Valiarchitects - plugins
-
Reply to Grim,
The terrain has to be larger than the road plus the shoulder width. So I scaled up the terrain slightly to get it to work. But it made kind of a bumpy road. That's because the road precision was much tighter than the terrain spacing - which makes the road follow the coarse terrain. So in the next copy, I reduced the precision of the road by changing the "adjust number of curve segments" parameter from "3x" to "same as input" and the road was less bumpy. Try turning on hidden lines to see what I mean.
As for "try before buy", all that pro does is let you make a few things wider - everything else is the same. So please see if you like it first. (And can figure out all my cryptic parameters)
Chuck
-
thanks for the clarification chuck
enjoy the wave's
-
Thank You!
-
Amazing plugin. Thanks so much for this. I will no doubt be buying the Pro version, once I've got to grips with the free version!
I had a play with it last night before bed adn was then dreamign abotu it!!!
-
Is it possible to create a cross gabled roof as in my attachement, using this software as when I have tried I end up with one roof higher than the other. i'm still using the free version for the time being.
-
@tails said:
Is it possible to create a cross gabled roof as in my attachement, using this software as when I have tried I end up with one roof higher than the other. i'm still using the free version for the time being.
Tails,
It looks like the slope on the one gable is different than that of the other. Is that the intent? The script can make intersecting gables, but the roof slopes must be the same for both parts of the roof. I spent some time trying to make the script capable of generating different roof portions with different slopes, but I kept ending up with a really complicated user interface. So I gave it up, assuming that I would just tell people to generate different sloped parts in separate pieces.
Chuck
-
Chuck:
First of all great work, I will be buying all three in the near future.
Do you plan on updating the scripts with more features, and if so how long before a new purchase would be required.
-
Chuck,
How do I solve the gap between road and ground, I fear it may be because of SU size limitation, but when I opt out of curb and even set hieght to 0, I get gaps.
-
@solo said:
Chuck,
How do I solve the gap between road and ground, I fear it may be because of SU size limitation, but when I opt out of curb and even set hieght to 0, I get gaps.
Solo,
Would you mind sending me the .skp so I can try to figure out what's happening?
Thanks,
Chuck -
@solo said:
Chuck,
How do I solve the gap between road and ground, I fear it may be because of SU size limitation, but when I opt out of curb and even set hieght to 0, I get gaps.
Solo,
Disregard my last message - I think I know what it is. Did you set the road thickness to between -1" and +1" and if so does it work when you set road thickness outside that range?
Chuck
-
Chuck, nicely done, on the instant roof RB, I downloaded it and installed it in SU7, drew a quick model, then rendered it KT, and the roof doesn't leak (light that is). That is one problem I have had in the past, I usually can get it fixed but it cuts into my "play time".
Thanks again for a great plug! -
@solo said:
Chuck,
How do I solve the gap between road and ground, I fear it may be because of SU size limitation, but when I opt out of curb and even set hieght to 0, I get gaps.
It's not a SU size limitation. The road thickness must be >= 1" or <= -1", otherwise a gap will occur. If you need the road surface flush with surrounding terrain, you can generate the road at some arbitrary thickness, select the top road surface and move it down. (It has the exact same perimeter as the hole in the terrain, so it will fit).
Chuck
-
Thanks Chuck.
I had to select it and use move tool to get it flush. Entering 0" does not get accepted I noticed, it automatically defaults to 1/2", no problem as there is a work around.
-
@dtrarch said:
New question:
Does it work with SU 7.1 free
or just 8.0 Pro?kind of having the same problem here, im using su 7.1
please could it be checked Chuck or this plugins only for su 8?thank you,
VD -
I'm using it on 7.1 no issues yet. none that were not just me not configuring or setting up the plugin properly.
-
hi krist,
probably could provide a step by step just in writing for this plugin to work or how it work, actually for the roof i have no problem, but when i try to follow solo's image to create a road, it just nothing happen..thanks,
-
there are a bunch of tutorials on Chuck's site... have you seen them yet?
-
it's under each plugin where it says "learn more". at the bottom of each of those pages.
-
woohoo.. never check tutorial on the sites before.. thanks krist, will look for it.
-
@chuck vali said:
Reply to Grim,
The terrain has to be larger than the road plus the shoulder width. So I scaled up the terrain slightly to get it to work. But it made kind of a bumpy road. That's because the road precision was much tighter than the terrain spacing - which makes the road follow the coarse terrain. So in the next copy, I reduced the precision of the road by changing the "adjust number of curve segments" parameter from "3x" to "same as input" and the road was less bumpy. Try turning on hidden lines to see what I mean.
As for "try before buy", all that pro does is let you make a few things wider - everything else is the same. So please see if you like it first. (And can figure out all my cryptic parameters)
Chuck
Thank you, Chuck. I had the same introductory problems as Grim: the attached revised skp reallymade it clear.
Great tool: purchase in-work.
Advertisement