• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] Hole Punching Tool

Scheduled Pinned Locked Moved Plugins
200 Posts 43 Posters 219.8k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    pilou
    last edited by 21 Sept 2010, 16:30

    Seems a simple face as component don't work ๐Ÿ˜ฎ

    Works with the basic "Component Puncher"! ๐Ÿ˜Ž
    (so only with no depth choice) ! ๐Ÿ˜•

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

    1 Reply Last reply Reply Quote 0
    • T Online
      TIG Moderator
      last edited by 21 Sept 2010, 20:14

      @unknownuser said:

      Seems a simple face as component don't work ๐Ÿ˜ฎ

      Works with the basic "Component Puncher"! ๐Ÿ˜Ž
      (so only with no depth choice) ! ๐Ÿ˜•

      Can you post an example SKP with this problem ? ๐Ÿ˜’

      TIG

      1 Reply Last reply Reply Quote 0
      • P Offline
        pilou
        last edited by 22 Sept 2010, 20:32

        sure ๐Ÿ˜„
        When you take a component disc (Gluing, cutting) from the menu /component and past it on a face of the box
        That don't works! ๐Ÿ˜ฎ
        (it's just a surface not a volume) but that's works with the old first Component Punch ๐Ÿ˜‰
        So there is something wrong in this last sophisticated version ๐Ÿ˜„
        disc.jpg


        disc.skp

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • T Online
          TIG Moderator
          last edited by 22 Sept 2010, 21:26

          Pilou ! You nitwit!
          The Component might glue BUT you hadn't given it a cutting behavior OR made its center open or transparent so when it did punch the hole you couldn't see it as it entirely covered the 'hole' - try it in Xray mode....Capture.PNG

          TIG

          1 Reply Last reply Reply Quote 0
          • P Offline
            pilou
            last edited by 22 Sept 2010, 23:31

            @unknownuser said:

            OR made its center open or transparent

            Ahhhhhh! That is very cool! ๐Ÿ‘
            So any complex curves even not welded (without any face inside) can make a Punch!!! ๐Ÿ˜ฒ
            No need to take a surface! โ˜€
            That's rocks! ๐Ÿ˜Ž So your plug works like a charm ! ๐Ÿ˜Ž

            And I have have something for the Duhduh thread ๐Ÿ˜„
            When you have made a component with Glue, you must take it from the Menu Window/ Components! And not first from the screen! ๐Ÿ˜ณ


            curves.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • U Offline
              urs0815
              last edited by 1 Oct 2010, 09:05

              Very cool plugin ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwalkerman
                last edited by 1 Oct 2010, 19:53

                Awesome Plugin!!! I thought about doing something with a similar approach, but you beat me to it!

                Two comments:

                1. The plugin works session to session (which is awesome) IF you open your file by double clicking on it and opening it directly. It doesn't seem to work if you open SU first, then do "file, open." Minor issue.

                2. After punching, if you select any of the reveal faces, all of the other reveal faces are selected, but the window component remains unselected. Again, minor, but worthy of a fix.

                3. If you create a new file by selecting "file, new", the windows are punched, but the hole doesn't move when the window is moved (same issue as #1, I think)

                Anyway, overall AWESOME plugin. Definitely saves much time & effort.

                --
                Karen

                1 Reply Last reply Reply Quote 0
                • T Online
                  TIG Moderator
                  last edited by 1 Oct 2010, 21:13

                  @kwalkerman said:

                  Awesome Plugin!!! I thought about doing something with a similar approach, but you beat me to it!

                  Two comments:

                  1. The plugin works session to session (which is awesome) IF you open your file by double clicking on it and opening it directly. It doesn't seem to work if you open SU first, then do "file, open." Minor issue.

                  2. After punching, if you select any of the reveal faces, all of the other reveal faces are selected, but the window component remains unselected. Again, minor, but worthy of a fix.

                  3. If you create a new file by selecting "file, new", the windows are punched, but the hole doesn't move when the window is moved (same issue as #1, I think)

                  Anyway, overall AWESOME plugin. Definitely saves much time & effort.

                  Karen

                  1. This is because the way the observers run / work - it is fixable - thanks for bringing it up.
                  2. This one IS deliberate - if you want to adjust the reveals without affecting the punching-component - e.g. make the reveals splayed by adding a temp face and scaling it.
                  3. This issue IS similar to 1., and again it's because of the way the observers run / work - and again it's fixable... ๐Ÿค“

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • T Online
                    TIG Moderator
                    last edited by 2 Oct 2010, 10:01

                    Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170
                    A new AppObserver has been added to keep the 'hole_punch' observers firing when a model is 'from menu' as 'open' or 'new'.

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • GaieusG Offline
                      Gaieus
                      last edited by 2 Oct 2010, 10:27

                      TIG, this is an awesome plugin!

                      I've had my quite easy routines to do this but of course, such a useful addition is always welcome (and of course, the transition part of it - when you move all the necessary parts together - is the greatest part of it)!

                      Thank you very-very much! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwalkerman
                        last edited by 2 Oct 2010, 20:44

                        TIG,

                        #2 makes sense. Thanks for updating the plugin with an app observer. Definitely an awesome tool.

                        --
                        Karen

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by 3 Oct 2010, 11:55

                          TIG,

                          I have some minor issues (although of course it can easily be fixed and I guess fixing the plugin itself would need some completely different approach you are using now...)

                          See the attached screenshot of the same window from the front and from the back. The front has a "frame" which will obviously make the cutting face larger than the inside, "tunnel" part.

                          If the plugin's method (which I guess) is to duplicate the front cutting shape on the back, there is a hole around my tunnel (I can fix this manually by offsetting the outer edges out and filling that gap while hiding the surrounding edges).

                          Can the plugin be somewhat effortlessly modified so that it tries to detect such a hole and heals it somehow? See example model attached, too.

                          Another question; when copying the window along a face, SU seems to handle all the components together (like a single entity). So if I Move-Copy an instance and then want to go on doing with other instances, all the existing ones move along. Why is that?


                          Punch hole.png


                          Punch hole.skp

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • T Online
                            TIG Moderator
                            last edited by 3 Oct 2010, 12:54

                            Gai

                            The simple answer is 'No' !
                            It detects the intersection of the component and the face it's glued onto - i.e. it uses the component's cutting-hole as the punched holes edges.
                            If the component itself has some internal faces to it then there will be no 'gaps'.
                            If the component is effectively an outer 'frame' placed onto the wall with an inner hole then you need to set the 'frame' forward by 1mm and the hole-cutting parts at z=0, so that the whole frame no longer lies on the wall and so it does not cut it...
                            Here's an example...Capture.PNG So the solution is in the design of your hole-cutting-components not the hole-punching tool itself ๐Ÿค“

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by 3 Oct 2010, 14:32

                              Okay TIG, thanks. Yes, I know the solution - was just wondering if there was an easy way to modify the plugin. If not then I will have to modify my workflow of course - no problem with that at all.
                              ๐Ÿ˜‰

                              And the other question?

                              @gaieus said:

                              Another question; when copying the window along a face, SU seems to handle all the components together (like a single entity). So if I Move-Copy an instance and then want to go on doing with other instances, all the existing ones move along. Why is that?

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • T Online
                                TIG Moderator
                                last edited by 3 Oct 2010, 17:22

                                It's in the guidance notes...
                                If you copy a pre-punched hole [and it's reveals] the links get twisted because the original component is linked to all of the reveal copies and the instance can't then cut the face.
                                If you want to copy a pre-punched component you must 'un-punch' it first [i.e. delete the internal hole/reveals], then copy the component instance, and then select it and its copies, and then punch the holes again... ๐Ÿค“

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by 3 Oct 2010, 22:00

                                  Okay,. thanks (and I know - RTFM) Sorry. I will do so.
                                  ๐Ÿ‘

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kwalkerman
                                    last edited by 3 Oct 2010, 22:19

                                    TIG,

                                    one option for Gaieus' suggestion is to add a Tools Observer, if a punching component is in the selection, the move tool is active, and the tool goes to 'copy' mode, then un-select the linked components and copy only the hole punching component... or would this mess with some other functionality with the tool??? It would be handy though.

                                    Again, awesome plugin. I've been waiting for something like this for a looooong time.

                                    Thanks again,

                                    --
                                    Karen

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Phil Rader AIA
                                      last edited by 10 Oct 2010, 03:42

                                      FLABERGASTED...This is Awesome...What a time saver this will be.

                                      http://www.philrader.com

                                      1 Reply Last reply Reply Quote 0
                                      • T Online
                                        TIG Moderator
                                        last edited by 10 Oct 2010, 10:42

                                        @kwalkerman said:

                                        TIG,
                                        One option for Gaieus' suggestion is to add a Tools Observer, if a punching component is in the selection, the move tool is active, and the tool goes to 'copy' mode, then un-select the linked components and copy only the hole punching component... or would this mess with some other functionality with the tool??? It would be handy though.
                                        Again, awesome plugin. I've been waiting for something like this for a looooong time.
                                        Thanks again,
                                        Karen

                                        The problem I have is there is no observer for the Move Tool that differentiates whether it is in Move or Copy mode.
                                        In the Move mode we want the 'cutting_component' and its 'hole' to be linked and thereby move 'as one' - so I'm stuck.
                                        The simple advice is, if you want to copy a 'cutting_component' that is already 'punched' first you need to 'unpunch' it using the context_menu tool [or by erasing the inner 'hole' geometry completely by hand], then copy it as needed so it will cut holes in its face with each copy, then you simply select it and all of its copies and then use the context_menu to 'punch' them all again - that way all of the holes will punch with individual links and can be moved etc individually afterwards... ๐Ÿค“

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kwalkerman
                                          last edited by 19 Oct 2010, 16:21

                                          TIG,

                                          I've been using this tool and love it, however, I've come across some strange behavior when shadows are turned on...

                                          When viewing the building from the outside, shadows show correctly:
                                          Shadows Viewed From Outside

                                          but when I place the camera inside the building, something strange happens with the shadows...

                                          Shadows viewed from inside

                                          The same window attached to a single surface correctly displays shadows from inside and outside.

                                          I'm not sure why this is happening... It very likely has something to do with how my windows are constructed (I am using TIG's suggested method of creating a separate cutting surface than the window geometry).

                                          Thanks,

                                          --
                                          Karen

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 9
                                          • 10
                                          • 3 / 10
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement