sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVprojection

    Scheduled Pinned Locked Moved Plugins
    27 Posts 20 Posters 29.5k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      vidy
      last edited by

      thanks jan.. another good plugin on texturing 😄
      one request, is it possible if its added rotate function to rotate the texture? actually we can still able to using native SU texture editing to rotate it though, but probably if its all in one place it will come in handy.. 🎉

      thanks,

      still so much to learn..

      1 Reply Last reply Reply Quote 0
      • R Offline
        rv1974
        last edited by

        Thank you Pixero!
        Could you add 'lock bitmap propostions' feature?

        1 Reply Last reply Reply Quote 0
        • KrisidiousK Offline
          Krisidious
          last edited by

          sweet...

          By: Kristoff Rand
          Home DesignerUnique House Plans

          1 Reply Last reply Reply Quote 0
          • R Offline
            RHPLUS
            last edited by

            Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
            I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
            Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @rhplus said:

              Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
              I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
              Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

              Check out the UV Memory feature of my UV Toolkit: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759
              (New version coming shortly)

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • R Offline
                RHPLUS
                last edited by

                Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures. I think rather about textures wrapped around irregular shapes (not projected) for example human models.
                I know that this is difficult, but another 3d applications like Lightwave, Maya, MAX, Polygon Cruntcher etc. make this, so I believe that it's possible in Sketchup.
                (sorry for my bad English)

                1 Reply Last reply Reply Quote 0
                • N Offline
                  notareal
                  last edited by

                  Thanks. More UV tools the better - maybe google get's the message in some point - proper UV tools are really needed for SU.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @rhplus said:

                    Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                    I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      hgdn
                      last edited by

                      Thanks so much for giving a wonderful plugin, it is so great for terrain work and done so fast! Hope you or any one can figure out of how to have uv texture works on spherical or odd curvy shapes as well!

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @thomthom said:

                        @rhplus said:

                        Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                        I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                        indeed. Have a look at this tutorial topic where I used wrapped textures exclusively (then later on, cylindrical projection on a cylinder)


                        and sorry Jan for littering your topic.

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          RHPLUS
                          last edited by

                          Thank You Thomas & Csaba, I had check out one more time and now I know that the mesh had to be selected before chosing both commands: Remember & Restore.
                          This is wonderful plugin - Thomas - U R Great!!

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            RHPLUS
                            last edited by

                            Now, when maps are fixed on a human model, the next step should be rigging and weightmappng to make modifications easier.

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              Ben Ritter
                              last edited by

                              Jan, thank you very much!

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                agamemnus
                                last edited by

                                Nice plugin; just one problem -- how do I position the texture once I map it? (or before I map it)

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  Booman
                                  last edited by

                                  Great plugin! I usually do it manually by adding a material to a face, adjust UV coordinates, then inherit the position and apply to the rest of the object.
                                  This plugin should speed up my workflow!
                                  Thank you

                                  Brian McCracken
                                  In The Red Website Design

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    castromann
                                    last edited by

                                    thx for this great plug - used it a lot in my projects.

                                    one question though - would it be possible to add a feature that lets you specify the angle of projection. not all shapes are easily aligned to the red or green axis all the time. so in my imagination if you could choose any angle between the red and the green axis (+90/-90) or maybe even taking the blue axis rotation into account that would be perfect. i hope you understand what i´m talking about 😳

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      Bertier
                                      last edited by

                                      sweet

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gillman
                                        last edited by

                                        Somebody smarter than me probably already figured this out, but I was using this plug-in to add a camo pattern to an aircraft model. I kept messing up the projection from one group to the next until I created a flat plane that was slightly bigger than the whole model, painted that, then pasted it into each element as I was texturing it. Then I ran the UV projection plug in on each element. Because the flat plane was the same dimensions and in the same place for all the disparate groups, it acted as a consistent point of reference for the plug in as long as I kept the same settings. That made the job far easier for me.

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement