_distance.rb

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • TIGT Offline
              TIG Moderator
              last edited by

              But that measures the eye to target distance...
              You want the eye to object distance ?
              The object might be between the target and the eye positions !
              See my example on how to use the eye>>>target vector and raytest from the eye along that vector for objects in between... perhaps using a selected object as the source [it needs work as it was only a first draft... but selecting a group/instance between the eye and target will give the distance to it ?]
              😕

              TIG

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              • Al HartA Offline
                Al Hart
                last edited by

                There was a bug in get_camera_distance.rb.

                I uploaded a new version.

                (One person had downloaded it already - sorry - please get a new version)

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  @tig said:

                  But that measures the eye to target distance...
                  You want the eye to object distance ?
                  The object might be between the target and the eye positions !
                  See my example on how to use the eye>>>target vector and raytest from the eye along that vector for objects in between... perhaps using a selected object as the source [it needs work as it was only a first draft... but selecting a group/instance between the eye and target will give the distance to it ?]
                  😕

                  I call get_distance(target) with the point from OnMouseMove() after calling pick(x,y) - not the target of the camera view.

                  I think it is working properly.

                  Here is a rendering after selecting the end of the cylinder as the target point and setting the Depth of Field to be very blurry (3.0).

                  focal_length.jpg

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    I apologize... 😳
                    I hadn't read your script fully - your target isn't camera.target - you have a good idea - it works fine... 😎

                    TIG

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                    • B Offline
                      Bertier
                      last edited by

                      hello

                      could that plugin be used to create motion blur in an animation ?

                      thank you.

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                      • M Offline
                        mpowell1234567890
                        last edited by

                        Cool, thanks. Love it when I can know how far away something is in a model. 😄

                        @al hart said:

                        I took the utilitiestools.rb script in SketchUp, which displays an X,Y location as you move the mouse and changed it to display the distance from the camera instead.

                        [attachment=1:2q0r3qa8]<!-- ia1 -->get_focal_length.jpg<!-- ia1 -->[/attachment:2q0r3qa8]

                        The heart of the change is this routine to display the camera distance:

                        
                        > 	# get camera distance from the eye to a point at (x,y,0)
                        > 	def get_distance(target)
                        > 		model = Sketchup.active_model
                        > 		eye = model.active_view.camera.eye
                        > 		distance = eye.distance(target)
                        > 		# display in drawing units and inches
                        > 		slength = Sketchup.format_length(distance) + sprintf(" (%g\")", distance)
                        > 		return slength
                        > 	end#def
                        > 
                        

                        Try the attached script: get_camera_distance.rb

                        [Edit: I uploaded a new version of get_camera_distance.rb]

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                        • P Offline
                          pibuz
                          last edited by

                          That is a lovely script, but it seems I'm not able to load it..
                          How can I do that?

                          Thanks a lot Al!

                          **EDIT: ok, I moved the original utilities rb to another folder and renamed your script "utilitiestools.rb", and it works: now I can get camera distance 😎
                          Is there a less homemade or brute method? 😆 Thanks again?

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Renaming files is dangerous.

                            Make a subfolder of Plugins dir, named: !_autoload

                            " %(#8000BF)[Plugins/!_autoload]"

                            Then get my !autoload script here, and put it in Plugins folder.

                            After.. you can put little scripts that you wish to autoload in the " %(#8000BF)[Plugins/!_autoload]" folder.

                            I'm not here much anymore.

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                            • A Offline
                              angeli7on
                              last edited by

                              Hi, I got confused about this.
                              I try using get_camera_distance but the result aren't DOF
                              am I missing something ?

                              here I attach my screen shot
                              if too small I also upload here:
                              http://imageshack.us/f/254/bingungdof2.jpg

                              please advice, thanks alot.


                              confusing dof

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                But the distance given by the tool is 703" - not '10' units in the Camera DOF dialog ?
                                Try using the real equivalent distance [in the correct units for that dialog] to see what happens.
                                The distance returned by the tool is the distance from the camera 'eye' up to the picked point - in your screenshot it's given in 'inches'...

                                TIG

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yeah, so what are the expected units of that rendering dialog box? Feet? Meters? cm?

                                  703 inches =

                                  58.58 feet
                                  17.8562 meters
                                  1785.62 cm

                                  My best guess is that it is expecting feet or meters based on the DOF shown in the 2 screenshots. 10 is too close, but 703 is clearly waaaaaaay to far. So its gotta be something in the middle, which would probably be feet or meters.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • A Offline
                                    angeli7on
                                    last edited by

                                    Hi TIG and Chris Fullmer, thanks for your reply.
                                    I think I already put the unit into inch. and I already put 703 (not just 10) in Overide_focal_dist, but the result are all sharp.
                                    I got 703 from get_camera_distance plugin, on the red ball.
                                    here I attach another screenshot with color and setting, I'm going to make the red ball to be sharp and the other ball become blurry.
                                    Do you have simple samples of your blurred .skp ?
                                    and here also my .skp file in google drive:
                                    https://docs.google.com/open?id=0BxjFhe9IY4QWLWUyYVFKdFNWRHM
                                    many thanks for your help guys.


                                    confusing dof

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      It's unclear if you tried what we suggested. I told you to try 58.8 in case V-Ray is expecting the input to be in feet, or put 17.8562 in case it is expecting meters. Do those two numbers then report back.

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        To elaborate again, the SketchUp pop-up is saying 703". But it appears that the V-Ray window is expecting the input to be in something other than inches, otherwise it would have worked. So other common units would be feet or meters. Since we know that object is 703" from the camera, we'll convert that to feet. It is 58.8 feet. Or maybe V-Ray is expecting meters, so convert 703" to meters and you get 17.8562 meters. That is why I'm saying try those two numbers, I'm hoping one will work. Then you will know from that point on, which unit V-Ray is expecting.

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Have you tried adjusting the F-Stop?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Looks like he's got his f-stop set at 2.8. That should give a good DOF blur. And indeed in his first post, the image where he has f-stop at 2.8 and focal distance at 703, there is no visible blur, but when he changed the focal distance to 10, the entire image was blurry, indicating that the DOF is working, he just needs to set the correct distance.

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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