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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • N Offline
      notareal
      last edited by

      @paulower said:

      Fantastic.

      You have not thought about making a plugin to import of *.max to SketchUp?

      I think there not is still an importe *.max to SU.

      For that you would need installed Max... just like Deep Explorer needs. For my understanding a stand alone converter (without Max installed) is impossible to create.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • A Offline
        ashraf
        last edited by

        @notareal said:

        For that you would need installed Max

        Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

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        • A Offline
          ashraf
          last edited by

          SimLab team is really thankful for the great feedback and suggestions, for downloading and testing the importers.

          We are working on finalizing the plugins based on this feedback. The beta period for the plugins will end by the end of the month, and we plan for a release early in September.

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          • FrederikF Offline
            Frederik
            last edited by

            I'm somehow surprised...
            Does this mean that you're going to release the plugin with new features even before you've tested it in a second beta-test campaign...??

            Can you please shed some lights about what new options you will have made with the final version...??

            Thanks in advance...

            Cheers
            Kim Frederik

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            • thomthomT Offline
              thomthom
              last edited by

              Yes - I'd like to know as well. I'm interested in the FBX plugins - been thinking of buying it, but thought I would have the chance to test another release with the feedback from this thread before I decided.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P Offline
                paulower
                last edited by

                @ashraf said:

                @notareal said:

                For that you would need installed Max

                Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                @ashraf said:

                Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                Baú SketchUp
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                • N Offline
                  notareal
                  last edited by

                  @paulower said:

                  @ashraf said:

                  @notareal said:

                  For that you would need installed Max

                  Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                  @ashraf said:

                  Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                  So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                  As far as I know, there is no way.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • A Offline
                    ashraf
                    last edited by

                    With the public beta we were looking for two main things:

                    1- Problematic models that the importer fails to import
                    2- Enactment suggestions

                    In the release coming after the public beta we will only address the import problems which were reported, the percentage of the problematic models compared to the number of installations was really low, and we are working on fixing those importing problems before the release.

                    Regarding enchantments, most of the requested enhancements will be available in the next minor releases which will be available free for all users (usually we provide 2 minor releases)

                    It is understandable that some users will not want to use the plugins until it meets their own requirements, the plugins will always support a trial license.

                    Encasements coming in the next minor release will include:

                    Upgrading FBX to 2011 (current FBX version in the plugin is 2010.2).
                    A new unit system that automatically scales imported models to SketchUp units automatically.
                    Progress Bar, giving the user an indication about the progress of the import process

                    Best Regards,

                    Ashraf

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Thanks, for the heads up, Ashraf...

                      @ashraf said:

                      A new unit system that automatically scales imported models to SketchUp units automatically.

                      I assume you mean the units the user is currently using...

                      @ashraf said:

                      Progress Bar, giving the user an indication about the progress of the import process

                      This is great news... 😄

                      I'm looking forward to see the new plugins...

                      Cheers
                      Kim Frederik

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                      • A Offline
                        ashraf
                        last edited by

                        sketchup8.jpg

                        Thanks for the great testing and feedback from all the beta testers, the plugins were released today, and the work on the first update release to incorporate the feedback and suggestions we received had already started.

                        In this release SimLab added progress bar to inform the user that importers are working, added support for OBJ files with negative index values, and updated the plugins to work with SketchUp 8.

                        The plugins are now supported to work with SketchUp 8, 7.1 and 7

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                        • 3 Offline
                          3dsketchupper
                          last edited by

                          FBX import to sketchup failed? fbx was exported from Revit.
                          Revit to sketchup file size approx.20mg
                          One thing that we are interested with this plugin is to import revit textures into sketchup.
                          Just wondering if this will solve our problem. Any help will be appreciated.
                          Thanks

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                          • A Offline
                            ashraf
                            last edited by

                            The current plugin is capable of importing FBX files from Revit 2010.
                            Soon it will be update to included support for FBX files from Revit 2011.

                            Autodesk starting from Revit 2011 switched the material types used in FBX files exported from Revit, so instead of usual FBX materials it is using Autodesk internal description.
                            This is special for Revit 2011. We are investigating a solution for this.

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                            • M Offline
                              Mra
                              last edited by

                              Hi,

                              Is there a possibility that there can be an FBX plugin that exports out of SketchUp and replace the current default exporter?

                              The default FBX exporter by Google is actually a couple of years out of date and very old. I think current version is FBX 2011.3, wheraes SketchUP uses FBX 6.1! Thanks

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                              • A Offline
                                ashraf
                                last edited by

                                Sure we can do that,

                                We can add a new FBX exporter for SketchUp, this should be available soon.

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                                • M Offline
                                  Mra
                                  last edited by

                                  Sounds good ashraf, thank you.

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                                  • A Offline
                                    ashraf
                                    last edited by

                                    Your request was fulfilled.

                                    We have FBX 2011 and OBJ exporters ready for SketchUp 7, 7.1 and 8.
                                    The plugins should work on Windows with the free and pro versions.

                                    FBX exporter can be found at
                                    http://www.simlab-soft.com/3d-plugins/FBX_Exporter_From_Sketchup-main.aspx

                                    OBJ exporter can be found at
                                    http://www.simlab-soft.com/3d-plugins/OBJ_Exporter_From_Sketchup-main.aspx

                                    Cheers.

                                    Ashraf

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Updates - sweet.

                                      I submitted some reports of some models that took an extremely long time to import - some never seemed to complete. Any changes in this release that would address that?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • A Offline
                                        ashraf
                                        last edited by

                                        The update you are looking for, should be available in January. We invested time in handling instances in the SketchUp files, which can be found extensively in Revit models, this update should be ready in January.

                                        The last note was about two new Exporters for (FBX and OBJ)

                                        Those exporters can serve a user who wants to use SketchUp models in other applications that do not have native SketchUp import capabilities

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Oh - exporters - didn't notice that! 😳

                                          I'll wait for the January release of the importer. 😄

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • M Offline
                                            Mra
                                            last edited by

                                            Hi ashraf,

                                            I have to thank you for the very quick response, truly appreciated. However I have to be honest. I have requested a trial licence for the FBX exporter but have noted a few pros and cons over the default FBX editor. I am importing straight into Maya.

                                            Simlab Pros:

                                            • Imports Sketchup's scenes and successfully converts into Maya Cameras
                                            • Textures are saved into the FBX file
                                            • Handles materials much better than the default except there was an instance where one material was duplicated about 100 times

                                            Default FBX Pros:

                                            • Groups objects as groups in Maya rather than using Maya locaters
                                            • Seems to preserve geometry better
                                            • Hidden geometry in Sketchup is completely discarded

                                            Default and Simlab FBX Cons:

                                            • FBX 2011 supports instances but neither plugins seem to preserve this on import
                                            • No layers support

                                            Currently I appreciate the dev work put into this but feel I cannot justify the price as I prefer the Geometry outputed by the default FBX converter even if it is an older version and has a few limitations. I think geometry preservation is a must, I found the same problem happened with the Sketchup to Maya converter too where all geo was triangulated. I post this in the best possible intentions. 😄

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