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Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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  • F Offline
    fredo6
    last edited by fredo6 23 Feb 2008, 10:11

    This is a resurrection of the OLD version of the plugin, published in 2008 and last updated in 2011. It works in all versions of SketchUp and is certified for SU2016 and SU2017. It does NOT require LibFredo6.

    Note: There is a new version of JointPushPull, called JointPushPull Interactive Edition 3.0 . It includes new extrusion tools and is more interactive.
    So you should consider migrating to this new version.
    See this post .

    Here is the link to the starting post of this new resurrected plugin.

    http://forums.sketchucation.com/download/file.php?id=49290

    JointPushPull Classic is a script that performs push pull on multiple faces in one operation. Unlike the native Sketchup push-pull tool, JPP Classic can maintain the continuity of the offset surfaces (mode joint push pull). This is useful to thicken non-planar surfaces.
    JPP also includes two additional modes: Vector and Normal working with multiple faces.
    JPP_visual.jpg

    http://forums.sketchucation.com/download/file.php?id=49286

    [attachment=0:3upnsc38]<!-- ia0 -->Tutorial Joint Push Pull Classic - English - v1.1 - 20 Feb 08.pdf<!-- ia0 -->[/attachment:3upnsc38]

    • Language: English, French, Spanish (Defisto), Italian (Defisto / COSEDIMARCO)
    • Menus: by default, it is installed in Tools > Join Push Pull. There is also a Joint Push Pull menu in the selection contextual menu when one or several faces are selected
    • Icon toolbar: Joint Push Pull (5 icons are available)
    • The plugin is free, for private and commercial usage.

    http://forums.sketchucation.com/download/file.php?id=49287

    Although the plugin is obsolete now, this old version is published on the Sketchucation PluginStore under the name JointPushPull Classic .

    IMPORTANT: This version can co-exist with the NEW version JointPushPull Interactive.

    It is advised to

    • install the rbz extension from the Sketchucation PluginStore page for JointPushPull Classic
    • or Auto-install JointPushPull Classic with the ExtensionStore plugin distributed by Sketchucation

    The footprint in the SU Plugins Directory must be:

    • Fredo6_JointPushPullClassic.rb file
    • Fredo6_JointPushPullClassic folder

    In case you had the old JoinPushPull v2.1 already installed on your computer, it is advised to remove:

    • the folder JPP_Dir_21
    • the file jointpushpull.rb
    • the file LibTraductor.rb

    CAUTION: NEVER rename or move files from their folders. If you are unsure of your unzip operation, do it in a neutral folder and check that you reconstruct the right footprint. Then transfer the folders and files to the SU Plugin Directory.

    http://forums.sketchucation.com/download/file.php?id=49288

    • Select one or several objects (faces, edges, groups or components). Only faces are taken into account.
    • Click on the icon of one tool, for instance Joint Push Pull
    • Pick a face and gently move the mouse to visualize the offset in wireframe. Keep SHIFT pressed to skip inferencing
    • You can type the offset value in the VCB (in model units)
    • Type TAB to access options (thickening, continuity parameter, etc…)
    • When OK with the parameters, Double-click or press Return to launch the calculation
    • The calculation cannot be interrupted. On large models, you may thus get a blank screen for the time the script is computing. Do not panic, just wait, it may take several minutes!

    JPP also includes 2 additional buttons:

    • Undo - reselect faces (as precisely the original faces could have been erased)
    • Redo last Push Pull, allowing executing the last push pull on a new set of faces, with the same parameters.

    http://forums.sketchucation.com/download/file.php?id=49289

    version 2.2a - 26 Apr 17: same as version 2.1a but certified for all SU version, including SU2017. Published on PluginStore as JointPushPull Classic

    version 2.0b - 17 Jul 11: same as version 2.0a but with Italian translation. This version does not work beyond SU13.
    Here is the file, just in case

    See [url=http:http://forums.sketchucation.com/viewtopic.php?f=323&t=6708&p=342359#p342359 ]http:http:http:http:http:http:http:http:http:http:http:http:http:http:this illustration[/url].

    version 2.0a - 16 Jul 11: refix a bug signaled by Thomthom for some complex shapes (typically with vertices having 5 edges or more). Version 1.9 had some problems left.

    version 1.9a - 12 Jul 11: fix a bug signaled by Thomthom for some complex shapes (typically with vertices having 5 edges or more).

    version 1.8a - 01 May 11: Better respect of specified distance now working when doing a Joint Push Pull with an imposed plane direction. See discussion in [url=http:http://forums.sketchucation.com/viewtopic.php?f=15&t=36403&view=unread#p325069 ]http:http:http:http:http:http:http:http:http:http:http:http:http:http:this thread[/url].
    Here is the previous version, just in case

    version 1.7a - 25 Apr 11: Fix a major bug (causing a freeze of SU in some situations).

    version 1.6 - 22 Apr 11: Updated the algorithm to better respect the value of the offset when the surface is composed of sharp angles. THIS VERSION HAD A FREEZE PROBLEM.

    version 1.5 - 02 Sep 10: maintenance release for SU8

    • Suppress some warning (though harmless) messages in the Ruby console
    • JPP now installs itself as an extension of Sketchup (can be disabled / enabled via the Windows > Preferences > Extension dialog
    • Spanish translation - Thanks to Defisto

    12 Jun 10: stable version, with encapsulation of calculation to skip some known problems on texturing.


    Tutorial Joint Push Pull - English - v1.1 - 20 Feb 08.pdf

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    • A Offline
      a4chitect
      last edited by 23 Feb 2008, 14:57

      Perfect, perfect!!!!

      one of the best integrated script
      perfect 'sketchup' feeling
      fantastic results!!

      thank you very much!

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by 23 Feb 2008, 15:34

        Thanks very much, this plugin feels more like a stanard SU tool tha a ruby.

        http://remusrendering.wordpress.com/

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        • D Offline
          Daniel S
          last edited by 23 Feb 2008, 16:44

          Totally Amazing!!
          How can i set for default for Joint, Vector and Normal Push pull in the finishing options "thickening" instead "erase original faces"?? it´s easy with the TAB or F5 keys... but when i restart SketchUp i have to set my defaults again.

          Thank you,
          Daniel S

          PS. It´s possible to make the plugin work like the SketchUp push/pull? I mean... now you must select at least one face before running the plugin... and after doing the PP you have to select the icon again to PP another face....

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          • F Offline
            fredo6
            last edited by 23 Feb 2008, 16:57

            @daniel s said:

            Totally Amazing!!
            How can i set for default for Joint, Vector and Normal Push pull in the finishing options "thickening" instead "erase original faces"?? it´s easy with the TAB or F5 keys... but when i restart SketchUp i have to set my defaults again.

            Edit the rb file, line 334, and change @option_finishing = 'D' to @option_finishing = 'K'

            @daniel s said:

            PS. It´s possible to make the plugin work like the SketchUp push/pull? I mean... now you must select at least one face before running the plugin... and after doing the PP you have to select the icon again to PP another face....

            This would only work in single-face push pull (but there would be no difference compared to the Sketchup tool). Because you need to be multi-face, you have to select the faces first. Remember that 2 successive JPP may not be equivalent to a single one on the total set of faces!

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            • jeff hammondJ Offline
              jeff hammond
              last edited by 23 Feb 2008, 17:47

              that's great.. i like the feel much better than the first one.. it's faster and more intuitive for me..

              a couple of the tool bar icons are showing up blurry.. any idea why?

              Picture 2.jpg

              dotdotdot

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              • D Offline
                Daniel S
                last edited by 23 Feb 2008, 19:10

                @unknownuser said:

                Edit the rb file, line 334, and change @option_finishing = 'D' to @option_finishing = 'K'

                Thank you! it´s working like i wanted!

                @unknownuser said:

                This would only work in single-face push pull (but there would be no difference compared to the Sketchup tool). Because you need to be multi-face, you have to select the faces first. Remember that 2 successive JPP may not be equivalent to a single one on the total set of faces!

                i understand... the problem is single-face or multi-face...
                it´s like the SketchUp push/pull vs your normal push/pull.
                In theory is better your normal push/pull because you can extrude single and multi faces... but the SU push/pull is faster... because it auto-selects faces on hover instead having to select faces first. Of course that are used in different situations but i think that you understand what i try to say.
                SketchUp has a lot of problems with curves faces (including no offset) ... This is one of the features that i was waiting for SU7... use the SU push/pull for curved faces... that is exactly your JPP for single faces.
                I attach a video example of what i´m trying to say...

                Daniel S


                PP vs JPP video.zip


                Other problem with curved faces.. you cannot offset

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                • W Offline
                  Whaat
                  last edited by 23 Feb 2008, 20:41

                  I am really impressed by this script! Outstanding work!

                  SketchUp Plugins for Professionals

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                  • JClementsJ Offline
                    JClements
                    last edited by 24 Feb 2008, 00:57

                    As mentioned by others, this really is an incredibly well thought out/well executed/all inclusive/well documented script. Thank you for your superb effort, Fredo

                    ===============================================

                    Curved Offset.

                    Yes, I was hoping there would be a way to use a combination of the existing JPP options to trick it into producing a "multi-facet"-offset.

                    ===============================================

                    There is a small typo. There is a right-parenthesis following "Thickening" in the Create Border Faces drop-down list.

                    ===============================================

                    "The editor makes full usage of the Sketchup inference mechanism so that you can
                    visually adjust the distance by reference to a particular point in your model, as in most
                    Sketchup tools. However, when you drag, you may want to skip some inferences. For
                    this, just keep the SHIFT key pressed down, while dragging faces."

                    For me, keeping the SHIFT key depressed doesn't appear to do anything. The black triangle at the cursor seems to be inferencing to other geometry. Perhaps I am misinterpreting its usage?

                    John | Illustrator | Beaverton, Oregon

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                    • B Offline
                      bellwells
                      last edited by 24 Feb 2008, 01:28

                      Fredo, this is a SIGNIFICANT improvement over the last version. What a tremendously useful tool. Thank you very much!!

                      Ron

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                      • boofredlayB Offline
                        boofredlay
                        last edited by 24 Feb 2008, 06:19

                        Brilliant new interface, thanks. 😍

                        http://www.coroflot.com/boofredlay

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                        • boofredlayB Offline
                          boofredlay
                          last edited by 24 Feb 2008, 06:31

                          Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.


                          ExplodeCurve.jpg

                          http://www.coroflot.com/boofredlay

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                          • GaieusG Offline
                            Gaieus
                            last edited by 24 Feb 2008, 06:53

                            @unknownuser said:

                            ...I also very much want to see an offset tool for curved surfaces.
                            Can it be done?

                            Well, to me this is practically theoffset tool for curved surfaces. Or am I missing something?

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by 24 Feb 2008, 12:35

                              Thank you so very much for this amazing plugin.

                              This is another step towards SU being able one day to model organic shapes with ease.

                              The idea of an offset tool for curved surfaces would be fantastic.

                              We have so many talented coders here that I believe Google is sitting back watching how SU is upgrading itself without much input from them as the users have given this amazing app a life of it's own.

                              OT: Now if only we can get some uber geek help on the texture mapping thing.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • F Offline
                                fredo6
                                last edited by 24 Feb 2008, 17:35

                                @unknownuser said:

                                Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.

                                I put precisely some code to keep curves on the original surface (to be as less destructive as possible). Note however that the generated corresponding contour is not welded as a curve. Is it the situation you have?

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                                • F Offline
                                  fredo6
                                  last edited by 24 Feb 2008, 17:42

                                  @unknownuser said:

                                  that's great.. i like the feel much better than the first one.. it's faster and more intuitive for me..

                                  a couple of the tool bar icons are showing up blurry.. any idea why?

                                  I guess you are on Mac.
                                  No idea of what happens with the PNG files, especially because only 2 of them appears in the 'fog'. They all come from the same source (thanks to Daniel S. who designed them). One idea, make sure you got all 5 icons of the latest version (they are all 24 x 24). The two I designed and published in the initial version were 32x32.

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                                  • F Offline
                                    fredo6
                                    last edited by 24 Feb 2008, 17:45

                                    On offset tool for curved surfaces:

                                    I am not totally clear on what several of you are targeting. Personally, I see 2 categories of such surface offset tool:

                                    1. Only offsets the external border edges of the surface. This means for instance that all interior faces are left untouched. This does not exist in native Sketchup but can easily be done by a script. Actually the faces are just there to give the overall contour the planes for offsetting and the direction interior / exterior.
                                      First method - Offset only the border contour

                                    2. Deform continuously all faces of the model to accommodate the offset of the contour. In such a case, I think it would always change (even slightly) the shape of the overall surface. The best is probably to Scale the surface in all directions, and then move it to the closest position to fit the original surface. This can also easily be automated by a script.
                                      Second method - Scale up the whole surface and try to fit to the original surface

                                    Maybe I lack imagination and there are other forms of surface offset someone would think of!?

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                                    • F Offline
                                      fredo6
                                      last edited by 24 Feb 2008, 18:00

                                      @jclements said:

                                      "The editor makes full usage of the Sketchup inference mechanism so that you can
                                      visually adjust the distance by reference to a particular point in your model, as in most
                                      Sketchup tools. However, when you drag, you may want to skip some inferences. For
                                      this, just keep the SHIFT key pressed down, while dragging faces."

                                      For me, keeping the SHIFT key depressed doesn't appear to do anything. The black triangle at the cursor seems to be inferencing to other geometry. Perhaps I am misinterpreting its usage?

                                      The black triangle will seem to 'block' on other geometry, but it position will be ignored when you drag the faces. So inference is skipped 'geometrically', but I did not find a way to skip it 'visually'. Hope this answers your question.

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        Daniel S
                                        last edited by 24 Feb 2008, 19:42

                                        About the icons.. i made the two that are blurry on mac on a different day.. so perhaps i export the icons with different settings...
                                        Jeff here i attach the two icons again... tell me if this fixes the problem (i don´t have a Mac for testing).

                                        And about the offset the best method for me will be option nº 1: Only offsets the external border edges of the surface.

                                        Daniel S


                                        Icons for Mac.zip


                                        offset.skp


                                        offset.jpg

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                                        • U Offline
                                          urs0815
                                          last edited by 24 Feb 2008, 20:25

                                          hallo Daniel,

                                          I´ve tested the 2 icons on my mac -> same problem as before 😕

                                          but the icon of the very first edition of jpp were OK, so we can use them 😉

                                          urs

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