Unusual Curved Stairs
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The 'Plugins Index' is on the big red button just above this post... or search for 'Slicer Plugin'...
Although, like many scripts it is available from the Depot... it also directly from this forum... http://forums.sketchucation.com/viewtopic.php?p=16689#p16689 -
@tig said:
The 'Plugins Index' is on the big red button just above this post... or search for 'Slicer Plugin'...
Hm. I did that and it is not listed in the index (thus my link to the depot).
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@gaieus said:
@tig said:
The 'Plugins Index' is on the big red button just above this post... or search for 'Slicer Plugin'...
Hm. I did that and it is not listed in the index (thus my link to the depot).
I don't think Jim's added it to the Index yet... At his request I restructure the plugin's location into a new thread of its own years ago... so he could do that very thing... [I've posted a reminder]
Currently a simple 'Search' will find it, however... -
OH MY GOD TIG.. ur plugin is just simply friggin awesomeee.. i've made it in less than a minuteee... THANK YOU SOOO MUCCCHHHHH......
(I wish i've found this plugin a week ago) sigghhh... but still.. THANKS HEAPSSS...
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I'm sorry but one more question.. how to make these sharp edges into smooth curves like the one in the image below
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You'd need the shape you use to "carve" those out to be smoother (and rounded where needed). Notice that a circle (and then any 3D shape you make of it) is made up of segments in SU. You can increase those default (24) segments when you make a circle by typing the desired segment number followed by an "s" and hitting Enter. Like this:
48s
+Enter
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Use a basic Boolean subtraction, then Fredo's RoundCorners script, then Slicer... like this
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Why don't I get any of those interesting jobs?
Here's a very quick test with no plugins.
Made a stack of single-faced (2D) squares - grouped.
Put a tube inside - grouped.
Selected all squares and used 'Intersect with model'
Removed all "holes" and smoothed some corners.
Extruded a few of them downwards, contoured the lower face and extruded again.
Added another stack and intersected it, to get extra steps for the staircase (slid to the right here).
Could also have used FollowMe to make the height/steps.
Or TIGs Slicer - which looks pretty useful.BTW, if "for real" I would probably have intersected the rooms/walls at the same time?
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Hi guyss.. i'm facing another problem with this building..
I modelled the circular tube using the latest fredo curviloft plugin. But when I tried to slice them, it says that "there is no volume to slice"
Same things happened when I tried to use Tools -> Solid Tools -> Substraction
it said that the geometry is not solid.therefore, I tried to use the intersect with selection method (1.jpg) but as soon as I press the intersect button, the program crash, probably because of the number of geometry that i tried to intersect.
What Im trying to do is to make the inside of the building (offset the tube at the beginning to create the interior facade.
Or is there any better way to model the inside of the building? Because before with the slicer tools Thoise hundreds of facade will still joint with the interior, and what I want is to distinguish the facade with the inside of the building.
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@tig said:
Use a basic Boolean subtraction, then Fredo's RoundCorners script, then Slicer... like this[attachment=0:eb5gj2ko]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:eb5gj2ko]
TIG... you are THE MAN
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About cylinder (with hole or not) and Slicer
I have made it with Pipes along a path
then Slicer : not particular problem
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