[Plugin]$ Keyframe Animation
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Hi cperkins, I have exported tween files with su2kt and it worked great.
BUT I have only used the setting in the dialog like 640x480, 800x600...not the match scene option. I will give it a try tonight and see what happens? I am sorta surprised we can't change it later in KT to anything we want?
Maybe check your camera setting and see if it set to 200x200 the default?
s
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Great plug-in - but can anyone tell me why the exported video (attached is output from SU 8 using V1.4) is so blurry at the edges.
I must be missing a setting or something somewhere
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Hi peweuk,
The most likely culprit is the anti-alias setting in the Options dialog. If you don't check it, the edges will be quite blurry.
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@unknownuser said:
The most likely culprit is the anti-alias setting in the Options dialog. If you don't check it, the edges will be quite blurry.
I already tried that - the video I attached had Anti-alias switched on (it is exactly the same as when it is switched off).
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My only other guess is that the edge styles might have an effect. All edges are a little blurry. So, the thinner they are, the better. I would turn off things like Profiles, Depth cue, etc., and see if that improves the quality.
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@unknownuser said:
I would turn off things like Profiles, Depth cue, etc., and see if that improves the quality.
Unfortunately everything is turned off -
@unknownuser said:
So, the thinner they are, the better.
where is the thickness setting?
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@regular polygon said:
Hi Everyone,
Just thought I'd mention that version 1.4 is available. There is now a toolbar to facilitate the animation process. Here's a screenshot:
[attachment=0:269n9yz7]<!-- ia0 -->toolbar overview.png<!-- ia0 -->[/attachment:269n9yz7]
Thanks
Look forward to trying out the new version!!
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Is there a way to export these animations as FBX?
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I had an Idea today . Would it be possible for the plugin to detect scale deformations or other modifications to the mesh not only its position? Now that would make it a game changer
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@marian said:
I had an Idea today . Would it be possible for the plugin to detect scale deformations or other modifications to the mesh not only its position? Now that would make it a game changer
Thanks for your suggestion.
Yeah, right now Keyframe detects changes in the position and orientation of objects between scenes, and animates them by interpolating those properties. Currently, it ignores the size. But it wouldn’t be so difficult to detect changes in scale, and interpolate those values as well.
I’ll put it on my list of planned updates. I am just wondering how often this feature is required. If I get more feedback in favor of animating the size of objects, I’ll up the priority.
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Awesome
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I just bought your plugin, and it is fantastic! What sold me was a rendered video posted here, but now I can't find the post, of a building flying together. I think having the scale function would be really great. I am so excited that this plugin works with Twilight, I am able to do in sketchup what would take me a lot longer to setup up in other more costly software.
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@andybot:
Thank you!
I’m glad you are finding the plugin useful. -
Adding scale and vert animation would be powerful. Squash and stretch are essential for character animation. That would be awesome!
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Anyone knows if there are issues with Keyframe on MacOS Lion ?
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Importing it in Lumion, of course.
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There have been a few updates to Keyframe Animation since it was released three months ago. The current version is 1.3. The plug-in and user manual are available on the Download Page.
Version 1.1 made improvements to much of the code. A new algorithm generates the in between scenes over twice as fast as the original. They are important because you can export the tween scenes to an AVI movie.
Versions 1.2 and 1.3 have simplified the process for creating an animation. You no longer need to assign a unique name to each instance that you want to animate – that seemed to be the least intuitive, most tedious step in the whole process. The script will now automatically distinguish which instances are active and which are static. You don’t have to do anything.
The basic workflow can be summarized in five easy steps:
- Add some scenes.
- Select the first scene.
- Move the objects where you want them.
- Record the position data.
- Select the next scene, and go to step 3.
This video tutorial illustrates the new workflow in version 1.3, and in the process, shows how to animate a Rubik’s Cube.
[flash=640,510:5q5jjjp5]http://www.youtube.com/v/ZmNmQ3izNnI?fs=1&hl=en_US&rel=0[/flash:5q5jjjp5]
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Thanks for bringing this to my attention everyone. Especially thanks to cperkins for sending me his model so I could see what was going on.
File size is not the problem. It turns out, there was an actual bug that stops the execution of the script before the tweens are generated. It was most prone to occur in models that have a lot of sub-components, so that is why large file size seemed to be a factor.
The bug must of crept into version 1.2. Anyway, it has been fixed, the new version is 1.3.1, and it is available on the Download page.
If you still have any issues after installing this new version, feel free to post them here, or send me a PM.
Thanks,
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