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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    PolygonMesh behavior

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    • S Offline
      soldatino
      last edited by

      Error 404 (Not Found)!!1

      favicon

      (code.google.com)

      but this is about points "particular index in the mesh."
      Or it is for each face? In this case I have to calculate each angle between vertexes of adjacent faces?
      Anyway the vector that I get is 0,0,0, but the faces have smooting in SU.
      http://sketchup.google.com/support/bin/answer.py?hl=it&answer=114941
      the procedure is explained in the yellow window..

      r3nDer tools

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      • thomthomT Offline
        thomthom
        last edited by

        I think "particular index in the mesh." refer to the index of polygons.

        @soldatino said:

        Anyway the vector that I get is 0,0,0, but the faces have smooting in SU.

        Normals in SketchUp does not relate the smoothing. Normals are always perpendicular to the face/polygon.

        To find out of the mesh has smooth edges use PolygonMesh.polygon_at http://code.google.com/intl/it/apis/sketchup/docs/ourdoc/polygonmesh.html#polygon_at or PolygonMesh.polygons http://code.google.com/intl/it/apis/sketchup/docs/ourdoc/polygonmesh.html#polygons

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          soldatino
          last edited by

          yes, thanks, pointing at the face I get the float values of the vector.
          Now if it is a offset valid for all the points of each face, I have to find the common points of adjacent faces, and interpolate their offsets to get the vector for the points. A lot of work... do yo think it is right?

          r3nDer tools

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          • thomthomT Offline
            thomthom
            last edited by

            Think so - SU doesn't provide vertex normals.
            When I wrote Vertex Tools I have to work them out manually from the connected faces.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Look at a vertex.
              Get its faces.
              Get the normals of the faces [lets say there are 3 of them].
              Combine the faces' normals [vectors] using v = v1 + v2 + v3
              Now 'v' should be the combined-vector at that vertex [the vertex-normal?]...
              Test it using entities.add_line(vertex.position,v.to_a)
              which should draw a line at the vertex along the direction of the combined-vector 'v'...

              TIG

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              • S Offline
                soldatino
                last edited by

                thomthom, TIG, thanks. I will attempt to write this in Ruby, even if I dont know much of this language, to do it with a post editor would be very easy, storing the array of all the normals of every face as comments within the ouput of the points ...

                note: Vertex.used_by? in a loop of all connected faces ? waiting for the eternity...

                r3nDer tools

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @soldatino said:

                  note: Vertex.used_by? in a loop of all connected faces ? waiting for the eternity...

                  ❓

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    soldatino
                    last edited by

                    @thomthom said:

                    @soldatino said:

                    note: Vertex.used_by? in a loop of all connected faces ? waiting for the eternity...

                    ❓

                    I am worried because I think that with large model the time required will be huge.
                    Addictionally I would not repeat the calculation for the same point when the loop scans the already involved faces, but if I do not want to repeat I have to save an array for all the entities, containing normals already calculated, and to scan it also, which could be worse...

                    r3nDer tools

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      What are you doing? An exporter?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        <span class="syntaxdefault"><br />&nbsp;&nbsp;</span><span class="syntaxkeyword">for&nbsp;</span><span class="syntaxdefault">eachvrtx&nbsp;in&nbsp;0.</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">numvrtx&nbsp;</span><span class="syntaxkeyword">do<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">x&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mesh</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">point_at</span><span class="syntaxkeyword">((</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">eachvrtx</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">abs</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br />&nbsp;&nbsp;&nbsp;&nbsp;y&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mesh</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">point_at</span><span class="syntaxkeyword">((</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">eachvrtx</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">abs</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br />&nbsp;&nbsp;&nbsp;&nbsp;z&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mesh</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">point_at</span><span class="syntaxkeyword">((</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">eachvrtx</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">abs</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">z</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br /></span>
                        

                        Change into this

                        <span class="syntaxdefault"><br />&nbsp;&nbsp;</span><span class="syntaxkeyword">for&nbsp;</span><span class="syntaxdefault">eachvrtx&nbsp;in&nbsp;0.</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">numvrtx&nbsp;</span><span class="syntaxkeyword">do<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mesh</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">point_at</span><span class="syntaxkeyword">((</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">eachvrtx</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">abs</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">x&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br />&nbsp;&nbsp;&nbsp;&nbsp;y&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br />&nbsp;&nbsp;&nbsp;&nbsp;z&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">z</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">RatioPov<br /></span>
                        

                        Should be a little bit faster.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          soldatino
                          last edited by

                          This is a part of my exporter to POV-Ray. Yes, now I apply your suggestion !

                          r3nDer tools

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                          • S Offline
                            soldatino
                            last edited by

                            SenzaTitoloSTa.jpg

                            17/11/2010 10:03:00
                            //Ending at 17/11/2010 10:03:18

                            17/11/2010 10:09:00
                            //Ending at 17/11/2010 10:09:18

                            28935 faces
                            Later I will check on largest files...

                            r3nDer tools

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                            • T Offline
                              tomasz
                              last edited by

                              @thomthom said:

                              Think so - SU doesn't provide vertex normals.

                              You are wrong Thomas!
                              Check this :
                              polygonmesh.normal_at(vertex_index)

                              Soldatino, your exporter will work faster now 😄
                              I think that is what you have been looking for, unless you want to do vertex welding.

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unknownuser said:

                                @thomthom said:

                                Think so - SU doesn't provide vertex normals.

                                You are wrong Thomas!
                                Check this :
                                polygonmesh.normal_at(vertex_index)

                                ?

                                From the docs I see nothing that indicate vertex index. http://code.google.com/apis/sketchup/docs/ourdoc/polygonmesh.html#normal_at
                                Saying that - it doesn't even say if it's polygon index.

                                Tomaz: you got a working example?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  tomasz
                                  last edited by

                                  @thomthom said:

                                  Toma**s**z: you got a working example?

                                  Yep. SU2TH 😄

                                  You have to extract a triangle indexes using
                                  tri_indexes=polygonmesh.polygon_at(mesh_index)
                                  and then
                                  normal0=tri.normal_at(tri_indexes[0]) normal1=tri.normal_at(tri_indexes[1]) normal2=tri.normal_at(tri_indexes[2])

                                  The docs are .... terribly bad, you know that you can't rely on them 😄

                                  Now you know how to use it and speed-up your plugins.

                                  EDITED. I was terribly wrong 😄 It is correct now.

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I can't get it working...
                                    PolygonMeshNormals.png

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      tomasz
                                      last edited by

                                      Do not count_points, count_polygons instead.
                                      1 .. mesh.count_polygons
                                      then

                                      {
                                      tri_indexes=mesh.polygon_at(i)
                                      (0..2).each{|q| p mesh.normal_at(tri_indexes[q])}
                                      }
                                      

                                      EDIT.
                                      use mesh 7 to ensure you get also normals. Doc doesn't say what is a default flag.

                                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        But when you do 1 .. mesh.count_polygons you iterate over the polygons. And mesh.polygon_at(i) returns an array of point (vertex) indexes - which are the same indexes you get when you iterate mesh.count_points...

                                        ??

                                        PMIndex.png

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          EDIT.
                                          use mesh 7 to ensure you get also normals. Doc doesn't say what is a default flag.

                                          Ah! Yes - of course. Now I get normals.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • T Offline
                                            tomasz
                                            last edited by

                                            Correct. They are same indexes, but now they define a triangle. In exporter you usually export triangles not a cloud of points...

                                            Have you used mesh(7)? Maybe this is why it returns Vector3d(0,0,0) instead of Vector3d(0,-1,0)?

                                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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