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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • N Offline
      notareal
      last edited by

      @paulower said:

      @ashraf said:

      @notareal said:

      For that you would need installed Max

      Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

      @ashraf said:

      Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

      So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

      As far as I know, there is no way.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • A Offline
        ashraf
        last edited by

        With the public beta we were looking for two main things:

        1- Problematic models that the importer fails to import
        2- Enactment suggestions

        In the release coming after the public beta we will only address the import problems which were reported, the percentage of the problematic models compared to the number of installations was really low, and we are working on fixing those importing problems before the release.

        Regarding enchantments, most of the requested enhancements will be available in the next minor releases which will be available free for all users (usually we provide 2 minor releases)

        It is understandable that some users will not want to use the plugins until it meets their own requirements, the plugins will always support a trial license.

        Encasements coming in the next minor release will include:

        Upgrading FBX to 2011 (current FBX version in the plugin is 2010.2).
        A new unit system that automatically scales imported models to SketchUp units automatically.
        Progress Bar, giving the user an indication about the progress of the import process

        Best Regards,

        Ashraf

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        • FrederikF Offline
          Frederik
          last edited by

          Thanks, for the heads up, Ashraf...

          @ashraf said:

          A new unit system that automatically scales imported models to SketchUp units automatically.

          I assume you mean the units the user is currently using...

          @ashraf said:

          Progress Bar, giving the user an indication about the progress of the import process

          This is great news... πŸ˜„

          I'm looking forward to see the new plugins...

          Cheers
          Kim Frederik

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          • A Offline
            ashraf
            last edited by

            sketchup8.jpg

            Thanks for the great testing and feedback from all the beta testers, the plugins were released today, and the work on the first update release to incorporate the feedback and suggestions we received had already started.

            In this release SimLab added progress bar to inform the user that importers are working, added support for OBJ files with negative index values, and updated the plugins to work with SketchUp 8.

            The plugins are now supported to work with SketchUp 8, 7.1 and 7

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            • 3 Offline
              3dsketchupper
              last edited by

              FBX import to sketchup failed? fbx was exported from Revit.
              Revit to sketchup file size approx.20mg
              One thing that we are interested with this plugin is to import revit textures into sketchup.
              Just wondering if this will solve our problem. Any help will be appreciated.
              Thanks

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              • A Offline
                ashraf
                last edited by

                The current plugin is capable of importing FBX files from Revit 2010.
                Soon it will be update to included support for FBX files from Revit 2011.

                Autodesk starting from Revit 2011 switched the material types used in FBX files exported from Revit, so instead of usual FBX materials it is using Autodesk internal description.
                This is special for Revit 2011. We are investigating a solution for this.

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                • M Offline
                  Mra
                  last edited by

                  Hi,

                  Is there a possibility that there can be an FBX plugin that exports out of SketchUp and replace the current default exporter?

                  The default FBX exporter by Google is actually a couple of years out of date and very old. I think current version is FBX 2011.3, wheraes SketchUP uses FBX 6.1! Thanks

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                  • A Offline
                    ashraf
                    last edited by

                    Sure we can do that,

                    We can add a new FBX exporter for SketchUp, this should be available soon.

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                    • M Offline
                      Mra
                      last edited by

                      Sounds good ashraf, thank you.

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        ashraf
                        last edited by

                        Your request was fulfilled.

                        We have FBX 2011 and OBJ exporters ready for SketchUp 7, 7.1 and 8.
                        The plugins should work on Windows with the free and pro versions.

                        FBX exporter can be found at
                        http://www.simlab-soft.com/3d-plugins/FBX_Exporter_From_Sketchup-main.aspx

                        OBJ exporter can be found at
                        http://www.simlab-soft.com/3d-plugins/OBJ_Exporter_From_Sketchup-main.aspx

                        Cheers.

                        Ashraf

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Updates - sweet.

                          I submitted some reports of some models that took an extremely long time to import - some never seemed to complete. Any changes in this release that would address that?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            ashraf
                            last edited by

                            The update you are looking for, should be available in January. We invested time in handling instances in the SketchUp files, which can be found extensively in Revit models, this update should be ready in January.

                            The last note was about two new Exporters for (FBX and OBJ)

                            Those exporters can serve a user who wants to use SketchUp models in other applications that do not have native SketchUp import capabilities

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Oh - exporters - didn't notice that! 😳

                              I'll wait for the January release of the importer. πŸ˜„

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • M Offline
                                Mra
                                last edited by

                                Hi ashraf,

                                I have to thank you for the very quick response, truly appreciated. However I have to be honest. I have requested a trial licence for the FBX exporter but have noted a few pros and cons over the default FBX editor. I am importing straight into Maya.

                                Simlab Pros:

                                • Imports Sketchup's scenes and successfully converts into Maya Cameras
                                • Textures are saved into the FBX file
                                • Handles materials much better than the default except there was an instance where one material was duplicated about 100 times

                                Default FBX Pros:

                                • Groups objects as groups in Maya rather than using Maya locaters
                                • Seems to preserve geometry better
                                • Hidden geometry in Sketchup is completely discarded

                                Default and Simlab FBX Cons:

                                • FBX 2011 supports instances but neither plugins seem to preserve this on import
                                • No layers support

                                Currently I appreciate the dev work put into this but feel I cannot justify the price as I prefer the Geometry outputed by the default FBX converter even if it is an older version and has a few limitations. I think geometry preservation is a must, I found the same problem happened with the Sketchup to Maya converter too where all geo was triangulated. I post this in the best possible intentions. πŸ˜„

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                                • A Offline
                                  ashraf
                                  last edited by

                                  Thanks for the great feedback, We will work on addressing those issues in the next update.
                                  The next update will have a better handling o instances.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @ashraf said:

                                    The next update will have a better handling o instances.

                                    Yay!

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • M Offline
                                      Mra
                                      last edited by

                                      I got an email today about an update, is there possibility to get a changelog? I'm still interested in the instances/components in FBX and the ability to not triangulate the mesh. Thanks.

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