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    Unfolding plugin idea

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    • M Offline
      MattC
      last edited by

      I have seen Waybe, but I haven't really tried it yet.
      Other thing is that it is not free, not as much of a problem if you are a hobbyist, but for commercial use? Quite pricey. So is it possible to do most of what Waybe do for free? I hope so ๐Ÿ˜„
      In a meantime ...

      I base my work mostly on unfold plugin by Jim. So I try to reverse engineer structure of the code.
      But the problems arise. Idea is that to run my plugin I need 3 selections : basis selection of faces that will be unfolded, and 2 faces that will specify unfolding direction.
      Basis selection is not a problem, because I can select it before running code.
      But I need to be able to select 2 faces when prompted.
      I know that I should use onLButtonDown, but I miss something and it does not work. Can anyone help ?

      Code:

      module Autounfold
      # Plugin require elements that we want to unfold to be selected before running
      def Autounfold.main
      	model = Sketchup.active_model
      	model.start_operation "Autounfold"
      	sel = model.selection
      	bas_sel = []
      	face1 = []
      	face2 = []
      	Sketchup.active_model.selection.each do |e| #we define basis selection of faces to unroll
      		if e.is_a? Sketchup;;Face 
      			bas_sel<<e;
      		end
      	end
      Sketchup.active_model.selection.clear  #clear selection before asking for faces that defines direction of unrolling
      UI.messagebox "#{bas_sel.length} faces selected to unrolling " # information, can be ommited
      UI.messagebox "select first face";
      # here I want to be able to select one face, and set it as face1 array
      UI.messagebox "select second face";
      # here I want to be able to select one face, and set it as face2 array
      if face.length !=0 and face2.length!=0
      	UI.messagebox "ready to unrol";
      end
      #here goes full algorythm 
      end
      def onLButtonDown(flags, x, y, view)
              ph = Sketchup.active_model.active_view.pick_helper
              ph.do_pick x, y
              ref = ph.best_picked
              if ref.nil?
                  puts "ref.nil"
                  Sketchup.active_model.selection.clear
                  Sketchup.set_status_text "Unfold; Selection cleared. Select face to unfold."
                  return
              end
              if( ref.typename == "Face" )
                  if face1.length == 0
                      face1<<ref;
                      UI.messagebox "face selected"
      				return
      			else
      				if face2.length == 0
                      face2<<ref;
                      UI.messagebox "face selected"
      				return
      				end
      			end
              end
      	Sketchup.active_model.commit_operation
      end
      end 
      plug_menu=UI.menu("Plugins")
      plug_menu.add_item ("Autounfold"){Autounfold.main}
      

      Thanks in advance, Matt

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      • TIGT Online
        TIG Moderator
        last edited by

        To use 'tool' methods like onLButtonDown() etc it must be inside a 'Class' that is launched as a 'tool' by Sketchup. Then it looks for all of the built-in special 'tool' methods like activate(), resume(), onMouseMove() etc if one is found it's used - see the LineTool example for several of these - and of course the API Tool doc http://code.google.com/apis/sketchup/docs/ourdoc/tool.html.
        You've wrapped your methods inside a Module - it won't work as a 'tool' unless they are inside a 'Class' [which could also be inside the Module] and/or you need to also launch it as a 'tool' - you'd use something like plug_menu.add_item("Autounfold"){Sketchup.active_model.select_tool(Autounfold.new())} - [assuming the tool is a 'raw' class called 'Autounfold'???]...
        The code inside the class's initialize() method runs first, then the code inside the activate() method next - any other methods are linked to those, or auto-activate depending on what you do with the mouse etc... If you use a @state variable and set it to have different values [0, 1, 2 etc] as various 'steps' are completed in the tool's methods then you can control things like 'onLButtonDown()' - by having for example return if @state!=1 in the first line of that method, so that method only becomes into play when you have set @state=1... NB: @ variables persist across methods in that instance of that class - @@ ones [initially set in the class itself, outside of any method]are remembered across uses of that class that session.

        TIG

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        • K Offline
          kyyu
          last edited by

          Also, You can output text to the status bar vs alot of message boxes: http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#status_text=
          Message boxes are especially good for alerting the user of errors and debugging your code.

          And there is a book that may help you out, concerning sketchup ruby. You can download the full pdf for free: http://www.autosketchup.com/

          1 Reply Last reply Reply Quote 0
          • M Offline
            MattC
            last edited by

            Thanks Everybody ! With Your help I got it working.
            After this long weekend I will post what I have done.
            Still there are some problems, but those I will try to solve later.

            Matt

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            • D Offline
              DOD3R
              last edited by

              nice would be the possibility to make UV mam from this

              1 Reply Last reply Reply Quote 0
              • O Offline
                Orangutan
                last edited by

                Nice work. Thanks.


                autounfold.JPG

                1 Reply Last reply Reply Quote 0
                • M Offline
                  MattC
                  last edited by

                  Hello Everybody

                  Here is result of my work.
                  Plugin will make a autounfold submenu , with 2 options: unroll and rotate to XY plane AND unroll and leave in plane of last element.
                  Select elements to unroll first and then activate tool.
                  Pick first face, and then pick one adjacent to define in which direction it schould be unfolded.

                  Script is based on idea of unfoldtool , and made with help of this comunity.
                  Therefore no rights reserved, and no responsibilities to be taken by author.
                  Feel free to test,use and modify.
                  C&C welcome!

                  Matt


                  Autounfold

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Thanks! I will study it carefully. As you know I have an idea... ๐Ÿ˜‰

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      Kuddl
                      last edited by

                      (old) Unfolding plugin idea

                      (new) [Plugin] Unfolding automatically ๐Ÿ˜„

                      Hi Matt,

                      why do you do no official plug-in from this?
                      Nice work. Thanks. ๐Ÿ‘
                      You must not hide!

                      Sorry my bad englishโ€ฆ ๐Ÿ˜ณ
                      Kuddl

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                      • M Offline
                        MattC
                        last edited by

                        Hello

                        First, it is not finished, there are some things that I would like to change but have no time at this moment.
                        Second, it is not well tested, I know that on some conditions it will not work properly, I am still investigating the reasons.
                        Third, When it comes to large curved surfaces, that consist of more than 400 faces, because if the loops that sit in code it can freeze.

                        So no official plugin yet.Still lots of things to improve.

                        Matt

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                        • M Offline
                          MattC
                          last edited by

                          [Solved] BUT ideas are appreciated I am busy with reworking the code , but I found a small problem.
                          First situation:
                          Rectangle in XY plane, with a normal vector shown.
                          Then this rectangle was split with a line into two triangles, again with shown normals.

                          https://lh6.googleusercontent.com/-wwcErWmEVv8/Tjuv1W0tHLI/AAAAAAAABEY/e0rGPukMTkQ/s600/a1.PNG


                          https://lh3.googleusercontent.com/-maBwUfPqGIU/Tjuv1osNksI/AAAAAAAABEg/utV0_szKZio/s600/a2.PNG

                          No problem.
                          Second situation, with rectangle not in XY plane:

                          https://lh4.googleusercontent.com/-QXNPYC3ju_U/Tjuv19ltcrI/AAAAAAAABEk/wxlfgPhDme4/s600/a3.PNG


                          https://lh5.googleusercontent.com/-7_n-e9E7vGs/Tjuv1ZbMONI/AAAAAAAABEc/bUFnmOqAdrA/s600/a4.PNG

                          As you can see, there are smaal differences in coordinates.
                          But when checking if faces are coplanar ( by comparing normals, of planes of faces) it gives a false result.
                          Is there a walkaround? is it possible to perform some kind of rounding of coordinates?

                          Thanks for help.
                          Matt

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                          • G Offline
                            Gade
                            last edited by

                            Hello, i'm very interested into your plugin but it's not working on my computer... is it possible to use your plugin with mac ? i have sketchup 8? please help me to use your plugin i would like to make a model ...

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                            • M Offline
                              MattC
                              last edited by

                              @gade said:

                              Hello, i'm very interested into your plugin but it's not working on my computer... is it possible to use your plugin with mac ? i have sketchup 8? please help me to use your plugin i would like to make a model ...

                              Hi I will need some more informations to answer, I havn't used it in a long time, at least this version, but I see no reason why it should not work on Mac.

                              You can also take a look here:
                              http://www.papermodelers.com/forum/software/18100-spp-sketchup-paper-planes-tools-sketchup.html

                              Greets
                              Matt

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