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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • A Offline
      ashraf
      last edited by

      Yes we are using fill, not add. We noticed that opening a file in SketchUp is much faster than importing it. So the next version will add an open option, It is a good practice to use the open option with the largest model in the scene

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      • thomthomT Offline
        thomthom
        last edited by

        Open Option?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          ashraf
          last edited by

          try importing a large SkechUp file, and compare it to opening the same file.
          Open takes much less time for the same file.
          So we are planning to take a advantage of this in the next version of the importer.

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          • J Offline
            jsteacy
            last edited by

            Ashraf,

            I tried the .fbx importer with the same models from that website, it brings in the geometry but does not import the textures.

            jsteacy

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            • A Offline
              ashraf
              last edited by

              The problem with the obj file was already fixed, and it will be included in the release

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              • P Offline
                paulower
                last edited by

                Fantastic.

                You have not thought about making a plugin to import of *.max to SketchUp?

                I think there not is still an importe *.max to SU.

                Baú SketchUp
                Visite nosso blog.. Visit our blog Baú SketchUp

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                • N Offline
                  notareal
                  last edited by

                  @paulower said:

                  Fantastic.

                  You have not thought about making a plugin to import of *.max to SketchUp?

                  I think there not is still an importe *.max to SU.

                  For that you would need installed Max... just like Deep Explorer needs. For my understanding a stand alone converter (without Max installed) is impossible to create.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • A Offline
                    ashraf
                    last edited by

                    @notareal said:

                    For that you would need installed Max

                    Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

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                    • A Offline
                      ashraf
                      last edited by

                      SimLab team is really thankful for the great feedback and suggestions, for downloading and testing the importers.

                      We are working on finalizing the plugins based on this feedback. The beta period for the plugins will end by the end of the month, and we plan for a release early in September.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        I'm somehow surprised...
                        Does this mean that you're going to release the plugin with new features even before you've tested it in a second beta-test campaign...??

                        Can you please shed some lights about what new options you will have made with the final version...??

                        Thanks in advance...

                        Cheers
                        Kim Frederik

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yes - I'd like to know as well. I'm interested in the FBX plugins - been thinking of buying it, but thought I would have the chance to test another release with the feedback from this thread before I decided.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • P Offline
                            paulower
                            last edited by

                            @ashraf said:

                            @notareal said:

                            For that you would need installed Max

                            Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                            @ashraf said:

                            Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                            So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                            Baú SketchUp
                            Visite nosso blog.. Visit our blog Baú SketchUp

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                            • N Offline
                              notareal
                              last edited by

                              @paulower said:

                              @ashraf said:

                              @notareal said:

                              For that you would need installed Max

                              Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                              @ashraf said:

                              Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

                              So this is the problem. I do not have MAX installed on my PC. Is there any way to import files *.max to *.skp without having installed the MAX?

                              As far as I know, there is no way.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • A Offline
                                ashraf
                                last edited by

                                With the public beta we were looking for two main things:

                                1- Problematic models that the importer fails to import
                                2- Enactment suggestions

                                In the release coming after the public beta we will only address the import problems which were reported, the percentage of the problematic models compared to the number of installations was really low, and we are working on fixing those importing problems before the release.

                                Regarding enchantments, most of the requested enhancements will be available in the next minor releases which will be available free for all users (usually we provide 2 minor releases)

                                It is understandable that some users will not want to use the plugins until it meets their own requirements, the plugins will always support a trial license.

                                Encasements coming in the next minor release will include:

                                Upgrading FBX to 2011 (current FBX version in the plugin is 2010.2).
                                A new unit system that automatically scales imported models to SketchUp units automatically.
                                Progress Bar, giving the user an indication about the progress of the import process

                                Best Regards,

                                Ashraf

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  Thanks, for the heads up, Ashraf...

                                  @ashraf said:

                                  A new unit system that automatically scales imported models to SketchUp units automatically.

                                  I assume you mean the units the user is currently using...

                                  @ashraf said:

                                  Progress Bar, giving the user an indication about the progress of the import process

                                  This is great news... 😄

                                  I'm looking forward to see the new plugins...

                                  Cheers
                                  Kim Frederik

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                                  • A Offline
                                    ashraf
                                    last edited by

                                    sketchup8.jpg

                                    Thanks for the great testing and feedback from all the beta testers, the plugins were released today, and the work on the first update release to incorporate the feedback and suggestions we received had already started.

                                    In this release SimLab added progress bar to inform the user that importers are working, added support for OBJ files with negative index values, and updated the plugins to work with SketchUp 8.

                                    The plugins are now supported to work with SketchUp 8, 7.1 and 7

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                                    • 3 Offline
                                      3dsketchupper
                                      last edited by

                                      FBX import to sketchup failed? fbx was exported from Revit.
                                      Revit to sketchup file size approx.20mg
                                      One thing that we are interested with this plugin is to import revit textures into sketchup.
                                      Just wondering if this will solve our problem. Any help will be appreciated.
                                      Thanks

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                                      • A Offline
                                        ashraf
                                        last edited by

                                        The current plugin is capable of importing FBX files from Revit 2010.
                                        Soon it will be update to included support for FBX files from Revit 2011.

                                        Autodesk starting from Revit 2011 switched the material types used in FBX files exported from Revit, so instead of usual FBX materials it is using Autodesk internal description.
                                        This is special for Revit 2011. We are investigating a solution for this.

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                                        • M Offline
                                          Mra
                                          last edited by

                                          Hi,

                                          Is there a possibility that there can be an FBX plugin that exports out of SketchUp and replace the current default exporter?

                                          The default FBX exporter by Google is actually a couple of years out of date and very old. I think current version is FBX 2011.3, wheraes SketchUP uses FBX 6.1! Thanks

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                                          • A Offline
                                            ashraf
                                            last edited by

                                            Sure we can do that,

                                            We can add a new FBX exporter for SketchUp, this should be available soon.

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