• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

V-ray questions

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
94 Posts 19 Posters 25.4k Views 19 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • W Offline
    wahoowetzel
    last edited by 18 Feb 2010, 00:57

    I've been using vray for 3DS max for about 4 years now, I've been using VfSU for about 2 months and I'm having some issues with graininess. I haven't had this issue with max, so I'm wondering if you guys can help me.

    I'm looking to get a metal material like a aluminum or steel with a powder coat finish. So something that is reflective, but not like a mirror. I'm modeling mullions and garage doors using this material. Here are some pics of the material in context:
    test 1.png

    I know there are a lot of settings that effect the materials and how they render out. I've done a bunch of tests using different environment settings and I've tried several material adjustments. But if any body out there would so kind or interested in helping me out, I set up a test file using the same materials I'm using in my scene.

    I want to say it's either a shadow related setting in the environment rollouts, or I'm just plain screwing up the material for some reason, either way I could use some help. Thanks!


    SCF test scene img.png


    test scene.skp

    1 Reply Last reply Reply Quote 0
    • V Offline
      vidy
      last edited by 1 Mar 2010, 04:10

      perhaps something like this (using vray 1.5)

      It's a bit strange coz, SU can't update the material as seen on my render image, anyway here's the file.


      metal.jpg


      test scene.skp

      still so much to learn..

      1 Reply Last reply Reply Quote 0
      • W Offline
        wahoowetzel
        last edited by 3 Mar 2010, 18:09

        Hey thanks for the test. Did you adjust the lighting/shadow settings?

        The client was happy with the images that I got out. It was not the most design rich project I've worked on, but a great exercise to try out the new vray. There were definitely ALOT of growing pains with the new release, but I have to admit, I'm addicted to the ease of alpha transparency support.

        Take a look, feedback is more than welcome. I could not have done it without the help of you guys in the forum.


        Admin Entry.jpg


        Admin Side.jpg


        Admin Low.jpg

        1 Reply Last reply Reply Quote 0
        • V Offline
          vidy
          last edited by 5 Mar 2010, 07:53

          you're welcome wahoo, yes i thought i was change a bit about physical camera option, hopefully it recorded on my file, coz sometimes vray for su forgot about the setting when we move the file to other computer πŸ˜’

          bytw, is the image you posted originally from the vray su render? well, i think, it will be better if you play a bit on PS (or image editing software) to tweak for brightness and contrast of the image.

          nice project bro..

          regards,
          vidy

          still so much to learn..

          1 Reply Last reply Reply Quote 0
          • B Offline
            BigTom
            last edited by 11 Nov 2010, 15:33

            @thomthom said:

            A slight variation:
            Bumpmap: Blend
            - Texture A: Noise - Size: 50
            - Texture B: Bulge
            Blend Ratio: 0.25 (75% Texture A)

            This just add the slight bulging which you often see in windows.

            What layer are you placing this bumpmap to? I've looked through this thread and I haven't been able to find it exactly. If there is another thread which explains it I'll gladly go there.

            http://www.tomsherrillillustrations.com

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 11 Nov 2010, 15:54

              Bump map isn't a layer of its own - but a map applied to the material. Look at the bottom of the material properties in the VfSU editor. You have a bunch of checkboxes and map slots.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • B Offline
                BigTom
                last edited by 11 Nov 2010, 17:00

                I need to set the UVW Type to UVWGenPlanarWorld for both Texture A and Texture B?

                For Texture A use the default Noise settings? There are so many I'm a little perplexed by them.

                Use the default Bulge settings in Texture B?

                http://www.tomsherrillillustrations.com

                1 Reply Last reply Reply Quote 0
                • B Offline
                  BigTom
                  last edited by 12 Nov 2010, 18:42

                  I got it to work! Thanks THomThom - your posts have been a big help and I've gotten closer to mastering this skill.

                  I'm still left trying to understand all the many parameters available in the materials panels. The TexNoise, TexBlend etc have so many posible variables and the operator manuals I've read don't address them all. (things like amplitude, frequency, persistence, inflection, bias, etc)

                  Can anyone recommend resources that help to explain the vray materials and texture panels parameters fully?

                  http://www.tomsherrillillustrations.com

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    thomthom
                    last edited by 12 Nov 2010, 18:50

                    I'm a wee bit confused to all them myself to be honest... πŸ˜• Essentially with the latest release where we have all these new procedural maps.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      BigTom
                      last edited by 12 Nov 2010, 19:01

                      UhOh - if you don't know these things it seems that much more daunting!

                      http://www.tomsherrillillustrations.com

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        thomthom
                        last edited by 12 Nov 2010, 19:03

                        I've been meaning to do some experiments with them. But never got around.
                        So if you look at them and work out what some of these parameters do - them please post back to the forum. I'd appreciate it.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          nicolerouillard
                          last edited by 5 Apr 2011, 15:27

                          @thomthom said:

                          @solo said:

                          below is an image of a render in progress, it's a studio setup that has blotchy artifacts in the shadows, how does one overcome it?

                          In the DMC Sampler section of the Options. Is the adaptive Amount set to 0.85?
                          You are likely to get splotches if this is set to 1.

                          Where is the DMC sampler, I have QMC sampler. Is this the same?

                          N

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            fjrentas
                            last edited by 5 Apr 2011, 19:45

                            @unknownuser said:

                            Where is the DMC sampler, I have QMC sampler. Is this the same?

                            Then you have a very old version. You need to update your version to the latest one.

                            http://software.asgvis.com/index.php?option=com_content&view=article&id=253&Itemid=53

                            1 Reply Last reply Reply Quote 0
                            • eddiemoneyE Offline
                              eddiemoney
                              last edited by 3 May 2012, 18:38

                              awesome post, thanks for the help! upping the subdivisions fixed the issue for me πŸ˜„

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 3
                              • 4
                              • 5
                              • 5 / 5
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement