sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Drawing a cap for an Aerosol can? [Curviloft / Extrude tools

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    15 Posts 6 Posters 1.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      First I suggest that you 'scale' your model x1000 [draw a line off to one side that is exactly 100mm long, use the Tapemeasure tool and pick its ends, then type 100m - accept when asked to scale everything].
      Change your Model Info > Units to 'meters' [with no unit suffix displayed, 0.0001 - no snap-length].
      Now carry on modeling... inputting units as if they were still 'mm'.
      This will now let you make very small faces - SUp hates faces <~0.1mm and will often fail...
      Now you should be able to use FollowMe, EEby... and CurviLoft tools with more success.
      Make the can, top, lid, button etc as separate groups [much as it'd be manufactured] - this ensures that the geometry doesn't stick together unexpectedly. You can always explode two parts and regroup then later - like the lid+grip that will need to become one part eventually.
      Much of it is simple 'FollowMe around a circle'. The odd parts like the 'grip' can be made using 2 or 3 lofted profiles - experiment - if it's grouped you can always move it to one side and try an alternative idea...
      When you are finished you need to scale everything back down and change unites to mm again - any small faces will survive - it's just making very small faces that SUp and OpenGL trip up on...

      TIG

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Here's a quick example for the initial lid form without grip or buttonCapture.PNG

        TIG

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Mr Carter,

          Attached is an attempt at your cap, which without a front profile i took some liberties. To create i made a circle and ctrl+push/pull'ed it numerous times. With this 'Ringed' cylinder i used the scale tool on each ring to position the rings to the side profile.

          Yes it rough but it is only for explanining that sometimes rubies aren't needed to rough out a model. With the overall cap designed afterwards you can go about the tweaking process.

          Do you have more pictures to go on?

          How's the tiling business? πŸ˜‰

          Cap.jpg

          Tilers Cap.skp

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            With Rich's 'grip' you could use Fredo's RoundCorners to 3d-fillet the outer arrises...

            TIG

            1 Reply Last reply Reply Quote 0
            • utilerU Offline
              utiler
              last edited by

              Thanks Ros, TIG and Rich, I actually used the product design 'out of the box' template from Google and it seemed to work OK but i see what you're saying about small faces.
              Firstly, apologies for not providing an alternative view; had it in my mind but yet to sketch it. Here's what I've come up with to date.

              I need to play a little more with the top of the nozzle as only the lower part of it will be symmetrical.
              Haven't got my head around EEBy yet; so many to chose from its hard to know what's what. TIG, is there a help file?

              Rich, Tiling business is good I expect. once a tiler, you'll always tile..... 😎


              capdesign01.png


              capdesign02.png


              capdesign03.png


              DymarkCan-Nozzle-4.skp

              purpose/expression/purpose/....

              1 Reply Last reply Reply Quote 0
              • Dave RD Offline
                Dave R
                last edited by

                Nice work Andrew.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

                1 Reply Last reply Reply Quote 0
                • R Offline
                  Ross Macintosh
                  last edited by

                  @dave r said:

                  Nice work Andrew.

                  Indeed! Andrew it might look even better if you eliminated the hard 90 degree edges on the trigger & the related ridge with a fillet.

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Well, I was way off the mark on first attempt... πŸ˜’

                    But this is a great challenge and you definitely nailed it. I gave it another go today to see how EEbyR and Curviloft would handle some shapes. Here's the result(s)...

                    Tiler_Caps_Textured.jpg

                    Tiler_Caps_Geometry.jpg

                    Andrew, do you use SDS?

                    Download the free D'oh Book for SketchUp πŸ“–

                    1 Reply Last reply Reply Quote 0
                    • utilerU Offline
                      utiler
                      last edited by

                      Thanks guys, getting used to Curviloft and EEBy....

                      @ Ross, fillet was my next step actually, I'll give it a go!

                      @ Rich, I'm keen to know how you set up your rails to get the nose of the cap to me more uniform; that's the look I'm after! Can you post the skippy so i can look at it? πŸ‘

                      @ Dave, thanks for the advice and comment!!

                      Edit - SDS; do have it but nope don't really use it much... have played a little though... I though this would be more a symmetrical build?

                      Thanks everyone. πŸ‘

                      purpose/expression/purpose/....

                      1 Reply Last reply Reply Quote 0
                      • utilerU Offline
                        utiler
                        last edited by

                        Another thing; mapping an image onto curved surfaces... I recall seeing somewhere here a technique of positioning the image on 4 sides of a cylinder to map correctly.
                        the way I've done it here is fudged the location front and back, selected the image and edited the cap group and painted each arc segment..... efficient? πŸ˜•

                        purpose/expression/purpose/....

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @unknownuser said:

                          Can you post the skippy so i can look at it?

                          Why don't i read posts more carefully? πŸ˜’

                          @unknownuser said:

                          SDS; do have it but nope don't really use it much... have played a little though... I though this would be more a symmetrical build?

                          Try running 1 iteration of SDS on the SprayCan while you are INSIDE the group and have the geometry triple clicked. It'll smooth that can out and you'll have a super smooth mesh. Afterwards you can use Thomthom's CleanUp script to reduces the faces but keep the details.

                          @unknownuser said:

                          mapping an image onto curved surfaces... I recall seeing somewhere here a technique of positioning the image on 4 sides of a cylinder to map correctly.
                          the way I've done it here is fudged the location front and back, selected the image and edited the cap group and painted each arc segment..... efficient? πŸ˜•

                          This 4 sided technique doesn't ring a bell? And your technique of Alt + is the correct workflow. Though Whaat's UV Tool can map cyclinders easily with a right click. But you well aware of this script. I did notice that when i checked your model that using that texture with Whaat's Tool screwed it up but i presumed it was a scaling issue?

                          As you can see i'm of no help.....again 😲

                          Download the free D'oh Book for SketchUp πŸ“–

                          1 Reply Last reply Reply Quote 0
                          • utilerU Offline
                            utiler
                            last edited by

                            OK ta. I'll try Whaat's UV tool next time ...

                            LEGEND! πŸ‘

                            purpose/expression/purpose/....

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement