sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    The problem with Sketchup...still

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    18 Posts 12 Posters 2.1k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Roger
      last edited by

      Terrain with Subsmooth

      About two hours using subsmooth and a topo map. Wasn't sure what I was doing, but thought I would give it a test and then I got carried away.

      http://www.azcreative.com

      1 Reply Last reply Reply Quote 0
      • brookefoxB Offline
        brookefox
        last edited by

        I've found this to be a bit of an eye-opener for helpful methods, especially for setting easily drawn vertical and horizontal controls to act as contours from which to quickly generate terrain.

        http://www.youtube.com/watch?v=NHCEXlEZlo4&feature=player_embedded#!

        Though it looks like you've gotten good responses, adding the something about terrain modeling to the thread title might bring more.

        ~ Brooke

        1 Reply Last reply Reply Quote 0
        • O Offline
          otb designworks
          last edited by

          To generate terrains, I use the following workflow.

          Trace over the topo map in a vector software (Illustrator for me). Use a control point edit function to downsize the number of vertices to a reasonable number. Export out as a DXF.

          Import the DXF into Sketchup and move each topo loop to its correct height. Draw over one of the lines of each loop to close the face and ensure a connected loop. Delete each face. Group the whole thing, make a copy and save as a backup.

          With the original, explode the group, select all, and run the sandbox tool to generate mesh from contours.

          Import a satellite image, or one image cut into 2048x2048 pieces and project it onto the mesh and that should do it.

          Cheers, Chuck

          Cheers, Chuck

          OTB Designworks is on Youtube

          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

          1 Reply Last reply Reply Quote 0
          • R Offline
            Roger
            last edited by

            Actually a topo map would be a fine starting point. Just draw regularly spaced parallel line over the topo. Make tickmarks where each of your lines crosses a contour and note the distance between tick marks. Then draw a vertical from each tickmark to the height of the contour being crossed. Connect the tops of these lines and you will have a spline. Once your have a full set of splines for your terrain, run the result through Fredo's "Loft by Spline."

            http://www.azcreative.com

            1 Reply Last reply Reply Quote 0
            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Not accurate, or elegant, but just in time for a quick presentation. How about Chris's simple loft tool. Import the topo as line segments at the correct height. Select with his tool, and loft (example with 4 topographic lines split into 2 segments each pair). Too simple?

              Temp42.jpg

              Temp43.jpg

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I think you should look at the loft tool they suggested above Honolulu. Mine was the first, but it is VERY weak compared to Fredo's. His does anything mine does, but does it faster, more accurately, and is much more robust. Its really a better solution now.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • C Offline
                  cadmunkey
                  last edited by

                  How accurate are the levels on Google earth imagery? Is there anywhere that documents this?

                  1 Reply Last reply Reply Quote 0
                  • bmikeB Offline
                    bmike
                    last edited by

                    @cadmunkey said:

                    How accurate are the levels on Google earth imagery? Is there anywhere that documents this?

                    not as accurate as a site survey... i think it is based on topo data, which can vary depending on source, date, etc.

                    mike beganyi design + consulting llc

                    1 Reply Last reply Reply Quote 0
                    • broomstickB Offline
                      broomstick
                      last edited by

                      You are touching an open nerve, for me. I do not have time now, but later I'll try to post a case study of mine!

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kilgo
                        last edited by

                        Heres some images from the project.


                        Front View


                        Rear Slope

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement