Reducing file size
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Hello all,
I have a creation that I'd like to include in the Google warehouse,
the file is almost 20 megs, and the max size for the warehouse is 10 megs.
What can I use to reduce my file down about 10 megs??????
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It entirely depends on how you modelled it. Have you used components?
There are so many variables that help reduce size that it hard to know where to start? What kind of model is it?
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It's an apartment with tables, chairs, glasses, plates, couch, etc.etc.
not many components. some I modeled, some I got from the warehouse and revised. -
Well models from the warehouse can be notoriously large if poor technique is used.
Firstly, have you purged your model of unused material and components by using Window > Model Info > Statistics > Purge Unused
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Image textures can be a big contributor to file size. make sure you get them as small as you can, and reduce resolution to an appropriate amount.
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Thanks Rich, thanks Jim, I will try what you suggested.
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vicspa
Have you tried exporting the file as kmz, that is a compressed format, and see if you get enough compression to allow upload?? -
Many times I come across models that need to have the file size reduced for use in Google Earth. Often a large texture is used numerous times only for a small portion of the image (or a line/edge exists that essentially creates another face). What I do is I make sure that I context-click on all of the photo textures and "Make Unique". Make sure to do this to all faces using that same large texture, and then watch the Materials Browser when you Purge Unused from your model. You should see the large image material disappear from the browser. If it doesn't, that means the large texture is still in use somewhere in the model. Sometimes I'll delete it from the Materials Browser (replace with default color) to find the face. Then I'll undo, select the face and make the texture unique.
Also make sure to use the default back-side color for all of the inside, or back-side faces.
Remove any/all geometry that is not essential, or will not be seen. Then you can start playing with the amount of edges on your curved objects.
And finally, if you've added location (imported Google Earth location) then you'll want to unlock and delete the Google Earth Terrain and Image entities (along with the layers) to make sure you're not carrying that extra weight in your model.
Hope that helps.
Cheers,
- CraigD
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@unknownuser said:
Sometimes I'll delete it from the Materials Browser (replace with default color) to find the face. Then I'll undo, select the face and make the texture unique.
Top tip
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Thank you all for the suggestions, I will try and see what works best.
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If you want to track down large texture in your model you can use this plugin:
http://forums.sketchucation.com/viewtopic.php?f=323&t=17587&p=140672#p140672Use the List Textures in Console function;
Prints out a list of the textures in the model sorted by texture size (number of pixels). -
Beware of styles with large images set as watermarks.
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