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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • charly2008C Offline
      charly2008
      last edited by

      I usually start trying to construct a basic form. Then you can play with the spline Methods. Then make a group and copy them and connect them several times. Make it a group again and use again rotate copy. It is very easy. The result is mostly interesting geometric objects. Useless but nice to see.

      I would be very interested in what ideas others user have. Has someone already used it for architectural purposes?

      Charly


      Unbenannt.JPG


      Unbenannt1.JPG


      Unbenannt5.JPG


      Unbenannt6.JPG


      Unbenannt7.JPG


      Unbenannt8.JPG


      Unbenannt9.JPG


      Unbenannt91.JPG


      Unbenannt92.JPG


      Unbenannt93.JPG


      Untitled.skp

      He who makes no mistakes, makes nothing

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      • R Offline
        robert111
        last edited by

        charly thanks for your nice tuto , but i am interresting for this objet
        if you can make tuto too ,


        Unbenannt%20%282%29.JPG

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        • charly2008C Offline
          charly2008
          last edited by

          Robert,

          it is very easy. I used this basic construction shown in my post before. Connect the faces as you want and use spline method "junction by orthogonal Betier curves" as shown below.

          Charly


          Basic.jpg


          Unbenannt.JPG


          Unbenannt1.JPG


          Unbenannt2.JPG


          Unbenannt5.JPG


          Unbenannt6.JPG


          Unbenannt7.JPG


          Junction by orthogonal Bezier curves

          He who makes no mistakes, makes nothing

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          • R Offline
            robert111
            last edited by

            charly thanks for your tuto but i havent cuved form , i dont know why??
            look this picture


            gg.JPG

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            • R Offline
              robert111
              last edited by

              thanks charly , i dont have use spline in curviloft , thanks

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              • charly2008C Offline
                charly2008
                last edited by

                Robert, i think you used a different Spline Method. See images below. The second image shows Junction by Orthogonal Bezier curves.

                Charly


                Unbenannt.JPG


                Junction by Orthogonal Bezier curves

                He who makes no mistakes, makes nothing

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Probably there are many like me. Some features I can not understand completely.


                  Unbenannt.JPG

                  He who makes no mistakes, makes nothing

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @charly2008 said:

                    Probably there are many like me. Some features I can not understand completely.

                    Charly,

                    There are many ways to do Loft, and this is why there are many options (and there should probably be more).

                    1. The Spline methods on the left side:
                    • one if simply to link contours by straight lines
                    • the second is a junction by Bezier curves with mean slope. In many cases where contours are aligned this is almost a straight line too. But in other situations, it gives a curved shape.
                    1. The two icons in the middle are for Cubic Bezier and Catmull Splines. In most cases they give a very similar shape, though Cubic Bezier is usually nicer in the rounding. Catmull, in contrast, is more similar to what you get in Subdivide & Smooth methods.

                    2. The two icons on the right side of the Spline method palette: These 2 methods only apply when you have more than 2 contours. The principle is that they link the two extreme contours by B-Spline or F-Spline, using the intermediate ones as a guide for shaping. The generated surface passes through the extreme contours but not thorugh the intermediate ones

                    3. The vertex matching palette is about how to match vertices from one contour to the next one. I am still experimenting and will try to improve in this area. The matching can be based on:

                    • match vertex to vertex when there are the same numbers (first default)
                    • match along the curvilinear distance (second default)
                    • match along Cubic or Bezier profiles. The principle is that the spacing between matching vertices is function of the curvature of the contour. I found theoritical cases where this is the correct solution, but in the real world, this may be another story.
                    1. The geometry palette is used for 2 purposes currently:
                    • generate only the junctions as lines (i.e. no surface)
                    • make the junction as SU curves. This allows deforming the shape in a continuous way by moving the contours.
                      I plan to add the possibility to construct any part of the mesh (i.e. triangles, quads, junctions only, etc....)

                    The best is to play with the options on a given model and see what it gives.

                    I agree that this is not straightforward, but keep in mind that there is unfortunately not a single solution to all lofting situations.

                    Fredo

                    PS: by the way, extremely nice models you designed!! 😒

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Fredo,

                      thank you for your detailed explanation. I'll continue to experiment with getting to know all the options. Your explanation is certainly helpful to all.

                      Charly

                      He who makes no mistakes, makes nothing

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I'm getting some errors:

                        CurviError.png

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @thomthom said:

                          I'm getting some errors:

                          [attachment=0:21a7yfyo]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:21a7yfyo]

                          Tom,

                          Thanks for signaling this problem.
                          Would you mind to post the model.

                          Fredo

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            @thomthom said:

                            I'm getting some errors:

                            [attachment=0:1k817cpu]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:1k817cpu]

                            Tom,

                            Thanks for signaling this problem.
                            Would you mind to post the model.

                            Fredo

                            It's a wee heavy - but I can post the extracted polylines.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Here it is:


                              CurviError.skp

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi Thomas,

                                i welded each line and below the result in Sketchup 8.

                                Charly


                                Unbenannt.JPG

                                He who makes no mistakes, makes nothing

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  ?

                                  You have to weld the curves for loft to work?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Yes this is my experience, otherwise you will have multiple lines.

                                    He who makes no mistakes, makes nothing

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Even more odd - that unwelded needs more distance...?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        I must correct myself. In your example it works without welding but only if the two lines have a little more distance. Otherwise I get the same error messages. I previously thought the lines would have to be welded. now I've found that it is not so. Sorry, I am ashamed. I was back to cheeky.

                                        Charly

                                        He who makes no mistakes, makes nothing

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                                        • R Offline
                                          robert111
                                          last edited by

                                          charly how to modeling this exemple plz can you make tuto plz, il love yours objet with this plugin


                                          SCF%20Crown3.jpg

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                                          • R Offline
                                            robert111
                                            last edited by

                                            and for this exemple too


                                            Ring1.jpg

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